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A Taste for Blood

   (24 reviews)
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About This File

Here's a 6-map episode for Doom 2. It's called "A Taste for Blood". These maps, ranging from small to large, hopefully combines good detail and atmosphere with, at times, strong difficulty. All maps are pistol-start-friendly and intended for. :)


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Summer Deep

  

A decent mapset which is worth an evening or two of your time. Very challenging in places, with an occasional inclination in the direction of slaughterish gameplay. Map 4 features a lethal outdoor urban setting, in which you would be well advised to get into one of the buildings and secure it as quickly as possible. Map 5 has the memorable Cyberdemon plus Archviles encounter in narrow corridors, plus the yellow key fight which other reviews have referred to. Map 6 feels a bit half-hearted and anticlimactic, but it was a pleasant change to get 100% kills, items and secrets (though I'm not sure there actually were any of the latter).

 

Played on UV, GLBoom-plus, continuous. 

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Guest

Unknown date

  
very good 4/5

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Guest

Unknown date

  
^I agree. You should download this and not let it fly under the radar.

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Guest

Unknown date

  
Some of the best wads in existence are less than 10 levels long (Hell Ground is a great example of this). That having been said, I feel like this wad doesn't vary its theme vary much, plus no hellish-themes at all, but it is well done for what it is. Also, I feel that original doom music bothers me when I hear it these days... 3/5

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Guest

Unknown date

  
A fun mini-comp of well designed maps that just falls short of greatness by lacking a bit of balance in it's game play. Still a recommended playthrough though. 4/5. -TRRobin.

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Zalewa

Unknown date

  
Architecture is nice, and so is the gameplay. There are some annoying enemy placements which make some moments too difficult. 3/5 - Zalewa

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Guest

Unknown date

  
Needs more attention! This IS one of the latest files, just not in the 10 listed!

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Guest

Unknown date

  
This was excellent, clean, good looking levels with fast paced gameplay.

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damned

Unknown date

  
I played through this piece in less than an hour and I will never play it again. It isn't bad at all, but there isn't any moment to remember. It is just mediocre mapset with unchallenging ending. 3/5 - Damned

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Capellan

Unknown date

  
Just played this for the newstuff reviews - very glad I did. Godd stuff!

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Guest

Unknown date

  
i agree that waverider is totally one of the under-the-radar quality mappers. go play this, the gameplay's really good and the visuals feel nicely oldschoolish while surprising you with detail a bunch of times. -dew

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Guest

Unknown date

  
Average

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Guest

Unknown date

  
quite nice. i especially liked map04 and the yellow key battle in map05

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Guest

Unknown date

  
I hope this gets a caco, it deserves one!!!

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Snakes

Unknown date

  
A surprising, somewhat hidden gem so far this year. The gameplay is stronger than it has any right to be, considering that some of the layouts are more concept-driven than anything else. Map04 is best map here, but Map05's run-past-cybie-run-i nto-HOLY-SHIT-ARCH-V ILES moment may be the one that sticks out most. Certainly worth a download. 4/5 -Snakes

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Pavera

Unknown date

  
Space! I can move! Thank you for providing me with large, maneuverable play areas which I can glide my happy feet across without being disoriented by bumpy (i.e. ugly) floor details. Please continue making maps! I believe that your open plan style (much akin to my own) is one that is lost among many other mappers, and I would be heartbroken not to see it flourish into something truly excellent. 4/5

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Guest

Unknown date

  
This is one of those uploads that demonstrate why limiting the latest files to 10 can cause people to miss a gem.

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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