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Putrefier

   (80 reviews)
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guitardz

  

I enjoyed this map, but unlike it's predecesor, Valhalla, it didn't pull of the creepy atmosphere quite as well.  The fact that it doesn't work well with the software renderer hurts it a bit.  As well as the not so fun, stationary final boss.  The organic masses around the map gave it a quite Lovecraftian feel, but the atmosphere just wasnt as on point as Cripps' previous work.

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Denim Destroyer

  

Putrefier is one of those levels that focuses on looks at the cost of level flow. You will find yourself backtracking through the same few areas multiple times just to press a switch that will blend in with the walls around it. As for the combat I feel that is the levels biggest downside. Get used to mobs teleporting into rooms you just cleared because that sums up all the encounters. I would recommend this level if you are interested in creating industrial architecture for your own maps as detailing is Putrefier's only saving grace.

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elend

  

Putrefier is one of those maps that go for atmosphere instead of out right slaughter and action. There's plenty of that, too, but in my opinion the atmosphere is front and center. Accompanied only by an ambient hum you explore this architectural marvel of a doom map always looking at its details while getting smashed to bits because you weren't paying attention. And attention you must pay, for the map's switches can sometimes be hard to see. Having such an intricate and detailed map, which is at times quite dark in places has its drawbacks, I guess. But don't worry, the fights and the overall feeling of the maps definitely make up for it.

 

Also, it's just one map. Don't act like you have something better to do and play it.

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YouAreTheDemons

  
Much better than Valhalla, although the fighting is still pretty hard. Ignore cybermind, they don't know what they're talking about.

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NuMetalManiak

· Edited by NuMetalManiak

  

the overall flow of a level must not allow for a shit-ton of backtracking without incentive and Putrefier fails in that regard. while the overall atmosphere works and the encounters, when there, are pretty decent, this level boils down to the "if you're killing enemies you're going in the right direction" cliche. and it's kinda lame too. I would've loved this level a lot more if it focused on giving you waypoints on what needs to be done next, as such, I think the author wanted you to use markers to denote which areas seem to be the next potential location. still though, not a lot of hints. visually, people say it's "stunning" and while you can say that, there's been far better ones.

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cybermind

  
Q2 style visuals, absolutely illogical "run from one switch to another" gameplay and very poor monster fighting

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sluggard

  
Great map, just lacks some fast pace .

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Guest

  
Its a greatest map...

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FractalXX

  
No. Fitting. Words. The fact that as I see, tons of resources for your maps are made by yourself, makes it even more outstanding.

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Guest

  
Excellent architecture and visuals. The game play was not so hot however. Constant back-tracking and switch hunting ruins the pace -- in fact it got downright dull and frustrating. What was really irritating were that the switches were colored grey and on grey walls, took me a long time to find the first one. Enemy placement doesn't really make use of the excellent architecture. In fact, nothing particularly interesting about the combat in the map in general. Looks super good, but no fun.

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Guest

Unknown date

  
i like

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Guest

Unknown date

  
Wow! What amazing design this level has. Dark, atmospheric, excellent gameplay and well balanced ammo and health placement. What more could you ask for? Definately the full 5/5 from me. -TRRobin.

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Guest

Unknown date

  
I LIKE A WHOLE LOT!

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Guest

Unknown date

  
the design, architecture, and graphics were great, but the framerate was a little slow so people with slow computers might want to stay away from this one. the invisible imps were a pain, and the game crashed while trying to save at one point, thus erasing the rest of my saves(seemed odd though). overall, meh. 2.5/5

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Guest

Unknown date

  
5/5

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Guest

Unknown date

  
Incredible!

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Guest

Unknown date

  
Can't even begin to say how awesome this map was. The visuals were absolutely gorgeous and the atmosphere was pretty damn creepy.....and dat music. o___o Solid 5/5 from me. Hope to see more like this.

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Guest

Unknown date

  
This is a awesome wad!Details and gameplay are great!The framerate rate goes down a lot,and it's hard to find the where a door open or and a switch appears,but that's a awesome wad.

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Guest

Unknown date

  
Unbelievable. No wad I've played has come close to the immersion, anxiety and fun I had playing this. Not the classics from the 90s or the modern wad offerings from various doom forums. Everything about Putrefier is mind altering. The visuals, the level design, and the eerie barely-there music come together to create an experience that even modern video games from both indie devs and big studios alike haven't given me. An easy 5 out of 5

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Guest

Unknown date

  
a bit switch-hunty but looks good

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Guest

Unknown date

  
My new favorite techbase. Seriously one of the best maps for gzdoom ever.

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Guest

Unknown date

  
good design, but I can't find way

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Breeder

Unknown date

  
This has to be the worst map I have ever played!!! Not much to look at either. The author should be ashamed at his lack of attention to detail! -Bizzaro Superman.

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Guest

Unknown date

  
One of the best looking maps ever but this was the only level that has slowed my computer. To put into perspective, I lag less fighting 3500 enemies on combat shock 2 than I do walking around this level with 150.

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neubejiita

Unknown date

  
Very good job.

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  • File Reviews

    • By P41R47 · Posted
      I actually used this files MORDETHfb97-dsf but its the same wad with lumps properly organized.    Simply... WOW!!!   Love it from start! I really like exploratory maps with clever puzzles and secrets and pretty good encounters. The maps are neat, detailed, have a really good atmosphere and great architecture. The resources are used in a way that one can't ignore; its just really organic and nothing standouts as unfitting. Perfect texture work, indeed. (Don't know why, but while playing it, Suspended in Dusk by Espi comes to my mind... maybe some of the texture usage remind me of that amazing work).
      The dehacked monsters are good and interesting alternatives.
      I love the fog effect and how it dissapeard when you are near and then appeard again when you look at it from afar. If this was the demo, and after seeing some juicy screenshots, i just can drool dreaming about this long awaited mapset finally being released.

      Thanks MORDETH for this demo, its something really inspiring.
      I doesn't care to wait another twenty years to finally play the complete version ;)
       
    • By aargh · Posted
      Slaughtermap for beginners. Simple but effective level design, impressive architecture, great lighting. Arch-viles are a bit overused.
      Played with Meatgrinder mod.
    • By elend · Posted
      What a set of maps. At first I only expected random maps that use use Mario textures, but this is so much more. From the cutesy bullet puffs of the weapons, to the plasmagun sprites, there have been more changes than "just" textures. All together they form a very, very coherent picture which makes you almost disappointed, that there are no Mario enemies in the game.   Even then, the actual quality of the maps surprised me quite a bit as well. Very, very fun to play from the beginning to the end, with admittedly frustrating parts (the map featuring only Archies and Revenants or the map featuring ice and wind. Oh god, the ice...). These are not just simple techbases given a Mario texture paint, these maps are well thought out and tailored to the textures, ranging from grass lands, over desert to impressive castle scapes and even an air ship. I played on TYTD not only because I am a wimp, but also because those maps are really, really hard and have some frustrating moments. It speaks for this mapset's quality, though, that you can live with those moments and still enjoy the maps.   Try it out at least.
    • By P41R47 · Posted
      I really dig it! Its feel like a Ultimate Doom take of TNT, but its not at that level either.
      Its a great adventure mapset, leaning more to the  atmospheric and realistic architecture.
      First and second episodes are amazing. Introducing the new enemies as the maps unfold. But midway around episode three it start to lose steam, with a serie of really short maps and then maps really similar to the originals, this is not bad at all, just feels a little uninspireds. Fourth episode on the other hand, feels extremely rushed, with a lot of monotexturing and undetailed areas. Its not bad, but coming as the ending episode it could be much better, specially with the degree of detailing the author showed on the precious episodes.

      All the episodes offers a good challenge, even on Hurt Me Plenty, but don't expect anything near the difficulty of NEIS.   All in all, being one of the few complete Ultimate Doom megawads, its pretty good and i liked the new enemies sprites and the music used, almost all the time.
    • By chlef · Posted
      No, this is not good by any stretch. First 25 levels feel like they are all the same - colorless, flat, dull and bland. Next 3 look like deathmatch arenas with a handful of monsters. Again, all pretty much the same. The last two are pitch black mazes - oh what fun. As for the secret levels - I abandoned both. Map31 is a maze alternating between pitch darkness and flashing primary colours and map 32 is simply an incomprehensible mess. Possibly acceptable if you just want to kill some time with mindless point and shoot, but not what I would call an enjoyable Doom experience. At least it avoids degenerating into slaughter.
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