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Castle

   (12 reviews)
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Memfis

  
A basic castle. Stupid progression with very inelegant use of barriers everywhere. NO HEALTH ITEMS in a map with almost 300 monsters, most of which are hitscanners = unplayable under normal conditions. Most likely an unfinished work.

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Unknown date

  
no that bad, the map is ugly sure but there are many hitscanners and no armour and no health make this map hard and challenging 3 stars

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Unknown date

  
0/5 just for the illegitimate uploading. If you don't have the author's original textfile (or equivalent), then you don't have permission to upload. This is pretty basic stuff, you know. The map itself is OK.

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Unknown date

  
Where's the health? Put some health in maps that are crammed with hitscanners, genius. Plus it looks like crap.

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Unknown date

  
Rather unusual... No skill settings, no health items, many shotgun guys and some chaingun dudes, plus some long dark hallways. With all that, I kept dying well before getting any of the keys. Eventually, I tried on skill 1 once and I got pretty far. So, if you play this, play on skill 1 unless you're a Doomgod! ***

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Unknown date

  
map designed for godmode

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Unknown date

  
^ & ^^ So Stephen Rudd is being punished because Eq is an idiot? Good job! As for the wad, it was released in 1996 and is typical for the era. Decent gameplay with 308 baddies to kill.

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  • File Reviews

    • By stevenaaus · Posted
      Awesome megawad. Great gameplay and visuals. New monsters... super coherent. Cheers :)
    • By Walter confetti · Posted
      Not that crazy as you can think from the title, it's a interesting map with some cool design choices and some nice small puzzles as well. Fun to play and run swell.
    • By Walter confetti · Posted
      Conceptually a pretty cool map, have a nice retextures of wall using the ice floor, giving more context to the main theme of icy cavern present here, the layout is good, some room design are pretty good for the age it was done (especially the starting area) but it's unfortunately ruined by two things: excessive slippery floors and a no exit lava pit, as well as the random nature of switches placement that activates something... somewhere. Where is not given to you to known, the same things happens for a secret (mandatory) corridors areas that connect the said grave. But despite this, is not that bad, actually! 
    • By Walter confetti · Posted
      Meh, conceptually is not a bad map but in reality is really boring. Lots of squares and platforms, lacks of powerful guns and a boring gameplay. Also how the exit can be activated? The teleports are shitty as well.
    • By Walter confetti · Posted
      Not a bad DM map, have a nice layout with many height variation but no textures variations unluckily, even the end is set on a random unmarked wall that is not even in the exit room. Gameplay is pretty neat, i like it even playing with the bots.
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