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The Smelly Part of Hell

   (5 reviews)
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About This File

my first level. it just grew and grew.


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Meril

  

Kind of ok, but mix of all themes. Gameplay is good, some pretty exciting fights. 7/10

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Guest

Unknown date

  
Have some okay gameplay, but it breaks with the annoying ugly texture themes (like the nukeslad room). Play it for gameplay, not for eye candy.

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Guest

Unknown date

  
This is dated March 1995. It's E2M6. You fight 109 baddies in a level of indeterminate theme; each room has a different set of textures, so it's a techbase dungeon slime maze castle. The action is decent although the rooms are basic. With a bit of polish it would be pretty good. Suffers from being very easy (you get an invulnerability sphere to help you against a pair of cacodemons, at one point). Oddly, the most challenging fight is in an obtuse secret section.

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Guest

Unknown date

  
Not bad, only trouble was the hidden teleporter (had to guess how to exit the big nukage room, got lucky).

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  • File Reviews

    • By Nems · Posted
      Aside from a couple of stinkers (I'm looking at you, maps 20 and 33), this was a pretty fun and challenging map set to play through. For the time limit imposed in order to make these maps, they're of pretty nice quality, I think. While I wasn't the biggest fan of the (in my opinion) overusage of Arch-Viles and Revenants, it was still a fair challenge.
    • By Classicgamer6 · Posted
      Disregard earlier review server error caused me to download the incorrect file. So what do I like? The textures combined with the sharp lighting contrast between heavy dark and rather bright areas. What I don't like is the rather empty feeling level with large rooms and corridors filled with medium tier enemies on Ultra Violence, i.e cacodemons and hellknights, while only given a shotgun and chaingun. The issue with this is that encounters become more tedious than dangerous. I would add a super shotgun or spread out the medium tier enemy placement. The level detailing leaves a lot to be desired with the large empty grey rooms/corridors reminding me more of Half-Life than Doom. With some more detailing and better monster/weapon placement I would rank this higher but as it stands this level leaves a lot to be desired.
    • By CountArchvile · Posted
      ''Build Time:3 Months'' Sure Terrence
    • By CountArchvile · Posted
      the map looks good visually but what does the have to do with doom 64? and how do I kill an archvile with a pistol? and a cyberdemon with a chain gun?
    • By CountArchvile · Posted
      this was the most immersive and chilling wad I've ever played
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