The Fortified Castle

   (6 reviews)
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Author

Dominique Lavergne

About This File

Coming back from Middle Ages, and having killed everything in previous episode, The Monastery, you feel happy and proud of having helped your friends. Unfortunately, Hell Order did'nt appreciate your valour, and decided to intensify his efforts to heradicate all kind of rebellion. Seeing this, General Mac Porter orders you to go back to Middle Ages, a few years later than your previous raid. As possible as you can, use tricks instead of frontal assaults, because this mission is harder than the previous you completed so well. Rebellion does'nt want to loose one of its best members. Some secret areas may help you, if you find them.

Credits

Id Software for creating such great games All of you who create such great tools

Base

New level from scratch

Build Time

About 2 weeks.

Editors Used

WADED, DEUTEX, WINTEX, MIDI2MUS

Bugs

None that I know of




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  • 4
   1 of 1 member found this review helpful 1 / 1 member

Nice, quite big (200 monsters in UV, takes me 20minutes) castle map. Use of Heretic textures in Doom wad is questionable, but map is not looking bad. Flat textures of teleporter aren't alligned. Architecture is really good. Fighting is intense mostly in cramped pleces. I stucked for a while becouse keys are in secret areas. For its time: 8/10

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Unknown date

  • 3
  
It's an okay castle-ish level with mostly Heretic textures, which fortunately seem to have been palette-converted with decent software this time, so they're no uglier than they have to be (the author also seems to have done a decent job of picking the better ones, although that ugly stained glass that was so popular to rip is there). Gameplay is passable; the mancubus courtyard area was somewhat challenging. Overall an average map though, nothing particularly wrong with it but not that great either.

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Unknown date

  • 2
  
Got stuck looking for the yellow key - silly me for not realising I had to run around clickin on graves to see if one would lower a wall, revealing a hidden section of the level vital to progress. Map looks good, textures really suit it. Hard to believe this is dated from 95. 2 stars for hidden key.

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Unknown date

  • 3
  
The author obviously has a good feel for architecture but Heretic/Hexen textures don't suit DOOM at all. They looked out of place in Eternal and WoS and worse here. Add the ammo/powerup overkill, complete disregard for proper flats alignment and the blaring soundtrack, and from above-average this drops to 2/5 - N_A

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Doomkid

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  • 4
  
Impressive architecture for such an old wad.

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  • File Reviews

    • By Marcaek · Posted
      Note: I had to reupload to fix a minor but immersion breaking bug in MAP25. Make sure to redownload the WAD!   Also every map in this is great, this was prob the first project I have worked on\tested where I would describe the experience as heartwarming. Some people may disagree about some of the more difficult maps I guess, but even if they are too hard for you there's something in this WAD you're bound to enjoy.   [obligatory my map sucks comment to close the review]
    • By Nems · Posted
      I personally liked this over part 1 of 10 Sectors, which I previously reviewed. There isn't the technical mishaps found in the first installment so that immediately makes me happy. There are a few levels which have wonky progression but they aren't nearly as bad as what was found in the first installment either. This one feels a lot more polished than the last entry and as such I'd recommend it over part 1.
    • By Nems · Posted
      I see the phrase "mixed bag" a lot when it comes to describing a lot of megaWADs. Hell, I've probably used the term a few times myself. However, I try to reserve it for when it truly is such.   This megaWAD is really one of those cases. For every good map in this megaWAD, there's one or two that just absolutely take the piss. If it isn't some kind of technical fuckery that can make some maps unbeatable and force you to start all over again, it's maps that well overstay their welcome with some of the most wonky and convoluted progression I've encountered. A big "fuck you" goes to map 21 for devolving into a switch hunting clusterfuck if you're trying to play the damn thing correctly. Otherwise, do like I did, say "fuck it", and jump across the gap to the exit door instead of finding all of the switches to raise the floor high enough to go across.   It's certainly possible to play through the entire thing and beat it. How much you'll want to will depend on how forgiving you are when it comes to the stuff I pointed out in my last paragraph. I guess play this to see what mappers can do with ten sectors and then decide for yourself if it's something you'll want to come back to.   I know I'll come back to this but it'll be a while, at least until the bad taste of map 21 goes away.
    • By Zalewa · Posted
      I believe this pack sets a new standard for this series - this is the best one with all maps pulling through. Maybe I wasn't fond of the endless "Living End" tributes, but the maps are nicely twisted to not feel like a repetition of the old map.   Some maps can be lengthy, but the entire pack shouldn't take an hour to beat. Difficulty is moderate.
    • By trrobin · Posted
      Excellent re-imagining of Doom II's last episode. Some levels are noticeably close to their originals but with so much more detail and depth to them. I thought the gameplay was really good too. Amazing all around.