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Expired License

   (21 reviews)
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Your dooming license has expired.


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Guest

  
Nofi, but is this horrible stuff intended as a joke? If so, it failed completely. But if not: this is about as poor as a Doomguy2000 mapset. Thus in either case: 100% waste of time.

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Guest

  
Sure,it could have been better,but I liked it.Especially since a certain idiot hates it.That person's wads are a HELL of a lot worse.

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Guest

Unknown date

  
very cool

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Guest

Unknown date

  
It's a strange idea, the puzzles are mindblowing. 5/5

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Guest

Unknown date

  
Some levels are impossible to beat without cheats, even on easiest setting. I don't think the author understands how arch-viles work. You can't just spread them everywhere and not provide ample room to hide. Otherwise, a fun little distraction. 3/5.

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Guest

Unknown date

  
I passed the final exam! But, it's really not that exciting.

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Guest

Unknown date

  
An interesting idea, but it drags on like hell since it has you go against groups of all the monsters with each of the weapons individually.

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Doomkid

Unknown date

  
I like the idea here, it could be executed a little better, but it's fun to look through the final exam maps. To be honest, I had fun killing the whole class of voodoo dolls, then using the resurrect code.

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Guest

Unknown date

  
Decent, but lacks a bit in detailing. Imma gettin' mah license revoked' 3/5

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Guest

Unknown date

  
This is actually the first z-doom wad I've played. For what the wad is supposed to achieve it does it well. Not much else to say. 4 stars

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zap610

Unknown date

  
Oh cool, new system where we can see who says what :D Wad sucks, author apparently failed his mapping exam.

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Guest

Unknown date

  
Neat concept; poor execution. The levels should be varied up a little bit. I can see it being good practise for new Doomers, hence 2/5. But all in all...meh. To the author: Please don't let this discourage you. I'm confident you can do better; you just need to put more effort in, is all. :o)

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Doomguy 2000

Unknown date

  
Not much I can say about that. The only thing that's good is the creativity and that's just about it. Most of the levels are frustrating plus there's no reward for beating any of them. 1/5 -Doomguy 2000

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Guest

Unknown date

  
This wad starts off a small circular arena repeated nearly one hundred and twenty times, each one completable in less than one second. The main event consists of 37 shitty, repetetive slaughtermaps, one of which can be completed in exactly 5 seconds by jumping up to the exit switch, and several others of which can be easily handled by just standing behind cover for minutes at a time. One star because I had fun watching the scripted revenant animation at the beginning.

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  • File Reviews

    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
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