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Onslaught

   (16 reviews)
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5 Screenshots

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10 maps with various styles


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Guest

Unknown date

  
^A new version (files dated 8/8/12) fixes Map04 per txt file. However if you downloaded within a week or two of release and didn't redownload since you still have the old version and the bug will be present.

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Guest

Unknown date

  
there's a bug in map01 too with a switch action used on a door with a zero tag. in non-zdoom ports the level breaks

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Guest

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If you have only tested your maps in Zdoom, it's unwise to claim they work with "any limit removing port". Which these don't.

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Guest

Unknown date

  
Aside from the bug in map04, I enjoyed it very much. 5/5 to make up for the crappy rating it doesn't deserve.

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Guest

Unknown date

  
Wonderful usage of "Standard-DooM-Text ures",the tech-bases are some of the best I have ever seen. The gameplay is very good, too, challenging, but sometimes a bit too easy for UV-Veterans ;-) And next time you release such a great mappack, please add custom midis and change the levelnames. 5/5

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Unknown date

  
Nice gameplay. UV is tough but fair. Solid 4/5, so absolutely worth a play.

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Guest

Unknown date

  
With the exception of the problem encountered on map04 using zdoom, I thought this was a really solid set of maps. Map01 was probably the best of them all really fast and fun. Ill vote 5 stars but could the author please not let problems like that arise again in future releases.

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Guest

Unknown date

  
unexpected wad but good

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Guest

Unknown date

  
Very good map set. It has very smooth and quick pacing. 5/5

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Guest

Unknown date

  
map04 seems to be broken

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Unknown date

  
This is freakin' beautiful.Had a lot of fun playing it! Hmm,didn't recognize a Bug in map04.. More of this plz:) 5/5

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  • File Reviews

    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
    • By Walter confetti · Posted
      A basic and nice looking showroom type of map where monsters are trapped inside glass prisons, no exit and no way to play this with any modern source Port like DSDA-Doom and GZDoom, but works really well in Crispy Doom. It was a pleasant experience.
    • By Walter confetti · Posted
      Conceptually not bad, it's a pretty imposing tower with some decent lighting, but no ammo at all despite having the guns and a VERY obscure way to rise up the floor in the lava pit? That's a big downer. But overall, it's ok.
    • By eanasir · Posted
      Well, the map is pretty basic. The map is quite challenging, with there being 0 ammo pickups (excluding the backpack) outside of the starting room. There are also nazis for some reason. I will give it 2 stars only because this really wasn't meant to be played to be enjoyed, but rather just a example of how to build a map in DEU.
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