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The Fortified Castle

   (6 reviews)
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About This File

Coming back from Middle Ages, and having killed everything in previous episode, The Monastery, you feel happy and proud of having helped your friends. Unfortunately, Hell Order did'nt appreciate your valour, and decided to intensify his efforts to heradicate all kind of rebellion. Seeing this, General Mac Porter orders you to go back to Middle Ages, a few years later than your previous raid. As possible as you can, use tricks instead of frontal assaults, because this mission is harder than the previous you completed so well. Rebellion does'nt want to loose one of its best members. Some secret areas may help you, if you find them.


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Meril

  

Nice, quite big (200 monsters in UV, takes me 20minutes) castle map. Use of Heretic textures in Doom wad is questionable, but map is not looking bad. Flat textures of teleporter aren't alligned. Architecture is really good. Fighting is intense mostly in cramped pleces. I stucked for a while becouse keys are in secret areas. For its time: 8/10

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Guest

Unknown date

  
It's an okay castle-ish level with mostly Heretic textures, which fortunately seem to have been palette-converted with decent software this time, so they're no uglier than they have to be (the author also seems to have done a decent job of picking the better ones, although that ugly stained glass that was so popular to rip is there). Gameplay is passable; the mancubus courtyard area was somewhat challenging. Overall an average map though, nothing particularly wrong with it but not that great either.

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Guest

Unknown date

  
Got stuck looking for the yellow key - silly me for not realising I had to run around clickin on graves to see if one would lower a wall, revealing a hidden section of the level vital to progress. Map looks good, textures really suit it. Hard to believe this is dated from 95. 2 stars for hidden key.

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Guest

Unknown date

  
The author obviously has a good feel for architecture but Heretic/Hexen textures don't suit DOOM at all. They looked out of place in Eternal and WoS and worse here. Add the ammo/powerup overkill, complete disregard for proper flats alignment and the blaring soundtrack, and from above-average this drops to 2/5 - N_A

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Doomkid

Unknown date

  
Impressive architecture for such an old wad.

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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