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Expired License

   (21 reviews)
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1 Screenshot

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Your dooming license has expired.


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Guest

  
Nofi, but is this horrible stuff intended as a joke? If so, it failed completely. But if not: this is about as poor as a Doomguy2000 mapset. Thus in either case: 100% waste of time.

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Guest

  
Sure,it could have been better,but I liked it.Especially since a certain idiot hates it.That person's wads are a HELL of a lot worse.

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Guest

Unknown date

  
very cool

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Guest

Unknown date

  
It's a strange idea, the puzzles are mindblowing. 5/5

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Guest

Unknown date

  
Some levels are impossible to beat without cheats, even on easiest setting. I don't think the author understands how arch-viles work. You can't just spread them everywhere and not provide ample room to hide. Otherwise, a fun little distraction. 3/5.

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Guest

Unknown date

  
I passed the final exam! But, it's really not that exciting.

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Guest

Unknown date

  
An interesting idea, but it drags on like hell since it has you go against groups of all the monsters with each of the weapons individually.

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Doomkid

Unknown date

  
I like the idea here, it could be executed a little better, but it's fun to look through the final exam maps. To be honest, I had fun killing the whole class of voodoo dolls, then using the resurrect code.

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Guest

Unknown date

  
Decent, but lacks a bit in detailing. Imma gettin' mah license revoked' 3/5

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Guest

Unknown date

  
This is actually the first z-doom wad I've played. For what the wad is supposed to achieve it does it well. Not much else to say. 4 stars

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zap610

Unknown date

  
Oh cool, new system where we can see who says what :D Wad sucks, author apparently failed his mapping exam.

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Guest

Unknown date

  
Neat concept; poor execution. The levels should be varied up a little bit. I can see it being good practise for new Doomers, hence 2/5. But all in all...meh. To the author: Please don't let this discourage you. I'm confident you can do better; you just need to put more effort in, is all. :o)

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Doomguy 2000

Unknown date

  
Not much I can say about that. The only thing that's good is the creativity and that's just about it. Most of the levels are frustrating plus there's no reward for beating any of them. 1/5 -Doomguy 2000

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Guest

Unknown date

  
This wad starts off a small circular arena repeated nearly one hundred and twenty times, each one completable in less than one second. The main event consists of 37 shitty, repetetive slaughtermaps, one of which can be completed in exactly 5 seconds by jumping up to the exit switch, and several others of which can be easily handled by just standing behind cover for minutes at a time. One star because I had fun watching the scripted revenant animation at the beginning.

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  • File Reviews

    • By Meril · Posted
      It's large 1995 map. Starting area is looking nice, but later author lost creativity and made mazy corridors. Very challenging because of overuse of chaingunners. It's extremely annoying. Lots of traps, Some clever, some not fair.
    • By HUGEkidsY2K · Posted
      Too linear in my tastes looking back now, will do better with my next projects!
    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
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