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A Taste for Blood

   (24 reviews)
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About This File

Here's a 6-map episode for Doom 2. It's called "A Taste for Blood". These maps, ranging from small to large, hopefully combines good detail and atmosphere with, at times, strong difficulty. All maps are pistol-start-friendly and intended for. :)


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Summer Deep

  

A decent mapset which is worth an evening or two of your time. Very challenging in places, with an occasional inclination in the direction of slaughterish gameplay. Map 4 features a lethal outdoor urban setting, in which you would be well advised to get into one of the buildings and secure it as quickly as possible. Map 5 has the memorable Cyberdemon plus Archviles encounter in narrow corridors, plus the yellow key fight which other reviews have referred to. Map 6 feels a bit half-hearted and anticlimactic, but it was a pleasant change to get 100% kills, items and secrets (though I'm not sure there actually were any of the latter).

 

Played on UV, GLBoom-plus, continuous. 

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Guest

Unknown date

  
very good 4/5

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Guest

Unknown date

  
^I agree. You should download this and not let it fly under the radar.

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Guest

Unknown date

  
Some of the best wads in existence are less than 10 levels long (Hell Ground is a great example of this). That having been said, I feel like this wad doesn't vary its theme vary much, plus no hellish-themes at all, but it is well done for what it is. Also, I feel that original doom music bothers me when I hear it these days... 3/5

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Guest

Unknown date

  
A fun mini-comp of well designed maps that just falls short of greatness by lacking a bit of balance in it's game play. Still a recommended playthrough though. 4/5. -TRRobin.

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Zalewa

Unknown date

  
Architecture is nice, and so is the gameplay. There are some annoying enemy placements which make some moments too difficult. 3/5 - Zalewa

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Guest

Unknown date

  
Needs more attention! This IS one of the latest files, just not in the 10 listed!

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Guest

Unknown date

  
This was excellent, clean, good looking levels with fast paced gameplay.

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damned

Unknown date

  
I played through this piece in less than an hour and I will never play it again. It isn't bad at all, but there isn't any moment to remember. It is just mediocre mapset with unchallenging ending. 3/5 - Damned

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Capellan

Unknown date

  
Just played this for the newstuff reviews - very glad I did. Godd stuff!

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Guest

Unknown date

  
i agree that waverider is totally one of the under-the-radar quality mappers. go play this, the gameplay's really good and the visuals feel nicely oldschoolish while surprising you with detail a bunch of times. -dew

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Guest

Unknown date

  
Average

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Guest

Unknown date

  
quite nice. i especially liked map04 and the yellow key battle in map05

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Guest

Unknown date

  
I hope this gets a caco, it deserves one!!!

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Snakes

Unknown date

  
A surprising, somewhat hidden gem so far this year. The gameplay is stronger than it has any right to be, considering that some of the layouts are more concept-driven than anything else. Map04 is best map here, but Map05's run-past-cybie-run-i nto-HOLY-SHIT-ARCH-V ILES moment may be the one that sticks out most. Certainly worth a download. 4/5 -Snakes

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pavera

Unknown date

  
Space! I can move! Thank you for providing me with large, maneuverable play areas which I can glide my happy feet across without being disoriented by bumpy (i.e. ugly) floor details. Please continue making maps! I believe that your open plan style (much akin to my own) is one that is lost among many other mappers, and I would be heartbroken not to see it flourish into something truly excellent. 4/5

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Guest

Unknown date

  
This is one of those uploads that demonstrate why limiting the latest files to 10 can cause people to miss a gem.

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  • File Reviews

    • By Mizuki_Jun10 · Posted
      It turned out to be a surprise for me because I didn't expect it to be such a fun level, when he said he wanted a lot of monsters in his level I didn't imagine that amount of monsters, but it was definitely fun.   I consider it a very good map, for its time, for a first map made by him, for a very humble map.   But overall I don't consider it a great or extraordinary experience, I don't see myself revisiting Crusher, but I can't call it Average because what he did is super interesting.   And it's a long level, which I also didn't expect, but to be more precise, the exploration is interesting, the layout was a little diverse, and the action on the map kept me focused and entertained, some rooms had poorly aligned textures and didn't seem to have been looked at at the last minute, which is a bit strange because he said he spent a lot of time developing the map, but I imagine why since at that time there wasn't an "Ultimate DOOM Builder" with automatic texture alignment, or maybe there was one automatic alignment?   And the maze everyone mentioned was annoying, yes I admit it lasted a lot longer than it should have, and I feel like it could have been shortened in Wad's release, it made the level feel longer than it is too, but I don't feel so much that the level it got worse because of it.   The positioning of enemies isn't that great, but they make you take cautious measures at times, but at times I was like... "It could be better..."   But that's it, it's a good level, it hasn't aged well, it could be better, but I feel like it would be unfair to call this level average, it's a level that I enjoyed, did things that weren't that common at the time, and seemed to use of resources that at the time many used wrongly, I don't feel like I wasted my time. I deserve to see more from the mapper.... (If he released something after that of course...)
    • By Mizuki_Jun10 · Posted
      Surprising even, one of the newest community maps out there, 1994, wow, but it's still a bad map, the encounters are interesting, the layout is the most superior aspect here, but it still doesn't support the technical errors that even for 1994 were already guaranteed by the original DOOM maps. Weird textures, lack of variety, lack of a more interesting design than platforms going down or going up in the dark, some moments were really fun like the dark cave itself, but the fun lasts very little, with spaces that are too tight, and a shallow exploration.
    • By Mizuki_Jun10 · Posted
      I love Quake, it's my favorite Shooter, and I totally forgive the lack of detail and technical refinement that Mapper concluded here, but I have to say that even though the map is still recognizable compared to the classic E1M1 from Quake... The map just doesn't have such a refined texturing, a good light variation, and many of the areas don't even carry the classic Quake identity, as the best example: The part where we get the Nailgun, there aren't even monsters and an encounter with Zombiemans in that room , there is very little positive to consider here unfortunately, but it was a bit fun in some parts. Either way, there are a lot of negative things that make it impossible to ignore while playing the level, a horrible map, how sad.
    • By Mizuki_Jun10 · Posted
      Normally I would define these two maps as maps with interesting premises whose execution does not positively complement the result, Chicken.wad has such a simple layout that it is disappointing at first sight, which keeps you at a higher height than Cyberdemons that you They wait in sectors that flash between dark and very light, I can only be direct in saying that although the battle between the Cyberdemons is fun, the map doesn't present you with anything other than that, and it is even impossible to cross the other side of the bridge endless to eliminate the rest of Cyberdemons. Completing Chicken (Even though Chicken doesn't have an exit on his map.).   Let's go to Gangstar.wad, you can see a somewhat open space, different from the previous experience, but with the classic theme of a UAC warehouse style E2M2 from DOOM, but the boxes here are a little distorted? (Perhaps spacetime begged the mappers not to finish the maps so it distorted the map space causing this visual curse.) As much as the open spaces of the map are fun to navigate, the fun is short-lived with several of the structures being distorted. carrying with them ill-adjusted texturing. Clearly a superior map to the previous one, but unfortunately still poor, the repetitiveness of the texturing, plus a bland design and several other missing details, make this map yet another disappointment unfortunately.   The verdict is that both maps are completely disposable, I would love for the mappers to continue with their work after such complicated work, so they would at least be able to build more and improve the quality of their design work.
    • By Devalaous · Posted
      One of the classic megawads, and the successor to TNT Evilution. I've played this several times over the years, and its grown on me more with each play as my tastes mature.   Still has a bunch of maps that got me killed in 2024, after ive finished stuff like HR and AV, and plenty of maps are memorable. Only real downsides is some of the levels have little content, showing its age.
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