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Castle

   (12 reviews)
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Memfis

  
A basic castle. Stupid progression with very inelegant use of barriers everywhere. NO HEALTH ITEMS in a map with almost 300 monsters, most of which are hitscanners = unplayable under normal conditions. Most likely an unfinished work.

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Unknown date

  
no that bad, the map is ugly sure but there are many hitscanners and no armour and no health make this map hard and challenging 3 stars

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Unknown date

  
0/5 just for the illegitimate uploading. If you don't have the author's original textfile (or equivalent), then you don't have permission to upload. This is pretty basic stuff, you know. The map itself is OK.

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Unknown date

  
Where's the health? Put some health in maps that are crammed with hitscanners, genius. Plus it looks like crap.

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Unknown date

  
Rather unusual... No skill settings, no health items, many shotgun guys and some chaingun dudes, plus some long dark hallways. With all that, I kept dying well before getting any of the keys. Eventually, I tried on skill 1 once and I got pretty far. So, if you play this, play on skill 1 unless you're a Doomgod! ***

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Unknown date

  
map designed for godmode

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Unknown date

  
^ & ^^ So Stephen Rudd is being punished because Eq is an idiot? Good job! As for the wad, it was released in 1996 and is typical for the era. Decent gameplay with 308 baddies to kill.

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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