Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Temple Base

   (11 reviews)
Sign in to follow this  

Guest

3 Screenshots

About This File

You told the zoning board it was a bad idea to build a techbase next a demonic temple, but did they listen to you? Of course not. Now demons have taken over the base -- surprise, surprise -- and it's up to you to clear it out and get back home in one piece.

If you play this in a source port that allows jumping, I recommend disabling the ability to jump (or exercising discipline and choosing not to jump). Jumping may put the map into an unwinnable state.


User Feedback

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

Guest

Unknown date

  
Any level description that starts out with your recommendations to the zoning board seems destined for mediocrity. What's next? "You told the building inspector that a basement full of demons should never pass inspection. No one listened. Now you've got late permits and Hell to pay. Literally."

Share this review


Link to review
Guest

Unknown date

  
pure crap avoid

Share this review


Link to review
Guest

Unknown date

  
That was actually quite nice, little tough near the end, but good challenge. 4/5 - Optimus

Share this review


Link to review
Guest

Unknown date

  
Be sure to save often. Health is scare at the beginning, and there are numerous occaisons where you can die quckly. Otherwise, it's a fine map.

Share this review


Link to review
  • File Reviews

    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
    • By mArt1And00m3r11339 · Posted
      If it were renamed "Garbage Dump," I would have given it a better rating.
    • By StormCatcher.77 · Posted
      A large, but not very prolong map, which is interesting to explore. I liked the author's strategy to place strong weapons in well-protected places. To get them the player need to pass a kind of test. The difficulty depends on the player's luck. It is important not to miss the shotgun at the very beginning, otherwise entangled corridors can lead the player to a situation in which he will be easy prey, left without ammo. Visually, the map looks neat, another good example of using standard textures.
    • By Combinebobnt · Posted
      zombieman killing simulator. Was actually better than I expected though
×