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Blind Doom

   (30 reviews)
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About This File

This total conversion makes you blind as the title says. You can't see the enemy and the textures among other things, so this can be impossible or interesting to look at maps just as a novelty. On top of this you also can't hear anything so you are deaf with being blind.


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Guest

  
this wad is a pure cancer.

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Guest

Unknown date

  
If I wanted to play Blind Doom, I'd get a blindfold. I'd also get you a blindfold and a cigarette. And a firing squad. 0/5

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Guest

Unknown date

  
This is just so pointless.

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Guest

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Add this to the list of the stupidest things ever uploaded. This author's name appears on that list multiple times.

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Guest

Unknown date

  
In Skulltag 0.98 you are not totally blind; the floors are red so you can find your way around. The monsters and weapons are invisible, though. IDDQD your way through it. 2/5 for being a weird novelty; all other levels after this one get a 0/5 for copying.

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Guest

Unknown date

  
and i thought heaven and 30,000 levels wad was terrible and pointless... ooooh boy was i wrong.

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<inactive>Player Lin

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Seriously, my eyes really hurts when I try this wad...

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Guest

Unknown date

  
This is actually a pretty interesting concept for a wad. I'd like to see a wad where all the monsters are completely invisible and inaudible (without the missing textures, of course), giving the player a new and strange sense of difficulty. It wouldn't be that hard to do. 3/5 for a reasonably executed concept, even though it may be a bad one.

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Guest

Unknown date

  
terrible... just terrible

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Guest

Unknown date

  
Awesome 5/5

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Guest

Unknown date

  
looks like doomguy 2000 is shitting more diarrhea into the archives! please stop doing that for the love of god! 0/5

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Guest

Unknown date

  
Same stupid stuff as always.Get a life!

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Guest

Unknown date

  
This could possibly be an interesting way of playing Doom if it was done right. However, it is by Doomguy 2000.

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Guest

Unknown date

  
I wasn't blind. I could still see the floors and ceilings. So the dumbshit couldn't even get this right.

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MajorRawne

Unknown date

  
I know, let's give Doom an interesting twist - eliminate the player's senses so they can better enjoy sitting there clicking their mouse and looking at a blank screen like a fucking retard! Imagine if real games developers did this - they'd rob us blind, pardon the pun.

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Guest

Unknown date

  
I just turned off my monitor and sound system and got the exact same result. You just wasted 4 of your earth day looser. 0/5

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gOrEE33

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ok, i seen the red and white things on the ceiling, but i see the hom in the hud...

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Guest

Unknown date

  
This also makes the player deaf, as the moron author pointed out. So why call this blind doom, moron? Let alone make it.

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Guest

Unknown date

  
Looks better than Quake!

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  • File Reviews

    • By Mizuki_Jun10 · Posted
      It turned out to be a surprise for me because I didn't expect it to be such a fun level, when he said he wanted a lot of monsters in his level I didn't imagine that amount of monsters, but it was definitely fun.   I consider it a very good map, for its time, for a first map made by him, for a very humble map.   But overall I don't consider it a great or extraordinary experience, I don't see myself revisiting Crusher, but I can't call it Average because what he did is super interesting.   And it's a long level, which I also didn't expect, but to be more precise, the exploration is interesting, the layout was a little diverse, and the action on the map kept me focused and entertained, some rooms had poorly aligned textures and didn't seem to have been looked at at the last minute, which is a bit strange because he said he spent a lot of time developing the map, but I imagine why since at that time there wasn't an "Ultimate DOOM Builder" with automatic texture alignment, or maybe there was one automatic alignment?   And the maze everyone mentioned was annoying, yes I admit it lasted a lot longer than it should have, and I feel like it could have been shortened in Wad's release, it made the level feel longer than it is too, but I don't feel so much that the level it got worse because of it.   The positioning of enemies isn't that great, but they make you take cautious measures at times, but at times I was like... "It could be better..."   But that's it, it's a good level, it hasn't aged well, it could be better, but I feel like it would be unfair to call this level average, it's a level that I enjoyed, did things that weren't that common at the time, and seemed to use of resources that at the time many used wrongly, I don't feel like I wasted my time. I deserve to see more from the mapper.... (If he released something after that of course...)
    • By Mizuki_Jun10 · Posted
      Surprising even, one of the newest community maps out there, 1994, wow, but it's still a bad map, the encounters are interesting, the layout is the most superior aspect here, but it still doesn't support the technical errors that even for 1994 were already guaranteed by the original DOOM maps. Weird textures, lack of variety, lack of a more interesting design than platforms going down or going up in the dark, some moments were really fun like the dark cave itself, but the fun lasts very little, with spaces that are too tight, and a shallow exploration.
    • By Mizuki_Jun10 · Posted
      I love Quake, it's my favorite Shooter, and I totally forgive the lack of detail and technical refinement that Mapper concluded here, but I have to say that even though the map is still recognizable compared to the classic E1M1 from Quake... The map just doesn't have such a refined texturing, a good light variation, and many of the areas don't even carry the classic Quake identity, as the best example: The part where we get the Nailgun, there aren't even monsters and an encounter with Zombiemans in that room , there is very little positive to consider here unfortunately, but it was a bit fun in some parts. Either way, there are a lot of negative things that make it impossible to ignore while playing the level, a horrible map, how sad.
    • By Mizuki_Jun10 · Posted
      Normally I would define these two maps as maps with interesting premises whose execution does not positively complement the result, Chicken.wad has such a simple layout that it is disappointing at first sight, which keeps you at a higher height than Cyberdemons that you They wait in sectors that flash between dark and very light, I can only be direct in saying that although the battle between the Cyberdemons is fun, the map doesn't present you with anything other than that, and it is even impossible to cross the other side of the bridge endless to eliminate the rest of Cyberdemons. Completing Chicken (Even though Chicken doesn't have an exit on his map.).   Let's go to Gangstar.wad, you can see a somewhat open space, different from the previous experience, but with the classic theme of a UAC warehouse style E2M2 from DOOM, but the boxes here are a little distorted? (Perhaps spacetime begged the mappers not to finish the maps so it distorted the map space causing this visual curse.) As much as the open spaces of the map are fun to navigate, the fun is short-lived with several of the structures being distorted. carrying with them ill-adjusted texturing. Clearly a superior map to the previous one, but unfortunately still poor, the repetitiveness of the texturing, plus a bland design and several other missing details, make this map yet another disappointment unfortunately.   The verdict is that both maps are completely disposable, I would love for the mappers to continue with their work after such complicated work, so they would at least be able to build more and improve the quality of their design work.
    • By Devalaous · Posted
      One of the classic megawads, and the successor to TNT Evilution. I've played this several times over the years, and its grown on me more with each play as my tastes mature.   Still has a bunch of maps that got me killed in 2024, after ive finished stuff like HR and AV, and plenty of maps are memorable. Only real downsides is some of the levels have little content, showing its age.
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