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Megalab.wad and Megawatt.wad

   (10 reviews)
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About This File

After too many hours I have finally completed my second complete external wad file for use with the registered version of Doom. As promised, the zip file also contains a re-release of my first wad megawatt.wad. This new version of megawatt has the bugs fixed and now has difficulty levels implemented. For those easily offened by satanic overtones, neither level uses any satanic textures. Megawatt replaces level one of episode one and Megalab replaces level two of episode one. Both levels contain multi-player and deathmatch starting points, and skill level options.


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Denim Destroyer

  

Two pretty good maps from 1994 that have some interesting ideas in them that show the author wasn't afraid to experiment. With some minor changes these two levels could go from decent to good.

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Doomkid

Unknown date

  
Impressive work for ~20 years ago, Casey. A theme i notice with a lot of these "old, but decent" maps is that they look really cool in the Automap. E1M2 confused me for a while - The exit is where you fight the 2 barons!

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Guest

Unknown date

  
This gets an instant star for the phrase "internet e-mail address" in the readme. Megawatt is E1M1, Megalab is E1M2, but they're two separate files, from April 1994, very old. Megawatt is decent for 1994 but too simple nowadays. It feels like a prototype of Megalab, which is good fun - not much detail, but the basic layout is solid, and the gameplay rattles along. A few bugs (stuck monsters, too-long walls if you play in Doom.exe) but nothing serious.

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Guest

Unknown date

  
Megawatt is ok, but Megalab is really neat for a 1994 pwad, with a non-linear design and all. Gotta love the disclaimer for "those easily offened by satanic overtones". 3/5 for MW and 4/5 for ML

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Guest

Unknown date

  
Some HOM, unmarked doors\lifts, and bad texturing(room high doors). Absolutely incredible for '94 otherwise. MEGAWATT is hard, make sure not to fall off of the ledges in the slime rooms! 3 stars for MEGAWATT, 4 for MEGALAB. 4 overall, you'll have fun playing these.

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  • File Reviews

    • By vdgg · Posted
      Not flawless, but this may be the best from the wicked series. I don't like the cyberdemon placement and the easternmost wing is a missed opportunity regarding monsters (it is big, ominous looking and completely empty initially, and when monsters start appearing, they turn out to be some imps and demons...). The pace is luckily much better in all three western areas. Very nice texturing of mostly grey stuff, including incidental good (!) usage of GREYTALLS.
    • By Bri0che · Posted
      Everything is too big and/or empty, some parts are literally useless door transitions without anything in it, monsters are ridiculously placed… What a shame, because we feel like the author could had made better, but stayed on something way bellow its means :/ Well, I'm saying that, but this is a first map after all, so I don't want to be too bad, and leave a 3/5 as Misty did, but this objectively deserve less.
    • By Bri0che · Posted
      Sometimes innovation, originality, et cætera… aren't the best way to creation. Sometimes simplicity is.   Demonic Rituals : Great layout, entertaining gameplay, suiting decoration, perfect aesthetic, excellent level design, superb maps.   5/5.
    • By Bri0che · Posted
      As a fan of E2 style, this map is my kind. I won't argue much honestly, gameplay is easy. I would had liked to have two or three secrets to find, but ok. Aesthetic is right a mix between tech and hell, as E2 fairly is, this was expected and what I was searching for.  
    • By Bri0che · Posted
      The gameplay is not my taste, and the level design is quite strange and minimalistic, sometimes in a bad way that you can be confused about where you have to go and to do. Maybe all of this is due of a very old feels that remind me the amateurish 19th mapstyle. A nice start though, even if he's a bit rough. The rest is mainly just big rooms with far placed monsters kicking your ass, which isn't really interesting :/ Out of that, ammo and health can be an issue if you're not an aware player of that type of situation.                                                          I'm Not the public at all, but 3/5 for that nostalgia, and...    
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