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Community Chest 4

   (127 reviews)

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About This File

The fourth installment of the series, Community Chest 4 boasts 32 maps made by 20 different authors from the Doom community. After four years of work, they have been made available for your enjoyment.

Included in this package is the base resource WAD compiled for the project, which can be found in cc4-tex.zip. It may be a good starting point if you need a large, varied, and meticulously organized texture WAD for your project!


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Horus

  

On balance, a pretty good wad. Most of the authors seemed to put a lot of effort into their maps, and for the most part it paid off, even if some levels do drag on for a bit too long (The Grotto being a prime example). 

 

Being a community project, a variety of styles are on play, but the maps are very polished and free of beginner errors. Only in a select few maps (such as Hoedown) do things delve down into outright frustration. I also appreciate the fact that this wad doesn't mess around and kicks into gear straight away - the first two maps are amongst my favourite in the wad.

 

A lot of the maps are very detailed, so much so that the ones that aren't, such as Mortar Combat, do stick out quite a bit. That said, one could also argue some maps are overdetailed - Interstellar Sickness and Shaman's Device being a prime example, with the plethora of colours, niche details and busy textures thrown at you quite overwhelming.

 

Difficulty is reasonably high but it never really delves that far into slaughter - Spiritual Holocaust and Ragnarok being about as close as it gets on that front. Hard to pick out one highlight in particular as there are many great maps in this set, and for differing reasons. But I'd say my top five are Inner Fear, Slugfest, Spiritual Holocaust, Crucifix Held Close and Detachment.

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MuratMikal

  

Played all maps on UV with keyboard only. This is a incredible megawad with a lot of good maps such as 10, 11, 13, 32, 16, 17, 24, 27, 28 and 29. The only map I didn't like was MAP 18 because it's very confusing to navigate. All other maps were fine to play. I would recommend this megawad only for moderate or advanced doomers, not for beginners. And, for moderate level doomers it's better play on HMP otherwise you'll suffer a lot in some maps (for example: 32, 19, 29 and 30).
 

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Rathori

  

A very uneven WAD (probably, due to being a community chest, IDK). Some maps are tedious, some maps are filled with dickhead teleport traps. Others have cool secrets and progression (MAP14) or are just well-balanced hard maps (MAP19, "fair slaughter").

 

Other specific maps that I remember:

  • MAP20 & 21 are ok, but a bit too long, and you can get lost occasionally; there are also a lot of annoying monster turrets that are MILES AWAY and "shoot to annoy" from where you can't get them.
  • I don't get why MAP12 is so popular in the comments.
  • Another good map: MAP24.

 

Map quality is pretty good towards the end of the WAD.

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Marcaek

  

A decent contribution to a long standing tradition. Might not be to the taste of certain slaughter groupies but you can't please everyone.

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Grain of Salt

  

Ugly detailing, no thought given to gameplay when the layouts were decided, monster placement is pointless space filling, overall pace of most maps is slow and disjointed. The ~1 good map(s) in here are not worth trawling through this drivel, sorry.

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CzechMate29200

  

This is the best MegaWAD I've ever played, everyone MUST try it. 10 stars

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Kalerdulius

  

Maps of interest: 7, 11, 15, 18, 27.

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Guest

  
Great variety, definitely my favourite of the mapsets I've played. The thing that makes me love it the most is the music, especially when played with the sounds from Doom on Xbox 360. The Grotto (one of the coolest maps), Crusifix Held Close, Spiritual Holocaust, Hell's limits, Inner Fear, and (my favourite) Nightmare Complex all has great music. Some songs are from other games, and some are written specifically for the maps. However, not every single map is great, hence the four stars.

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JudgeDeadd

  
Not only the best CChest mapset so far, but one of the greatest mapsets available for the game. Unlike previous CChest's, which were hit-and-miss deals, here practically every map is awesome, and some are downright breathtaking ("The Grotto"). "Interstellar Sickness" and "Shaman's Device" stand out for their stunning visuals. MAP30 could stand to be a little less tough (and it contains an Icon of Sin, boo!) but it's not a bad map as well. Overall, though, this is a fantastic experience.

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purist

  
Some excellent maps here but unfortunately many authors seemed to be in competition to make the biggest map, which can make it something of a slog to get through. So although I find it hard to enjoy as a whole I certainly recommend dipping in and out of it if you feel like playing a substantially sized level or two.

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Rem

  
Played this co-op with 3 friends and enjoyed the hell out of it, out of the Community Chest series this one is by far the most consistent in terms of polish. Sure, there were a few maps that weren't so great, but I could really only count them on one hand, and these were evened out by the masterpieces such as Map11 by Christoph and Josh Sealy, Map29 by Christian Lian, Lupinx Kassman's work, both Wilou's maps and there's also many solid maps to connect the masterpieces.

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Guest

  
Best Community Chest so far! Fantastic megawad.

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Guest

  
Not as good as CC3, but its still Great fun all around, and easily among my favourite mapsets.

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Guest

  
This doesn't feel like a Community Chest at all. The texture pack, and the lack of sky transfers, kinda made the wad have more of a consistent theme/story going on, compared to the more wild creativity that's showcased in previous CC entries. But, all the maps in this set are pretty fun and nicely detailed. Can't find any that stand out as being bad. Overall, I still enjoyed it. For this, I give it 4/5

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Guest

Unknown date

  
I didn't find this to be as compelling as cchest3.

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Guest

Unknown date

  
****ing spammer above, this is worth all five and then some! One of the best 10 megawads ever made.

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Guest

Unknown date

  
Popsicleman313 Approves.... 5/5 Check out my Youtube Page

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Guest

Unknown date

  
A reviewer above complains about "too much focus on detail", and then cites CChest 2 as better? Seriously? CC2 is practically definitive of early-2000s gimmicky sourceport maps with no gameplay. This collection, on the other hand, is a great piece of work and is easily the most consistently enjoyable, high-quality Community Chest ever put together. There are a lot of lengthy maps, so it's probably best taken in smaller doses to keep it from getting overwhelming, but that's not a strike against it.

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Guest

Unknown date

  
the best cchest so far

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schwerpunk

Unknown date

  
Incredible. Humbling. FUN! -schwerpunk

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Guest

Unknown date

  
Quite possibly the most solid of all community chest so far. The work that went into this really show. Well worth a look 5/5! Simon666

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Guest

Unknown date

  
long, amazing and FUCKING HARD ON UV have a fiver

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Guest

Unknown date

  
Great megawad! 2012 is a year known for many Doom megawads!

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Guest

Unknown date

  
Some outstanding work here, but also some mediocre stuff, which is to be expected with a community effort.

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Guest

Unknown date

  
IMHO this deserve a Cacoward, well deserved 5 stars - SuperGod.

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  • File Reviews

    • By P41R47 · Posted
      I have a real blast while playing this megawad. Think that Quake is not brown enough? You will get the ultimate browness here. I think that, beside the simplistic ugliness of it, it gives a good cohesive look to all the maps. And this one are really big and fun to explore. The ideas of cities, fortresses, islands, canyons and caves, and finaly tech base on moon, are really neat and some looks really good. The story of the wad is pretty good, too. I love the liberties that the author takes while doing this mapset. As i played a lot and i found this kind of ideas in a few wads along the way.
      What i didn't like it much, is that there wasn't other skies than the episode one sky from Doom 2. Again, i think it is that way for a cohesive storytelling, but anyway, it would be cool to feel the sense of time in the maps with different skies and shadows deploying in differents ways along the maps.

      This could be the Eternal Doom of doom stock textures, but the linearity of the maps, aside from the somewhat empty but interesting areas to explore, departs slighty from the formula, and there are not soo much details as one might expect from a mapset like this. Don't get fooled by that, even with the somewhat Heretic-like linearity, the maps are fun, gorgeous in its brownway and pretty challenging.
        I recommend this megawad to anyone that likes to explore and have a challenge in the vein of the best of team TNT mapsets.
    • By DharmaForOne · Posted
      I liked it better than Claptrapino. Maybe because I'm a novice level maker too. Obviously it's the work of a newbie, but I absolutely understand how it might have taken 10+ hours. I think I've spent at least that long and haven't even completed any levels yet.   I actually thought it was an interesting basic concept to start in the middle of a maze, with areas you've previously cleared not guaranteed to be safe anymore with the portals and spawns. I died twice in my attempts and finished the third time. When I realized that staying in place, conserving resources and clearing wasn't working I took the invulnerability and just ran through the halls spraying high damage weapons.   The level did seem unfinished though. What are the keys for? Are there secrets in the level that contain locked doors?    
    • By aargh · Posted
      Yes, this is a legendary megawad. Yes, there is a lot of positives to say about it.
      But I can't ignore the button madness present in many levels. In the second half of the games this gets utterly insane - you WILL spend most of the time bashing and shooting every inch of every wall to find yet another hidden switch to be able to progress. Many switches open hidden doors in an unrelated location on the other side of the level without even telling you. Some levels have switches completely invisible and one of them even hides switches in random decoration sprites like trees. I'm sorry but this was no fun and in the end it ruined the entire megawad for me.
    • By DRMman · Posted
      Now this wad is sorta conflicting, for one if you suffer from any of the following problems: lack of ammo,regenerating health,the maps,multiple deaths. You can't play doom for shit but the i also have issues with this wad.   1. The doom 3 type design disgusts me, mainly because i don't like doom 3 that much   2. I hate the painkiller esque moments   3. It's unfinished and dead   That's all.   RATING:3/10
    • By Argent Agent · Posted
      Pretty awful: uninspired, square layouts; boring, repetitive hordes; bad map design which leads to accidental telefragging by monsters; questionable sound design. Half of the time in a map is spent trying to figure out where to go in the map because the automap does not work and there is little sensible layout of the maps (plus some access points are hidden and difficult to discern). Earns 1 star just because of decent graphics, but that's about all that's decent in this wad.
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