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Blind Doom

   (30 reviews)
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About This File

This total conversion makes you blind as the title says. You can't see the enemy and the textures among other things, so this can be impossible or interesting to look at maps just as a novelty. On top of this you also can't hear anything so you are deaf with being blind.


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Guest

  
this wad is a pure cancer.

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Guest

Unknown date

  
If I wanted to play Blind Doom, I'd get a blindfold. I'd also get you a blindfold and a cigarette. And a firing squad. 0/5

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Guest

Unknown date

  
This is just so pointless.

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Guest

Unknown date

  
Add this to the list of the stupidest things ever uploaded. This author's name appears on that list multiple times.

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Guest

Unknown date

  
In Skulltag 0.98 you are not totally blind; the floors are red so you can find your way around. The monsters and weapons are invisible, though. IDDQD your way through it. 2/5 for being a weird novelty; all other levels after this one get a 0/5 for copying.

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Guest

Unknown date

  
and i thought heaven and 30,000 levels wad was terrible and pointless... ooooh boy was i wrong.

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Player Lin

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Seriously, my eyes really hurts when I try this wad...

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Guest

Unknown date

  
This is actually a pretty interesting concept for a wad. I'd like to see a wad where all the monsters are completely invisible and inaudible (without the missing textures, of course), giving the player a new and strange sense of difficulty. It wouldn't be that hard to do. 3/5 for a reasonably executed concept, even though it may be a bad one.

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Guest

Unknown date

  
terrible... just terrible

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Guest

Unknown date

  
Awesome 5/5

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Guest

Unknown date

  
looks like doomguy 2000 is shitting more diarrhea into the archives! please stop doing that for the love of god! 0/5

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Guest

Unknown date

  
Same stupid stuff as always.Get a life!

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Guest

Unknown date

  
This could possibly be an interesting way of playing Doom if it was done right. However, it is by Doomguy 2000.

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Guest

Unknown date

  
I wasn't blind. I could still see the floors and ceilings. So the dumbshit couldn't even get this right.

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MajorRawne

Unknown date

  
I know, let's give Doom an interesting twist - eliminate the player's senses so they can better enjoy sitting there clicking their mouse and looking at a blank screen like a fucking retard! Imagine if real games developers did this - they'd rob us blind, pardon the pun.

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Guest

Unknown date

  
I just turned off my monitor and sound system and got the exact same result. You just wasted 4 of your earth day looser. 0/5

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gOrEE33

Unknown date

  
ok, i seen the red and white things on the ceiling, but i see the hom in the hud...

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Guest

Unknown date

  
This also makes the player deaf, as the moron author pointed out. So why call this blind doom, moron? Let alone make it.

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Guest

Unknown date

  
Looks better than Quake!

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  • File Reviews

    • By P41R47 · Posted
      I actually used this files MORDETHfb97-dsf but its the same wad with lumps properly organized.    Simply... WOW!!!   Love it from start! I really like exploratory maps with clever puzzles and secrets and pretty good encounters. The maps are neat, detailed, have a really good atmosphere and great architecture. The resources are used in a way that one can't ignore; its just really organic and nothing standouts as unfitting. Perfect texture work, indeed. (Don't know why, but while playing it, Suspended in Dusk by Espi comes to my mind... maybe some of the texture usage remind me of that amazing work).
      The dehacked monsters are good and interesting alternatives.
      I love the fog effect and how it dissapeard when you are near and then appeard again when you look at it from afar. If this was the demo, and after seeing some juicy screenshots, i just can drool dreaming about this long awaited mapset finally being released.

      Thanks MORDETH for this demo, its something really inspiring.
      I doesn't care to wait another twenty years to finally play the complete version ;)
       
    • By aargh · Posted
      Slaughtermap for beginners. Simple but effective level design, impressive architecture, great lighting. Arch-viles are a bit overused.
      Played with Meatgrinder mod.
    • By elend · Posted
      What a set of maps. At first I only expected random maps that use use Mario textures, but this is so much more. From the cutesy bullet puffs of the weapons, to the plasmagun sprites, there have been more changes than "just" textures. All together they form a very, very coherent picture which makes you almost disappointed, that there are no Mario enemies in the game.   Even then, the actual quality of the maps surprised me quite a bit as well. Very, very fun to play from the beginning to the end, with admittedly frustrating parts (the map featuring only Archies and Revenants or the map featuring ice and wind. Oh god, the ice...). These are not just simple techbases given a Mario texture paint, these maps are well thought out and tailored to the textures, ranging from grass lands, over desert to impressive castle scapes and even an air ship. I played on TYTD not only because I am a wimp, but also because those maps are really, really hard and have some frustrating moments. It speaks for this mapset's quality, though, that you can live with those moments and still enjoy the maps.   Try it out at least.
    • By P41R47 · Posted
      I really dig it! Its feel like a Ultimate Doom take of TNT, but its not at that level either.
      Its a great adventure mapset, leaning more to the  atmospheric and realistic architecture.
      First and second episodes are amazing. Introducing the new enemies as the maps unfold. But midway around episode three it start to lose steam, with a serie of really short maps and then maps really similar to the originals, this is not bad at all, just feels a little uninspireds. Fourth episode on the other hand, feels extremely rushed, with a lot of monotexturing and undetailed areas. Its not bad, but coming as the ending episode it could be much better, specially with the degree of detailing the author showed on the precious episodes.

      All the episodes offers a good challenge, even on Hurt Me Plenty, but don't expect anything near the difficulty of NEIS.   All in all, being one of the few complete Ultimate Doom megawads, its pretty good and i liked the new enemies sprites and the music used, almost all the time.
    • By chlef · Posted
      No, this is not good by any stretch. First 25 levels feel like they are all the same - colorless, flat, dull and bland. Next 3 look like deathmatch arenas with a handful of monsters. Again, all pretty much the same. The last two are pitch black mazes - oh what fun. As for the secret levels - I abandoned both. Map31 is a maze alternating between pitch darkness and flashing primary colours and map 32 is simply an incomprehensible mess. Possibly acceptable if you just want to kill some time with mindless point and shoot, but not what I would call an enjoyable Doom experience. At least it avoids degenerating into slaughter.
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