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Temple Base

   (11 reviews)
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3 Screenshots

About This File

You told the zoning board it was a bad idea to build a techbase next a demonic temple, but did they listen to you? Of course not. Now demons have taken over the base -- surprise, surprise -- and it's up to you to clear it out and get back home in one piece.

If you play this in a source port that allows jumping, I recommend disabling the ability to jump (or exercising discipline and choosing not to jump). Jumping may put the map into an unwinnable state.


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Unknown date

  
Any level description that starts out with your recommendations to the zoning board seems destined for mediocrity. What's next? "You told the building inspector that a basement full of demons should never pass inspection. No one listened. Now you've got late permits and Hell to pay. Literally."

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Unknown date

  
pure crap avoid

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Guest

Unknown date

  
That was actually quite nice, little tough near the end, but good challenge. 4/5 - Optimus

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Unknown date

  
Be sure to save often. Health is scare at the beginning, and there are numerous occaisons where you can die quckly. Otherwise, it's a fine map.

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  • File Reviews

    • By stevenaaus · Posted
      Awesome megawad. Great gameplay and visuals. New monsters... super coherent. Cheers :)
    • By Walter confetti · Posted
      Not that crazy as you can think from the title, it's a interesting map with some cool design choices and some nice small puzzles as well. Fun to play and run swell.
    • By Walter confetti · Posted
      Conceptually a pretty cool map, have a nice retextures of wall using the ice floor, giving more context to the main theme of icy cavern present here, the layout is good, some room design are pretty good for the age it was done (especially the starting area) but it's unfortunately ruined by two things: excessive slippery floors and a no exit lava pit, as well as the random nature of switches placement that activates something... somewhere. Where is not given to you to known, the same things happens for a secret (mandatory) corridors areas that connect the said grave. But despite this, is not that bad, actually! 
    • By Walter confetti · Posted
      Meh, conceptually is not a bad map but in reality is really boring. Lots of squares and platforms, lacks of powerful guns and a boring gameplay. Also how the exit can be activated? The teleports are shitty as well.
    • By Walter confetti · Posted
      Not a bad DM map, have a nice layout with many height variation but no textures variations unluckily, even the end is set on a random unmarked wall that is not even in the exit room. Gameplay is pretty neat, i like it even playing with the bots.
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