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The Refinery

   (44 reviews)
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A reinterpretation or remake of Doom's original E2M3, heavily inspired by KDiZD. The whole map has been enlarged, restructured, new areas have been added, old ones enhanced and the whole thing has been turned into something more real and creepy. Expect something totally different in a place that you already know to a very good extend.


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Pedro VC

  
0 stars for not sharing the resources

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doom_is_great

  
Ok map. Very visually impressive. The high res sky with Mars and space in the background was beautiful. However, as others have said, the difficulty was ridiculous and ended up making the map not really that enjoyable. Lots of custom monsters in the map. Some of them like the zombies are ridiculously overpowered. I don't mind a few custom beasties, but when there's so many of them, the map stops feeling like a Doom map.

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Guest

Unknown date

  
He put my name in with the testers? :-) If I'm perfectly honest, I couldn't test it due to me not owning Doom 1, but thanks anyway dude. - Obsidian

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Guest

Unknown date

  
this was more fun the second time around. after you beat the level, you can play it again, but the level is changed! there are more monsters and more AMMO! the doors require different keys, etc. i like the atmosphere, but i can't give it more than 3 stars because the first part was too unfair. worth playing for the "second quest!"

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Guest

Unknown date

  
an OK detailed map, nothing special. beginning is damned hard until you get better weapons, then you will find enough health to survive. and yes, new monsters such as the zombies are so damn overpowered. since i still have shareware version of doom, i had to try this with FreeDoom. it looked weird to see like a mishmash of things thrown together. i give this 3 stars for effort. maybe i would enjoyed more if i had full doom 1 instead of shareware version.

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Guest

Unknown date

  
where i can find the GZDoom (v1.6+) ???? i launch this and i can't play on this map...zdoom work but without Open GL.... :((

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Guest

Unknown date

  
Wow! Sorry, but I can only score 5/5. This deserves so much more. 5/5

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Guest

Unknown date

  
3 stars, as effort has clearly been put into the look of the level (even if too dark due to OpenGL, meh). Sadly the gameplay suffers a lot from a relative lack of ammo, overpowered zombie monsters which have way too much health for their size (were these enemies even tested with balance in mind?), and situations which tend to slow the player down rather than provide interesting fights. Granted, this is a step forward from KDiZD in which neither looks nor gameplay were good. Hopefully TSoZD will be better-

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Guest

Unknown date

  
Nice details, but boring layout and tunnel-fights against ridiculously overpowered Zombies and a bunch of completely useless random custom monsters. What's up with those black clouds getting stuck everywhere? Those snot-spitting-ceilin g-things are also mostly used in situation where they can't even hit you, lol. Not my cup of tea! 1 star for the details. 1/5

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Guest

Unknown date

  
Had a great time playing this. The new monsters were used well, the detail was good, and the level layout was fun and engaging. Voting 5 stars before the anti-Tormentor people come in and spam 0-star votes.

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Guest

Unknown date

  
5/5 Awesome atmosphere and gameplay. Alot of effort was put into this!

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Guest

Unknown date

  
Impressive visuals but gameplay is just... no... no, no, no, NO. This is not Doom anymore and more importantly this is in no way fun. Simply put this is pain in *** to play. I'm sorry, so sorry. If this is any indication Shores of ZDoom will, when (if?) it finally get released, manage to be way more controversial than KDiZD.

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Guest

Unknown date

  
meh it's okay, i liked the idea of playing the map with different things happening, that was rather clever imo. 3/5

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Guest

Unknown date

  
The new music is fantastic and visually the map is amazing. There only seems to be one difficulty level and it's "Fuck you, player". You'll get drilled by railguns, exploded by rockets and the beefed up shotgunners will ruin your day. Way, way overpowered monsters; now we all know how it feels to be an Imp facing the Space Marine.

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Guest

Unknown date

  
Awful layout consisting almost entirely of flat corridors, stupidly cramped rooms, and lots of backtracking to find switches and key doors that appear to have been dotted around at complete random. Extremely unforgiving ammo balance, featuring superpowered monsters and barely anything to shoot at them with. The visuals are decent for a Tormentor map. This level, like many of his other releases, had the potential to be worth downloading but completely squandered it. Don't bother.

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Guest

Unknown date

  
Too freaking hard. Gorgeous

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Guest

Unknown date

  
Interesting map. Amount of work: 4/5. Ambient: 4.5/5. New monsters: always +1 - however: some are unbalancedly strong, so 4/5. Playability: hmm... Ok, 3.5/5. Overall: 4/5. Definitely needs more balance & gameplay, then 5/5. Note: gzdoom 1.6.0 can be found @ http://www.osnanet.d e/c.oelckers/gzdoom/ download/gzdoom-bin- 1-6-00.zip

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Guest

Unknown date

  
Too hard.

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Guest

Unknown date

  
I liked it, but to play it, I had to used a friend's more modern computer, as it lags mine to death. Fun, detailed, but I hope TSoZD levels aren't that detailed, and therefore lag that much. Just a pointer. Still good. 4/5 -Ace of Spades

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NuMetalManiak

Unknown date

  
annoying zombies and even vores in this wad. but this certainly has a cool atmosphere to it. not really liking the second go of the map though.

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Guest

Unknown date

  
Clever ideas, but the regular Doom strategies won't work too well.

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Guest

Unknown date

  
Generic, 0/5.

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Guest

Unknown date

  
I have nothing against realm667 monsters. Some of them are fun to look and shoot at. Unfortunately here it seems that as many types of monsters as possible were crammed into the map and placed as randomly as possible. 2/5

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Guest

Unknown date

  
great to loook at 5/5

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Guest

Unknown date

  
map23? no...

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  • File Reviews

    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
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