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Community Chest 4

   (127 reviews)

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About This File

The fourth installment of the series, Community Chest 4 boasts 32 maps made by 20 different authors from the Doom community. After four years of work, they have been made available for your enjoyment.

Included in this package is the base resource WAD compiled for the project, which can be found in cc4-tex.zip. It may be a good starting point if you need a large, varied, and meticulously organized texture WAD for your project!


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Horus

  

On balance, a pretty good wad. Most of the authors seemed to put a lot of effort into their maps, and for the most part it paid off, even if some levels do drag on for a bit too long (The Grotto being a prime example). 

 

Being a community project, a variety of styles are on play, but the maps are very polished and free of beginner errors. Only in a select few maps (such as Hoedown) do things delve down into outright frustration. I also appreciate the fact that this wad doesn't mess around and kicks into gear straight away - the first two maps are amongst my favourite in the wad.

 

A lot of the maps are very detailed, so much so that the ones that aren't, such as Mortar Combat, do stick out quite a bit. That said, one could also argue some maps are overdetailed - Interstellar Sickness and Shaman's Device being a prime example, with the plethora of colours, niche details and busy textures thrown at you quite overwhelming.

 

Difficulty is reasonably high but it never really delves that far into slaughter - Spiritual Holocaust and Ragnarok being about as close as it gets on that front. Hard to pick out one highlight in particular as there are many great maps in this set, and for differing reasons. But I'd say my top five are Inner Fear, Slugfest, Spiritual Holocaust, Crucifix Held Close and Detachment.

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MuratMikal

  

Played all maps on UV with keyboard only. This is a incredible megawad with a lot of good maps such as 10, 11, 13, 32, 16, 17, 24, 27, 28 and 29. The only map I didn't like was MAP 18 because it's very confusing to navigate. All other maps were fine to play. I would recommend this megawad only for moderate or advanced doomers, not for beginners. And, for moderate level doomers it's better play on HMP otherwise you'll suffer a lot in some maps (for example: 32, 19, 29 and 30).
 

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Rathori

  

A very uneven WAD (probably, due to being a community chest, IDK). Some maps are tedious, some maps are filled with dickhead teleport traps. Others have cool secrets and progression (MAP14) or are just well-balanced hard maps (MAP19, "fair slaughter").

 

Other specific maps that I remember:

  • MAP20 & 21 are ok, but a bit too long, and you can get lost occasionally; there are also a lot of annoying monster turrets that are MILES AWAY and "shoot to annoy" from where you can't get them.
  • I don't get why MAP12 is so popular in the comments.
  • Another good map: MAP24.

 

Map quality is pretty good towards the end of the WAD.

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Marcaek

  

A decent contribution to a long standing tradition. Might not be to the taste of certain slaughter groupies but you can't please everyone.

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Grain of Salt

  

Ugly detailing, no thought given to gameplay when the layouts were decided, monster placement is pointless space filling, overall pace of most maps is slow and disjointed. The ~1 good map(s) in here are not worth trawling through this drivel, sorry.

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CzechMate29200

  

This is the best MegaWAD I've ever played, everyone MUST try it. 10 stars

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Kalerdulius

  

Maps of interest: 7, 11, 15, 18, 27.

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Guest

  
Great variety, definitely my favourite of the mapsets I've played. The thing that makes me love it the most is the music, especially when played with the sounds from Doom on Xbox 360. The Grotto (one of the coolest maps), Crusifix Held Close, Spiritual Holocaust, Hell's limits, Inner Fear, and (my favourite) Nightmare Complex all has great music. Some songs are from other games, and some are written specifically for the maps. However, not every single map is great, hence the four stars.

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JudgeDeadd

  
Not only the best CChest mapset so far, but one of the greatest mapsets available for the game. Unlike previous CChest's, which were hit-and-miss deals, here practically every map is awesome, and some are downright breathtaking ("The Grotto"). "Interstellar Sickness" and "Shaman's Device" stand out for their stunning visuals. MAP30 could stand to be a little less tough (and it contains an Icon of Sin, boo!) but it's not a bad map as well. Overall, though, this is a fantastic experience.

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purist

  
Some excellent maps here but unfortunately many authors seemed to be in competition to make the biggest map, which can make it something of a slog to get through. So although I find it hard to enjoy as a whole I certainly recommend dipping in and out of it if you feel like playing a substantially sized level or two.

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DeathevokatioN

  
Played this co-op with 3 friends and enjoyed the hell out of it, out of the Community Chest series this one is by far the most consistent in terms of polish. Sure, there were a few maps that weren't so great, but I could really only count them on one hand, and these were evened out by the masterpieces such as Map11 by Christoph and Josh Sealy, Map29 by Christian Lian, Lupinx Kassman's work, both Wilou's maps and there's also many solid maps to connect the masterpieces.

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Guest

  
Best Community Chest so far! Fantastic megawad.

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Guest

  
Not as good as CC3, but its still Great fun all around, and easily among my favourite mapsets.

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Guest

  
This doesn't feel like a Community Chest at all. The texture pack, and the lack of sky transfers, kinda made the wad have more of a consistent theme/story going on, compared to the more wild creativity that's showcased in previous CC entries. But, all the maps in this set are pretty fun and nicely detailed. Can't find any that stand out as being bad. Overall, I still enjoyed it. For this, I give it 4/5

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Guest

Unknown date

  
I didn't find this to be as compelling as cchest3.

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Guest

Unknown date

  
****ing spammer above, this is worth all five and then some! One of the best 10 megawads ever made.

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Guest

Unknown date

  
Popsicleman313 Approves.... 5/5 Check out my Youtube Page

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Guest

Unknown date

  
A reviewer above complains about "too much focus on detail", and then cites CChest 2 as better? Seriously? CC2 is practically definitive of early-2000s gimmicky sourceport maps with no gameplay. This collection, on the other hand, is a great piece of work and is easily the most consistently enjoyable, high-quality Community Chest ever put together. There are a lot of lengthy maps, so it's probably best taken in smaller doses to keep it from getting overwhelming, but that's not a strike against it.

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Guest

Unknown date

  
the best cchest so far

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schwerpunk

Unknown date

  
Incredible. Humbling. FUN! -schwerpunk

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Guest

Unknown date

  
Quite possibly the most solid of all community chest so far. The work that went into this really show. Well worth a look 5/5! Simon666

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Guest

Unknown date

  
long, amazing and FUCKING HARD ON UV have a fiver

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Guest

Unknown date

  
Great megawad! 2012 is a year known for many Doom megawads!

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Guest

Unknown date

  
Some outstanding work here, but also some mediocre stuff, which is to be expected with a community effort.

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Guest

Unknown date

  
IMHO this deserve a Cacoward, well deserved 5 stars - SuperGod.

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  • File Reviews

    • By Argenteo · Posted
      It took me several tries to unwrap the map but I really enjoyed it. J Flynn still amazes me. A tricky great map.
    • By kin0agent · Posted
      This map is beautiful to look at and amazing to play. It reminds me of a something I'd see from a map in the late 90s and I love it.
    • By Teo Slayer · Posted
      I'm breaking up with Valiant to start my new love with Hellbound. Best DOOM mapset that has been made. I have replayed it more than once with Brutal DOOM Platinum and Final Doomer(Hellboundguy class) and I still can't get tired of it. Cities, hellish maps, tech bases, I just love it. I also really like the combination of E2M1, E2M2 and E2M3 in Map19. Amazing stuff right there, I strongly recommend this
    • By Astronomical · Posted
      I forgot to review it when I first finished it, but I played it again with final doomer so I think it's time.   Ancient aliens is beautiful, and it plays as well as it looks.  SkillSaw gives some of his best maps in his career, only matched by his heartland performance.  But the heavy lifting is really done by the presentation, stewboys midis always fit, and the fact the soundtrack is bespoke is incredible.  I personally enjoy all of the maps, only the secret maps have any issues fitting in, and secret maps are allowed to not be great.  My only issue with the wad are the inconsistent 3rd episode, and ironically it's skillsaw's work in that episode that is probably the worst (So good, but not as good as the earlier work in the wad) as the rest of the team turns in great work.  
    • By Astronomical · Posted
      Valiant was hyped up in my mind as a future favorite megawad, Often proclaimed as the best megawad by many.   But it is imperfect. 1. The Super chaingun is lame, not a fan, it want's to be the ultimate weapon, but it is never set up to be powerful, most enemies are too tough too be taken down by it without justifying use of a better weapon, and moments where cannonfodder are plentiful enough to justify it are too rare.  Most importantly chaingun sniping is limited, I almost wish for a regular chaingun because its ability to pick off enemies from a distance was that valuable for me.  The pistol isn't a good replacement for it, so a gap is left to pursue an overlap in the arsenal.  The custom enemies are fun all of them are great.    2. The maps are divided into episodes Ep1 - Earth tech base that is fun Ep2 - Waste episode that is ok I think for 2 or 3 maps but starts to suck later Ep3 - The Darkwave episode Ep4 - Hell that is hell to play Ep5 - Lunatic reloaded (I liked lunatic so it's fun)   The aggressive red and orange maps just unfortunately suck sometimes.  The maps aren't bad but annoying and it feels like they suck out the fun.  The other 3 episodes are fun most of the time but are imperfect.  I love custom monsters and weapons so I had that to look forward too every map, but the wad just isn't fun sometimes.   3.  Maps are detailed, but I personally enjoy vanilla maps so it doesn't appeal to me in that regard.  But In theory you wouldn't notice it because of the speed of play, the best valiant maps would be hard to recreate from memory because they would force the player to go fast.  But that also clashes with Skillsaws love of map 24 the Chasm, I wanted to idclip so many times because I fell off a thin ledge or didn't do the platforming section as well, I didn't but the restraint required was immeasurable.   4.  The aracnorb, cool in theory but combined with high ceilings made me want to hang myself, thankfully Skillsaw made the ceiling so high I can't hang myself from it because there isn't a ladder long enough.   5. I don't have a 5th point but I like the number 5 so I felt disgusting not having a 5th point.   To conclude, Valiant is fine and most of the enemies are cool but it has issues, play at your own risk.
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