Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Onslaught

   (16 reviews)
Sign in to follow this  

Guest

5 Screenshots

About This File

10 maps with various styles


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Guest

Unknown date

  
^A new version (files dated 8/8/12) fixes Map04 per txt file. However if you downloaded within a week or two of release and didn't redownload since you still have the old version and the bug will be present.

Share this review


Link to review
Guest

Unknown date

  
there's a bug in map01 too with a switch action used on a door with a zero tag. in non-zdoom ports the level breaks

Share this review


Link to review
Guest

Unknown date

  
If you have only tested your maps in Zdoom, it's unwise to claim they work with "any limit removing port". Which these don't.

Share this review


Link to review
Guest

Unknown date

  
Aside from the bug in map04, I enjoyed it very much. 5/5 to make up for the crappy rating it doesn't deserve.

Share this review


Link to review
Guest

Unknown date

  
Wonderful usage of "Standard-DooM-Text ures",the tech-bases are some of the best I have ever seen. The gameplay is very good, too, challenging, but sometimes a bit too easy for UV-Veterans ;-) And next time you release such a great mappack, please add custom midis and change the levelnames. 5/5

Share this review


Link to review
Guest

Unknown date

  
Nice gameplay. UV is tough but fair. Solid 4/5, so absolutely worth a play.

Share this review


Link to review
Guest

Unknown date

  
With the exception of the problem encountered on map04 using zdoom, I thought this was a really solid set of maps. Map01 was probably the best of them all really fast and fun. Ill vote 5 stars but could the author please not let problems like that arise again in future releases.

Share this review


Link to review
Guest

Unknown date

  
unexpected wad but good

Share this review


Link to review
Guest

Unknown date

  
Very good map set. It has very smooth and quick pacing. 5/5

Share this review


Link to review
Guest

Unknown date

  
map04 seems to be broken

Share this review


Link to review
Guest

Unknown date

  
This is freakin' beautiful.Had a lot of fun playing it! Hmm,didn't recognize a Bug in map04.. More of this plz:) 5/5

Share this review


Link to review
  • File Reviews

    • By Gaia74 · Posted
      I must say that although it is a wad of terry, I would like to find a serious one like this, new enemies very interesting and original just for their attacks, bosses that have inspired me (and you can see it in my creations) and it is really amazing like this wad despite having their terry traps is entertaining and much better than many wads of 32 levels, if you want to have something interesting to play and different as long as you ignore the story is fun filled with very good boss fights, excellent music, this is an option although if you can not stand the terry traps just do not try it   5/5 to be a joke wad   Gaia74
    • By Chipchase · Posted
      A quarter of a million monsters in a gigantic flat square room. It is said to be for stress testing source ports (and your PC?), otherwise it's on the other side of crazy. It took my PC nearly two minutes to load the wad (I thought it had crashed) and I took less than two seconds to die. At least it ran - the author says he never even managed that.
       
      The first screenshot has a high viewpoint because an Archvile lifted me. The second shows it in the Eureka editor; seeing only about 4% of the area, and every red square is a heavyweight monster (yellow selecting a caco).  and Doomguy is in the bottom left corner. Eureka was crawling, almost unusable - how did the author even build this?    
    • By CaptainResident · Posted
      This was great. Great joke wad and a great Terry trap collection. Instead of the generic "Oh it's a well made map at first then BOOM" it's actually a well-made megawad that simply has them as little traps that can be avoided. It's able to be completed, seriously. That's new. I especially love the final boss and highly suggest using a cheat against him. Trust me, do it, it'll be worth it.
    • By defiatron · Posted
      This wad is fucking legendary.
    • By geo · Posted
      Are you up for a brutal, non stop challenge through detailed, but bland environments? The Secret Energy doesn't let up, so it's either a low health slaughter map or a speed runner's dream to get from switch to switch, all while enemies constantly spawn in with each button press. There's little health for such meaty enemies and even on the easiest difficulty, it's a slog to kill them all. To balance out the lower health, there are less hitscan enemies that seem to be relegated to a few chain gunners that can get distracted in a sea of madness.   It feels like a punishing experience from the first room. It fills with imps, then pinkies, then flying enemies, then revenants and a cyber demon. The entire map is like that. Enter a room and it will flood in via waves. Each wave opens up something new and you need to find where that new thing is. Is it a switch on a wall? Is it a switch inside of a pillar? Did a door just open up? Are you supposed to go back into the main corridors of the complex? At least on my first play through, I felt there was a poor flow to the level.   The place is so big and centralized, you might miss where you need to go next. No arrows, the switches are around corners and walls inside of rooms that may or may not have opened. The game has its detail, but detail with greens, browns, a few blue wires across the floors, perhaps to guide you to the next area. It was all lost on me and blurred together into a jumble. While the structures of each new room was different, it's the color scheme and darkness that stayed the same.   Give it a try. There is something redeemable in here for those hardcore enough to endure the first room, let alone the entire map.
×