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Atomic Attack

   (126 reviews)

Guest

17 Screenshots

About This File

On August 4th, 2219, Doomguy decided to return to the old UAC phobos base, for old times' sake. Then he realized that, for some reason, everyone there was incredibly stupid and horny for imps. Then he decided to go back to hell for no reason, but when he entered the portal, whet he found wasn't hell. It was much, much worse.

My 16-level masterpiece. This is a cacoward winner for sure.

2 months ago, my first submission to /idgames was met with critically scathing reviews. Ever since then, I worked day and night to produce something infinitely better. And I mean that.

DISCLAIMER: Even though this WAD contains MP3s, they are not copyrighted. Some maps use SLIGE textures, but they aren't straight SLIGE maps.


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Guest

Unknown date

  
This wad is different from off of Terry's other wads except UACMN...

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Guest

Unknown date

  
MAP02 was very funny. I laughed my guts off when I saw that extremely fat guard on the train. The rest was pretty bad and unplayable and was more like a sequel to UACMN ..... This WAD is spaminity spam.... spaminity spam ..... YAAADAAAAH

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Guest

Unknown date

  
Terry's follower

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Guest

Unknown date

  
Not Terry. This is far too good to be Terry.

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Guest

Unknown date

  
I'd rather eat my own shit.

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Guest

Unknown date

  
It's too buggy and stuff. Otherwise, the wad seems to be a paroady of certain wads (like Doom Rampage). Too bad the context doesn't really add up. ~1/5 for the intro.

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Guest

Unknown date

  
Very Good!(0) thanks i like it.

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Guest

Unknown date

  
Still better than Terry. 5/5

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Guest

Unknown date

  
You are fucking nuts.

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Guest

Unknown date

  
I give it 5 stars. You know why? The music on MAP05. It sounds EXACTLY like my band. Only a bit better.

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Guest

Unknown date

  
terry-styled wad. 0/5

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Guest

Unknown date

  
Pure magic.

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Guest

Unknown date

  
in one world - shit!!!!!

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Guest

Unknown date

  
This wad has some terry style moments, but there are no earrape traps and this wad is playable unlike other terry wads. I would still recommend UACMN2 as another playable terry wad. SPOILER ALERT: YOU have to counter-rape evil Carn and become the king of terry dimension.

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Guest

Unknown date

  
so goooood

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Guest

Unknown date

  
GREATEST WAD EVER CACOWARD 4 SURE

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Guest

Unknown date

  
Best. Wad. Ever.

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Guest

Unknown date

  
It's a comedy. but hard to understand..

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Unholypimpin

Unknown date

  
This wad is soo bad it gave some kids in africa cancer but 2 days later they died from starvation so i guess it doesnt matter. Still 0/5 because this wad is that bad. SAVE THE POOR STARVING AFRICAN KIDS!!! sponsor a child today and you might actually save their life....though thats a 1 in 500 chance....

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Guest

Unknown date

  
jesus i don't understand when people make a real jokewad they have to shit all over it and call it a terrywad 4/5

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Untamed64

Unknown date

  
It has furry art in it. 10/10

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Guest

Unknown date

  
Crazy WAD, too crazy for my likings. I didn't play all of the levels because of that. Not my style

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Guest

Unknown date

  
Maybe hilarious for children up to a certain (low) age, but not for adults. So unless you're in the first category: avoid wasting your time by not download this. BTW these kids really should have their own forum.

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  • File Reviews

    • By Mizuki_Jun10 · Posted
      It turned out to be a surprise for me because I didn't expect it to be such a fun level, when he said he wanted a lot of monsters in his level I didn't imagine that amount of monsters, but it was definitely fun.   I consider it a very good map, for its time, for a first map made by him, for a very humble map.   But overall I don't consider it a great or extraordinary experience, I don't see myself revisiting Crusher, but I can't call it Average because what he did is super interesting.   And it's a long level, which I also didn't expect, but to be more precise, the exploration is interesting, the layout was a little diverse, and the action on the map kept me focused and entertained, some rooms had poorly aligned textures and didn't seem to have been looked at at the last minute, which is a bit strange because he said he spent a lot of time developing the map, but I imagine why since at that time there wasn't an "Ultimate DOOM Builder" with automatic texture alignment, or maybe there was one automatic alignment?   And the maze everyone mentioned was annoying, yes I admit it lasted a lot longer than it should have, and I feel like it could have been shortened in Wad's release, it made the level feel longer than it is too, but I don't feel so much that the level it got worse because of it.   The positioning of enemies isn't that great, but they make you take cautious measures at times, but at times I was like... "It could be better..."   But that's it, it's a good level, it hasn't aged well, it could be better, but I feel like it would be unfair to call this level average, it's a level that I enjoyed, did things that weren't that common at the time, and seemed to use of resources that at the time many used wrongly, I don't feel like I wasted my time. I deserve to see more from the mapper.... (If he released something after that of course...)
    • By Mizuki_Jun10 · Posted
      Surprising even, one of the newest community maps out there, 1994, wow, but it's still a bad map, the encounters are interesting, the layout is the most superior aspect here, but it still doesn't support the technical errors that even for 1994 were already guaranteed by the original DOOM maps. Weird textures, lack of variety, lack of a more interesting design than platforms going down or going up in the dark, some moments were really fun like the dark cave itself, but the fun lasts very little, with spaces that are too tight, and a shallow exploration.
    • By Mizuki_Jun10 · Posted
      I love Quake, it's my favorite Shooter, and I totally forgive the lack of detail and technical refinement that Mapper concluded here, but I have to say that even though the map is still recognizable compared to the classic E1M1 from Quake... The map just doesn't have such a refined texturing, a good light variation, and many of the areas don't even carry the classic Quake identity, as the best example: The part where we get the Nailgun, there aren't even monsters and an encounter with Zombiemans in that room , there is very little positive to consider here unfortunately, but it was a bit fun in some parts. Either way, there are a lot of negative things that make it impossible to ignore while playing the level, a horrible map, how sad.
    • By Mizuki_Jun10 · Posted
      Normally I would define these two maps as maps with interesting premises whose execution does not positively complement the result, Chicken.wad has such a simple layout that it is disappointing at first sight, which keeps you at a higher height than Cyberdemons that you They wait in sectors that flash between dark and very light, I can only be direct in saying that although the battle between the Cyberdemons is fun, the map doesn't present you with anything other than that, and it is even impossible to cross the other side of the bridge endless to eliminate the rest of Cyberdemons. Completing Chicken (Even though Chicken doesn't have an exit on his map.).   Let's go to Gangstar.wad, you can see a somewhat open space, different from the previous experience, but with the classic theme of a UAC warehouse style E2M2 from DOOM, but the boxes here are a little distorted? (Perhaps spacetime begged the mappers not to finish the maps so it distorted the map space causing this visual curse.) As much as the open spaces of the map are fun to navigate, the fun is short-lived with several of the structures being distorted. carrying with them ill-adjusted texturing. Clearly a superior map to the previous one, but unfortunately still poor, the repetitiveness of the texturing, plus a bland design and several other missing details, make this map yet another disappointment unfortunately.   The verdict is that both maps are completely disposable, I would love for the mappers to continue with their work after such complicated work, so they would at least be able to build more and improve the quality of their design work.
    • By Devalaous · Posted
      One of the classic megawads, and the successor to TNT Evilution. I've played this several times over the years, and its grown on me more with each play as my tastes mature.   Still has a bunch of maps that got me killed in 2024, after ive finished stuff like HR and AV, and plenty of maps are memorable. Only real downsides is some of the levels have little content, showing its age.
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