Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

The Fortified Castle

   (6 reviews)
Sign in to follow this  

Guest

About This File

Coming back from Middle Ages, and having killed everything in previous episode, The Monastery, you feel happy and proud of having helped your friends. Unfortunately, Hell Order did'nt appreciate your valour, and decided to intensify his efforts to heradicate all kind of rebellion. Seeing this, General Mac Porter orders you to go back to Middle Ages, a few years later than your previous raid. As possible as you can, use tricks instead of frontal assaults, because this mission is harder than the previous you completed so well. Rebellion does'nt want to loose one of its best members. Some secret areas may help you, if you find them.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Meril

  

Nice, quite big (200 monsters in UV, takes me 20minutes) castle map. Use of Heretic textures in Doom wad is questionable, but map is not looking bad. Flat textures of teleporter aren't alligned. Architecture is really good. Fighting is intense mostly in cramped pleces. I stucked for a while becouse keys are in secret areas. For its time: 8/10

Share this review


Link to review
Guest

Unknown date

  
It's an okay castle-ish level with mostly Heretic textures, which fortunately seem to have been palette-converted with decent software this time, so they're no uglier than they have to be (the author also seems to have done a decent job of picking the better ones, although that ugly stained glass that was so popular to rip is there). Gameplay is passable; the mancubus courtyard area was somewhat challenging. Overall an average map though, nothing particularly wrong with it but not that great either.

Share this review


Link to review
Guest

Unknown date

  
Got stuck looking for the yellow key - silly me for not realising I had to run around clickin on graves to see if one would lower a wall, revealing a hidden section of the level vital to progress. Map looks good, textures really suit it. Hard to believe this is dated from 95. 2 stars for hidden key.

Share this review


Link to review
Guest

Unknown date

  
The author obviously has a good feel for architecture but Heretic/Hexen textures don't suit DOOM at all. They looked out of place in Eternal and WoS and worse here. Add the ammo/powerup overkill, complete disregard for proper flats alignment and the blaring soundtrack, and from above-average this drops to 2/5 - N_A

Share this review


Link to review
Doomkid

Unknown date

  
Impressive architecture for such an old wad.

Share this review


Link to review
  • File Reviews

    • By Budoka · Posted
      A few really good maps supported by a bunch of alright ones. Visuals are mostly Plutonia-inspired, with the occasional veering into Shores of Hell type mish-mash architecture. Difficulty is about on par with DOOM2.wad I think. Overall, a rather pedestrian affair, although the standout maps are certainly worth the time.
    • By dylux · Posted
      BACK TO SATURN X E1: GET OUT OF MY STATIONS REVIEW:   The Good:   - Stunning visuals   - Great monster placement   - Lots of (clever) secrets and they are rewarding   - Enough ammo to keep you going   - The names of the Maps LOL!   - Loads of fun   - Awesome music!   The Bad:   - Not long enough. LOL! I loved it so much, I didn't want it to end!   In Short: I've actually played this fantastic WAD at least 6 or 7 times. Why? This is my second favorite WAD of all time, only bested by its successor, BTSX Episode 2: Fountain of Sparks. I remember the very first time I played it a couple of years ago like it was yesterday. How many times can you say that (in a good way) about a game?   I remember being completely blown away by the architectural designs at the time. I even remember giggling as I sunk in the ocean on the final Map, only to read something like "To Be Continued..." and thinking, "Awww....it's over." But I admit that, like everyone else, I had loads of fun with this.    There is lack of a "customary" final boss (I wasn't certain if this was a "Good" or "Bad" element of the game, hence why it's in neither category above - it really will depend on the player so I kept it neutral). But don't let that deter you! The final "stage" in the last (playable) Map is as memorable as it is wicked, and it'll keep you on your toes just like any other customary boss!   Play this WAD if it's the only WAD you ever play. Definite replay value.   Well deserved Cacoward. Thanks, Team, for making it!   5 out of 5 stars with me.  ~ dylux
    • By dylux · Posted
      JENESIS REVIEW:   - Single Player - UV Settings - Pistol starts every Map - Third time playing in about 4-5 years span   The Good:    - Continuous Maps    - Great architecture    - Incredible Hellish themes    - Excellent monster placement    - Clever puzzles    - Loads of secrets. Most are clever as well.    - Great music    - Lots of stuff to get you alive and stocked    - Levels are just the right size. Not small nor are they huuuuuuge.    - Not a slaughterfest, but not easy either. Difficulty is perfect for single player.   The Bad:     - There's no Jenesis II.    In short:   Sometimes, finding a new DooM WAD to play is like finding a decent horror movie to watch: You're going to go through a few crappy ones before you find one that makes it all worthwhile. Jenesis is one of those WADS to play that's worth going through some crappy ones first.   If you are looking for a great balance between dog fighting and puzzle solving, then Jenesis is for you. This game was fun as hell - every level.    Anyone who plays this can easily tell that MUCH work went into this fantastic game. It's WADs like this one that keep me playing. Bravo Mr. Paddock!   You have huge shoes to fill, Jenesis - for my next WAD I play. One of my all time faves. Well deserved Cacoward. What a game! :)   5 out of 5 Stars.
    • By Budoka · Posted
      The best thing to come out of 90s mapping by a long shot, in fact Memento Mori II is probably among the top 10 megawads ever even now, and certainly the only release from the pre-Alien Vendetta era about which I would dare to make such a claim.   The level design here is far tighter and far more professional than that of the first Memento Mori, the only potential exception to this rule being the somewhat strange "Base Exposure". You can trust that there are no baffling offerings in the vein of "Kinetics" or "Cesspool" to be found here. Superior level design aside, visual and thematic progression throughout the Megawad is also far better organized.   As a matter of fact, aside from the comparatively lower difficulty and pervasive presence of puzzle-like level progression, Memento Mori II often feels just as well-conceived and dynamic as a modern PWAD would, making it far, far ahead of its time is that sense.   It is quite unfortunate then, that among the three Megawads released by the Memento Mori crew, those being Memento Mori, Memento Mori II and Requiem, this second installment is by far the least frequently praised and certainly the least frequently played. As it turns out, it is by far the most challenging, but also, more importantly, the most consistently GOOD of the three.
    • By NuMetalManiak · Posted
      wow this was...mostly annoying, utilizing such tropes such as low ammo, lots of running around just trying to find the best weapon to choose, and mancubus snipers. I felt trolled. at least Jimmy is a good mapper though. MAP30 was the best map overall.
×