Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

A Taste for Blood

   (24 reviews)
Sign in to follow this  

Guest

About This File

Here's a 6-map episode for Doom 2. It's called "A Taste for Blood". These maps, ranging from small to large, hopefully combines good detail and atmosphere with, at times, strong difficulty. All maps are pistol-start-friendly and intended for. :)


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Summer Deep

  

A decent mapset which is worth an evening or two of your time. Very challenging in places, with an occasional inclination in the direction of slaughterish gameplay. Map 4 features a lethal outdoor urban setting, in which you would be well advised to get into one of the buildings and secure it as quickly as possible. Map 5 has the memorable Cyberdemon plus Archviles encounter in narrow corridors, plus the yellow key fight which other reviews have referred to. Map 6 feels a bit half-hearted and anticlimactic, but it was a pleasant change to get 100% kills, items and secrets (though I'm not sure there actually were any of the latter).

 

Played on UV, GLBoom-plus, continuous. 

Share this review


Link to review
Guest

Unknown date

  
very good 4/5

Share this review


Link to review
Guest

Unknown date

  
^I agree. You should download this and not let it fly under the radar.

Share this review


Link to review
Guest

Unknown date

  
Some of the best wads in existence are less than 10 levels long (Hell Ground is a great example of this). That having been said, I feel like this wad doesn't vary its theme vary much, plus no hellish-themes at all, but it is well done for what it is. Also, I feel that original doom music bothers me when I hear it these days... 3/5

Share this review


Link to review
Guest

Unknown date

  
A fun mini-comp of well designed maps that just falls short of greatness by lacking a bit of balance in it's game play. Still a recommended playthrough though. 4/5. -TRRobin.

Share this review


Link to review
Zalewa

Unknown date

  
Architecture is nice, and so is the gameplay. There are some annoying enemy placements which make some moments too difficult. 3/5 - Zalewa

Share this review


Link to review
Guest

Unknown date

  
Needs more attention! This IS one of the latest files, just not in the 10 listed!

Share this review


Link to review
Guest

Unknown date

  
This was excellent, clean, good looking levels with fast paced gameplay.

Share this review


Link to review
damned

Unknown date

  
I played through this piece in less than an hour and I will never play it again. It isn't bad at all, but there isn't any moment to remember. It is just mediocre mapset with unchallenging ending. 3/5 - Damned

Share this review


Link to review
Capellan

Unknown date

  
Just played this for the newstuff reviews - very glad I did. Godd stuff!

Share this review


Link to review
Guest

Unknown date

  
i agree that waverider is totally one of the under-the-radar quality mappers. go play this, the gameplay's really good and the visuals feel nicely oldschoolish while surprising you with detail a bunch of times. -dew

Share this review


Link to review
Guest

Unknown date

  
Average

Share this review


Link to review
Guest

Unknown date

  
quite nice. i especially liked map04 and the yellow key battle in map05

Share this review


Link to review
Guest

Unknown date

  
I hope this gets a caco, it deserves one!!!

Share this review


Link to review
Snakes

Unknown date

  
A surprising, somewhat hidden gem so far this year. The gameplay is stronger than it has any right to be, considering that some of the layouts are more concept-driven than anything else. Map04 is best map here, but Map05's run-past-cybie-run-i nto-HOLY-SHIT-ARCH-V ILES moment may be the one that sticks out most. Certainly worth a download. 4/5 -Snakes

Share this review


Link to review
Pavera

Unknown date

  
Space! I can move! Thank you for providing me with large, maneuverable play areas which I can glide my happy feet across without being disoriented by bumpy (i.e. ugly) floor details. Please continue making maps! I believe that your open plan style (much akin to my own) is one that is lost among many other mappers, and I would be heartbroken not to see it flourish into something truly excellent. 4/5

Share this review


Link to review
Guest

Unknown date

  
This is one of those uploads that demonstrate why limiting the latest files to 10 can cause people to miss a gem.

Share this review


Link to review
  • File Reviews

    • By P41R47 · Posted
      I actually used this files MORDETHfb97-dsf but its the same wad with lumps properly organized.    Simply... WOW!!!   Love it from start! I really like exploratory maps with clever puzzles and secrets and pretty good encounters. The maps are neat, detailed, have a really good atmosphere and great architecture. The resources are used in a way that one can't ignore; its just really organic and nothing standouts as unfitting. Perfect texture work, indeed. (Don't know why, but while playing it, Suspended in Dusk by Espi comes to my mind... maybe some of the texture usage remind me of that amazing work).
      The dehacked monsters are good and interesting alternatives.
      I love the fog effect and how it dissapeard when you are near and then appeard again when you look at it from afar. If this was the demo, and after seeing some juicy screenshots, i just can drool dreaming about this long awaited mapset finally being released.

      Thanks MORDETH for this demo, its something really inspiring.
      I doesn't care to wait another twenty years to finally play the complete version ;)
       
    • By aargh · Posted
      Slaughtermap for beginners. Simple but effective level design, impressive architecture, great lighting. Arch-viles are a bit overused.
      Played with Meatgrinder mod.
    • By elend · Posted
      What a set of maps. At first I only expected random maps that use use Mario textures, but this is so much more. From the cutesy bullet puffs of the weapons, to the plasmagun sprites, there have been more changes than "just" textures. All together they form a very, very coherent picture which makes you almost disappointed, that there are no Mario enemies in the game.   Even then, the actual quality of the maps surprised me quite a bit as well. Very, very fun to play from the beginning to the end, with admittedly frustrating parts (the map featuring only Archies and Revenants or the map featuring ice and wind. Oh god, the ice...). These are not just simple techbases given a Mario texture paint, these maps are well thought out and tailored to the textures, ranging from grass lands, over desert to impressive castle scapes and even an air ship. I played on TYTD not only because I am a wimp, but also because those maps are really, really hard and have some frustrating moments. It speaks for this mapset's quality, though, that you can live with those moments and still enjoy the maps.   Try it out at least.
    • By P41R47 · Posted
      I really dig it! Its feel like a Ultimate Doom take of TNT, but its not at that level either.
      Its a great adventure mapset, leaning more to the  atmospheric and realistic architecture.
      First and second episodes are amazing. Introducing the new enemies as the maps unfold. But midway around episode three it start to lose steam, with a serie of really short maps and then maps really similar to the originals, this is not bad at all, just feels a little uninspireds. Fourth episode on the other hand, feels extremely rushed, with a lot of monotexturing and undetailed areas. Its not bad, but coming as the ending episode it could be much better, specially with the degree of detailing the author showed on the precious episodes.

      All the episodes offers a good challenge, even on Hurt Me Plenty, but don't expect anything near the difficulty of NEIS.   All in all, being one of the few complete Ultimate Doom megawads, its pretty good and i liked the new enemies sprites and the music used, almost all the time.
    • By chlef · Posted
      No, this is not good by any stretch. First 25 levels feel like they are all the same - colorless, flat, dull and bland. Next 3 look like deathmatch arenas with a handful of monsters. Again, all pretty much the same. The last two are pitch black mazes - oh what fun. As for the secret levels - I abandoned both. Map31 is a maze alternating between pitch darkness and flashing primary colours and map 32 is simply an incomprehensible mess. Possibly acceptable if you just want to kill some time with mindless point and shoot, but not what I would call an enjoyable Doom experience. At least it avoids degenerating into slaughter.
×