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Toxic Darkness 2

   (8 reviews)
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2 Screenshots

About This File

A sequel to Toxic Darkness made in same style, but using more advanced architechture & effects. Also features darker atmosphere than the original, thus being more faithful to it's name.


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Guest

Unknown date

  
Look, feel & details: 4.5/5. Map layout: 3.5/5. Gameplay: 3.5/5. So overall: 4/5. Notes: 1) imo secrets are not difficult to find at all. 2) imo god mode in camera view is not necessary. 3) wad without pop-up monsters: +1 (I consider that as a cheap trick to make a map more difficult)

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Guest

Unknown date

  
That was pretty nice. My biggest complaint is that it was a bit too easy, I played on ultra violence and only died 4 times (coming from a pretty bad player who plays on HMP)

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Unknown date

  
It's moody and atmospheric, but all of the rooms are sort of variations of each other: open spaces with catwalks and different levels of height connected by tight tunnels. It's not very hard, but it has a unified feel, which is nice, and it relies more on the enemies' brute firepower rather than surprise ambushes, which is a nice change from the current trend in WADs.-GreazyShorts

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Guest

Unknown date

  
Pretty decent map. 3/5

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Guest

Unknown date

  
Form over content, but still 3/5. You should really give player godmode when you switch view to a camera. I don't want to die because the game needs to show me some door opening.

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Guest

Unknown date

  
Id vote 5 stars but you forced the camera to focus on the doors opening every time a switch was hit. Maybe if the door being opened was a very very long distance away from the switch, it might be useful. But all the doors were only a few feet away in these cases. Its very annoying!

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Unknown date

  
Decent, but nothing that really stand out, the overuse of slopes can get annoying and the gameplay could have been a lot better.

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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