A classic, one big milestone in Doom mapping. Small maps with very consistent fighting, with the final maps evolving into big challenges. Also, the soundtrack is just so awesome.
One of my favorite megawads.
- Map design is very good and attractive
- Fun to play as gameplay is very good too
- Not very challenging even at UV difficulty + Brutal Doom
- I wish it was a complete 32 maps wad, But it only has 20 maps and the other 10 maps are multiplayer only maps
I probably don't get quite of the jokes that this wad tries to mock with (this is a joke wad, right? RIGHT?) but i see that these guys wants to mock us badly. Un-readable runes, milions of bitmap faces, jumping bitmap klingons, fatass trekkers being crushed in E2M4 (and this map is inteneded for cooperative play, but actually is pretty easy as pie), a endless circle arena inside a secret sector for E2M3, the blandest arenas for a DM map i've seen so far and a unfinished map for the final confrontation against trekkers (uh, Klingon fans hates ordinary trekker? Please let me understand!) and doom monsters in a """"epic"""" trench warfare (sprites of fat trekkers is kinda cute, i must admit)...
I really don't get this wad, it looks like a weird ass mock 2 style mini episode, but where is the joke? Where is the fun in this. Bad. Real, real bad.
Is not that bad as reviewers want to make think back in older times.
Sure, E1M1 / MAP01 midi is loud as shit and the sounds are a little annoying sometimes, but overall the graphic works on Kenshiro arms and legs and some texture work are pretty good looking, reminds me a little of Strife.
For some reason, I always looked at Requiem as one of the more 'weird' and forgettable of the popular 90s megawads. However, that doesn't mean it isn't good fun and doesn't feature mindblowingly good levels, with an amazing soundtrack all the way through.
For the most part, Requiem was certainly very advanced for its time, much like Memento Mori II and Eternal Doom.
Its first two episodes contain the most fun and beautiful levels of its package, with a grand variety of themes, from techbases, to temples and caves, to the most wonderful and memorable city levels of 90s megawads.
However, it doesn't go without featuring many bad apples, mostly seen on its late episode. MAP20 and forward certainly features some of Requiem's worst levels, resorting to hitscan hell for their difficulty and featuring weird, confusing progression, downgraded visuals and other weird issues: MAP24 for example being one of the most infamous for being near impossible to complete through a pistol start, and the last level featuring a laughably easy to kill Icon of Sin with some weak, uninspired battles beforehand. I can give a shout-out to MAP28 for being an unique and fun level, much like the early and mid episode levels.
Requiem is a very good megawad which everyone should give a try at some point, but personally, it wouldn't be one of my first recommendations when it comes to the 90s.