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Evil Unleashed II

   (28 reviews)
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6 Screenshots

About This File

A sequel to Evil Unleashed. An even better designed map than the first one. Great layout, lots of areas where bad guys are attacking you from. Cool secrets to find. I'd say its a slightly harder map than the first one. You start out in the usual tech areas, but you soon find yourself descending into a hellish environement. Players who loved the first one might like this one even bettter. It will run on everything, even Doom95 can handle this map without problems. All in all a very classic Doom map, good for 10/15 minutes of old school gameplay. I love Doom.


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trrobin

  
Nice map indeed. Lots of details, steepness variation, nice monster and ammo placement, and most importantly, a fun play. As usual from DD this is top notch and worth your time!

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NiGHTMARE

  
Comment #7: Which nation? Methinks the clue is in his name!

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Guest

  
Great wad, really enjoyed playing it.

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Guest

Unknown date

  
Dutch Devil is a national treasure. Which nation, I'm not sure, but he makes fucken awesome levels! Here's to another great Dutch creation 5/5

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Guest

Unknown date

  
Good stuff!

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Guest

Unknown date

  
Very impressive layout, fun gameplay, great detail.. overall 5/5. -SFoZ911

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Guest

Unknown date

  
Very nice map, thank you very much. Also nice to see compatibility. I was surprised to find it wasn't that difficult but good job anyway. dwrTag

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Guest

Unknown date

  
cool 5/5

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Lightning Hunter

Unknown date

  
Like the first Evil Unleashed, this is a very beautiful map with a base that is complemented by caves surrounding it. The theme works very well, and the layout is great. However, this map was far too easy, and provided no challenge whatsoever. During my playthrough of the map, I was only hit once or twice by monsters. I seemed to have a personal safety bubble around myself that disallowed any monsters from getting too close. As a result, I found myself rather bored - despite all the scenery.

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Guest

Unknown date

  
Oldschool style! But map (end) easy (cyberdemon?! :-D) 4 stars.

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Guest

Unknown date

  
Not bad. That was a fun little romp.

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Guest

Unknown date

  
5/5

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Guest

Unknown date

  
Not bad at all

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  • File Reviews

    • By Argenteo · Posted
      It took me several tries to unwrap the map but I really enjoyed it. J Flynn still amazes me. A tricky great map.
    • By kin0agent · Posted
      This map is beautiful to look at and amazing to play. It reminds me of a something I'd see from a map in the late 90s and I love it.
    • By Teo Slayer · Posted
      I'm breaking up with Valiant to start my new love with Hellbound. Best DOOM mapset that has been made. I have replayed it more than once with Brutal DOOM Platinum and Final Doomer(Hellboundguy class) and I still can't get tired of it. Cities, hellish maps, tech bases, I just love it. I also really like the combination of E2M1, E2M2 and E2M3 in Map19. Amazing stuff right there, I strongly recommend this
    • By Astronomical · Posted
      I forgot to review it when I first finished it, but I played it again with final doomer so I think it's time.   Ancient aliens is beautiful, and it plays as well as it looks.  SkillSaw gives some of his best maps in his career, only matched by his heartland performance.  But the heavy lifting is really done by the presentation, stewboys midis always fit, and the fact the soundtrack is bespoke is incredible.  I personally enjoy all of the maps, only the secret maps have any issues fitting in, and secret maps are allowed to not be great.  My only issue with the wad are the inconsistent 3rd episode, and ironically it's skillsaw's work in that episode that is probably the worst (So good, but not as good as the earlier work in the wad) as the rest of the team turns in great work.  
    • By Astronomical · Posted
      Valiant was hyped up in my mind as a future favorite megawad, Often proclaimed as the best megawad by many.   But it is imperfect. 1. The Super chaingun is lame, not a fan, it want's to be the ultimate weapon, but it is never set up to be powerful, most enemies are too tough too be taken down by it without justifying use of a better weapon, and moments where cannonfodder are plentiful enough to justify it are too rare.  Most importantly chaingun sniping is limited, I almost wish for a regular chaingun because its ability to pick off enemies from a distance was that valuable for me.  The pistol isn't a good replacement for it, so a gap is left to pursue an overlap in the arsenal.  The custom enemies are fun all of them are great.    2. The maps are divided into episodes Ep1 - Earth tech base that is fun Ep2 - Waste episode that is ok I think for 2 or 3 maps but starts to suck later Ep3 - The Darkwave episode Ep4 - Hell that is hell to play Ep5 - Lunatic reloaded (I liked lunatic so it's fun)   The aggressive red and orange maps just unfortunately suck sometimes.  The maps aren't bad but annoying and it feels like they suck out the fun.  The other 3 episodes are fun most of the time but are imperfect.  I love custom monsters and weapons so I had that to look forward too every map, but the wad just isn't fun sometimes.   3.  Maps are detailed, but I personally enjoy vanilla maps so it doesn't appeal to me in that regard.  But In theory you wouldn't notice it because of the speed of play, the best valiant maps would be hard to recreate from memory because they would force the player to go fast.  But that also clashes with Skillsaws love of map 24 the Chasm, I wanted to idclip so many times because I fell off a thin ledge or didn't do the platforming section as well, I didn't but the restraint required was immeasurable.   4.  The aracnorb, cool in theory but combined with high ceilings made me want to hang myself, thankfully Skillsaw made the ceiling so high I can't hang myself from it because there isn't a ladder long enough.   5. I don't have a 5th point but I like the number 5 so I felt disgusting not having a 5th point.   To conclude, Valiant is fine and most of the enemies are cool but it has issues, play at your own risk.
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