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Sparta

   (11 reviews)
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4 Screenshots

About This File

A new warrior must be found to lead the SPartan army to victory, his selection will be done by using Hade's evil forces to create the ultimate test to find this new general.


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Guest

  
It has it's moments fun wise, but it's too "oblige-like" and copy-paste at many parts. Also it just feels unrefined in some places which could have been easily corrected. Not bad, but not great either.

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Map layout: some inhousing and a lot of huge open areas. Architecture and ambiance: 4*. Gameplay? Er, well, actually there is no gameplay, just difficulty caused by a zillion of sudden monster popups, snipers and other hordes. Gameplay @ UV consists of repeatedly doing the same 100% predictable thing, so there are no surprises and no adventure feeling at all. 3* for the effort. @ ^why do people this? Maybe because a lot of map designers misinterpret gameplay quality as monster count. Anyway, just my 0.02

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First map - ho hum. Second, one of the best maps I've played. And third? Plunges into the stupidest of stupid slaughter wads and ruins the whole experience. Why do people do this?

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Unknown date

  
Worth five, cbspeed1 was 4 and these levels are only better.

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Unknown date

  
A lot of fun, but I gave up trying to kill every monster in the third map because I ran out of ammo too easily - I had to do a lot of running towards the end. Good WAD though!

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Unknown date

  
quite tough but i liked it

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Unknown date

  
Note from Author, for recording demos complevel 9 is advised as a boomism has been found (Map20, yellow key trap does not work. There might be more, sorry.

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  • File Reviews

    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
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