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Megalab.wad and Megawatt.wad

   (10 reviews)
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About This File

After too many hours I have finally completed my second complete external wad file for use with the registered version of Doom. As promised, the zip file also contains a re-release of my first wad megawatt.wad. This new version of megawatt has the bugs fixed and now has difficulty levels implemented. For those easily offened by satanic overtones, neither level uses any satanic textures. Megawatt replaces level one of episode one and Megalab replaces level two of episode one. Both levels contain multi-player and deathmatch starting points, and skill level options.


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Denim Destroyer

  

Two pretty good maps from 1994 that have some interesting ideas in them that show the author wasn't afraid to experiment. With some minor changes these two levels could go from decent to good.

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Doomkid

Unknown date

  
Impressive work for ~20 years ago, Casey. A theme i notice with a lot of these "old, but decent" maps is that they look really cool in the Automap. E1M2 confused me for a while - The exit is where you fight the 2 barons!

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Guest

Unknown date

  
This gets an instant star for the phrase "internet e-mail address" in the readme. Megawatt is E1M1, Megalab is E1M2, but they're two separate files, from April 1994, very old. Megawatt is decent for 1994 but too simple nowadays. It feels like a prototype of Megalab, which is good fun - not much detail, but the basic layout is solid, and the gameplay rattles along. A few bugs (stuck monsters, too-long walls if you play in Doom.exe) but nothing serious.

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Guest

Unknown date

  
Megawatt is ok, but Megalab is really neat for a 1994 pwad, with a non-linear design and all. Gotta love the disclaimer for "those easily offened by satanic overtones". 3/5 for MW and 4/5 for ML

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Guest

Unknown date

  
Some HOM, unmarked doors\lifts, and bad texturing(room high doors). Absolutely incredible for '94 otherwise. MEGAWATT is hard, make sure not to fall off of the ledges in the slime rooms! 3 stars for MEGAWATT, 4 for MEGALAB. 4 overall, you'll have fun playing these.

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  • File Reviews

    • By Maribo · Posted
      A haunting of the soul. Losing grip on reality and stumbling around your own home, lost in the gutters of your mind.
    • By Argenteo · Posted
      This is not a joke map and I didn't get impaled (not even once). For a demo it's a lot of fun. Favourite: The Matrix.
    • By Philnemba · Posted
      Had a blast playing through this 2001 classic on UV with saves although the last 2 maps were such a ball buster I wasn't sure if I was able to complete this wad but heavy save scumming prevailed 😅. Also I personal think Map 10 is the best Archvile only map I've ever played to where I think its better than both Plutonia 1 & 2 😈    
    • By printz · Posted
      A low-detail tunnel dungeon with tricks and traps, probably typical of dungeon crawlers. The execution falls rather flat, with too little detail and trial-and-error situations. Gameplay ends early, you don't need to go everywhere.
    • By Walter confetti · Posted
      It's a cute first mapset by FractalXX, a mapper mostly known to be the project leader of Gridlock 64 and some other maps for other projects. The wad is strongly reminiscent of 90s mapsets and have quite good attention to detail, as well of lots of "bright colors"  in the textures usage that is rare to see in Doom maps. All maps are pretty short (the one that take me most of the time it was 10 minutes of play) and this mapset can be finished in a half hour. Best map in the pack is MAP09, but overall  a ok episode for pass the time.
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