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Toxic Darkness 2

   (8 reviews)
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A sequel to Toxic Darkness made in same style, but using more advanced architechture & effects. Also features darker atmosphere than the original, thus being more faithful to it's name.


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Unknown date

  
Look, feel & details: 4.5/5. Map layout: 3.5/5. Gameplay: 3.5/5. So overall: 4/5. Notes: 1) imo secrets are not difficult to find at all. 2) imo god mode in camera view is not necessary. 3) wad without pop-up monsters: +1 (I consider that as a cheap trick to make a map more difficult)

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Unknown date

  
That was pretty nice. My biggest complaint is that it was a bit too easy, I played on ultra violence and only died 4 times (coming from a pretty bad player who plays on HMP)

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It's moody and atmospheric, but all of the rooms are sort of variations of each other: open spaces with catwalks and different levels of height connected by tight tunnels. It's not very hard, but it has a unified feel, which is nice, and it relies more on the enemies' brute firepower rather than surprise ambushes, which is a nice change from the current trend in WADs.-GreazyShorts

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Unknown date

  
Pretty decent map. 3/5

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Guest

Unknown date

  
Form over content, but still 3/5. You should really give player godmode when you switch view to a camera. I don't want to die because the game needs to show me some door opening.

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Id vote 5 stars but you forced the camera to focus on the doors opening every time a switch was hit. Maybe if the door being opened was a very very long distance away from the switch, it might be useful. But all the doors were only a few feet away in these cases. Its very annoying!

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Decent, but nothing that really stand out, the overuse of slopes can get annoying and the gameplay could have been a lot better.

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  • File Reviews

    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
    • By mArt1And00m3r11339 · Posted
      If it were renamed "Garbage Dump," I would have given it a better rating.
    • By StormCatcher.77 · Posted
      A large, but not very prolong map, which is interesting to explore. I liked the author's strategy to place strong weapons in well-protected places. To get them the player need to pass a kind of test. The difficulty depends on the player's luck. It is important not to miss the shotgun at the very beginning, otherwise entangled corridors can lead the player to a situation in which he will be easy prey, left without ammo. Visually, the map looks neat, another good example of using standard textures.
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