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Megalab.wad and Megawatt.wad

   (10 reviews)
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About This File

After too many hours I have finally completed my second complete external wad file for use with the registered version of Doom. As promised, the zip file also contains a re-release of my first wad megawatt.wad. This new version of megawatt has the bugs fixed and now has difficulty levels implemented. For those easily offened by satanic overtones, neither level uses any satanic textures. Megawatt replaces level one of episode one and Megalab replaces level two of episode one. Both levels contain multi-player and deathmatch starting points, and skill level options.


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Classicgamer6

  

Two pretty good maps from 1994 that have some interesting ideas in them that show the author wasn't afraid to experiment. With some minor changes these two levels could go from decent to good.

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Doomkid

Unknown date

  
Impressive work for ~20 years ago, Casey. A theme i notice with a lot of these "old, but decent" maps is that they look really cool in the Automap. E1M2 confused me for a while - The exit is where you fight the 2 barons!

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Guest

Unknown date

  
This gets an instant star for the phrase "internet e-mail address" in the readme. Megawatt is E1M1, Megalab is E1M2, but they're two separate files, from April 1994, very old. Megawatt is decent for 1994 but too simple nowadays. It feels like a prototype of Megalab, which is good fun - not much detail, but the basic layout is solid, and the gameplay rattles along. A few bugs (stuck monsters, too-long walls if you play in Doom.exe) but nothing serious.

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Guest

Unknown date

  
Megawatt is ok, but Megalab is really neat for a 1994 pwad, with a non-linear design and all. Gotta love the disclaimer for "those easily offened by satanic overtones". 3/5 for MW and 4/5 for ML

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Guest

Unknown date

  
Some HOM, unmarked doors\lifts, and bad texturing(room high doors). Absolutely incredible for '94 otherwise. MEGAWATT is hard, make sure not to fall off of the ledges in the slime rooms! 3 stars for MEGAWATT, 4 for MEGALAB. 4 overall, you'll have fun playing these.

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  • File Reviews

    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
    • By Meril · Posted
      Pretty good map in E1 base style (except Doom2 monsters) Nice design but there some texture alignment issues.
    • By Nems · Posted
      Despite the browns and grays that are prominent in this megaWAD, I found it to be fun. I also found it to be quite the challenge. The first map gives you a taste of what to expect in terms of enemy encounters. The author makes good use of mid-tier enemies to apply pressure on the player. Monster count for most of the maps barely breaks the 150 mark but, as said before, the use of mostly mid-tier enemies puts pressure on the player. I also like how the megaWAD handles level progression. Most of the levels you go through consist of caves, cities, islands, and tech bases in space. In fact, there's only one real Hell-like level and even it's within the confines of the moon base you fight through in maps 21 - 30.   About the only gripes I have with this megaWAD are with regards to maps 32, 29, and 30. I know the text file and map 31 give warnings about map 32 but there really should be some kind of alternate exit in map 32 instead of trapping you in place if you don't pass one of the puzzles. I wasn't a fan of how close quarters the IoS fight was in map 29, especially since it can get cramped quickly with monster spawns. Finally, the randomization of what keys spawn during your escape in map 30 isn't fun either. 10 minutes seems like plenty of time but between navigating the vent system (again) without light goggles and dealing with mid-tier enemies, that 10 minutes can get eaten up really quick.   Overall, it's still a fun megaWAD. I'd recommend at least giving it a shot.
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