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Putrefier

   (81 reviews)
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Ofisil

  

One more example of a map with great architecture and texturing (Q2 textures in this case), with very boring gameplay. This revolves around simplistic battles which are placed between your back and forth running of this sleep-inducing switch hunt.

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VanaheimRanger

  

I enjoyed this map, but unlike it's predecesor, Valhalla, it didn't pull of the creepy atmosphere quite as well.  The fact that it doesn't work well with the software renderer hurts it a bit.  As well as the not so fun, stationary final boss.  The organic masses around the map gave it a quite Lovecraftian feel, but the atmosphere just wasnt as on point as Cripps' previous work.

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Denim Destroyer

  

Putrefier is one of those levels that focuses on looks at the cost of level flow. You will find yourself backtracking through the same few areas multiple times just to press a switch that will blend in with the walls around it. As for the combat I feel that is the levels biggest downside. Get used to mobs teleporting into rooms you just cleared because that sums up all the encounters. I would recommend this level if you are interested in creating industrial architecture for your own maps as detailing is Putrefier's only saving grace.

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elend

  

Putrefier is one of those maps that go for atmosphere instead of out right slaughter and action. There's plenty of that, too, but in my opinion the atmosphere is front and center. Accompanied only by an ambient hum you explore this architectural marvel of a doom map always looking at its details while getting smashed to bits because you weren't paying attention. And attention you must pay, for the map's switches can sometimes be hard to see. Having such an intricate and detailed map, which is at times quite dark in places has its drawbacks, I guess. But don't worry, the fights and the overall feeling of the maps definitely make up for it.

 

Also, it's just one map. Don't act like you have something better to do and play it.

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YouAreTheDemons

  
Much better than Valhalla, although the fighting is still pretty hard. Ignore cybermind, they don't know what they're talking about.

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NuMetalManiak

· Edited by NuMetalManiak

  

the overall flow of a level must not allow for a shit-ton of backtracking without incentive and Putrefier fails in that regard. while the overall atmosphere works and the encounters, when there, are pretty decent, this level boils down to the "if you're killing enemies you're going in the right direction" cliche. and it's kinda lame too. I would've loved this level a lot more if it focused on giving you waypoints on what needs to be done next, as such, I think the author wanted you to use markers to denote which areas seem to be the next potential location. still though, not a lot of hints. visually, people say it's "stunning" and while you can say that, there's been far better ones.

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cybermind

  
Q2 style visuals, absolutely illogical "run from one switch to another" gameplay and very poor monster fighting

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snapshot

  
Great map, just lacks some fast pace .

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Guest

  
Its a greatest map...

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FractalXX

  
No. Fitting. Words. The fact that as I see, tons of resources for your maps are made by yourself, makes it even more outstanding.

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Guest

  
Excellent architecture and visuals. The game play was not so hot however. Constant back-tracking and switch hunting ruins the pace -- in fact it got downright dull and frustrating. What was really irritating were that the switches were colored grey and on grey walls, took me a long time to find the first one. Enemy placement doesn't really make use of the excellent architecture. In fact, nothing particularly interesting about the combat in the map in general. Looks super good, but no fun.

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Guest

Unknown date

  
i like

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Guest

Unknown date

  
Wow! What amazing design this level has. Dark, atmospheric, excellent gameplay and well balanced ammo and health placement. What more could you ask for? Definately the full 5/5 from me. -TRRobin.

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Guest

Unknown date

  
I LIKE A WHOLE LOT!

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Guest

Unknown date

  
the design, architecture, and graphics were great, but the framerate was a little slow so people with slow computers might want to stay away from this one. the invisible imps were a pain, and the game crashed while trying to save at one point, thus erasing the rest of my saves(seemed odd though). overall, meh. 2.5/5

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Guest

Unknown date

  
5/5

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Guest

Unknown date

  
Incredible!

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Guest

Unknown date

  
Can't even begin to say how awesome this map was. The visuals were absolutely gorgeous and the atmosphere was pretty damn creepy.....and dat music. o___o Solid 5/5 from me. Hope to see more like this.

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Guest

Unknown date

  
This is a awesome wad!Details and gameplay are great!The framerate rate goes down a lot,and it's hard to find the where a door open or and a switch appears,but that's a awesome wad.

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Guest

Unknown date

  
Unbelievable. No wad I've played has come close to the immersion, anxiety and fun I had playing this. Not the classics from the 90s or the modern wad offerings from various doom forums. Everything about Putrefier is mind altering. The visuals, the level design, and the eerie barely-there music come together to create an experience that even modern video games from both indie devs and big studios alike haven't given me. An easy 5 out of 5

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Guest

Unknown date

  
a bit switch-hunty but looks good

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Guest

Unknown date

  
My new favorite techbase. Seriously one of the best maps for gzdoom ever.

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Guest

Unknown date

  
good design, but I can't find way

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Breeder

Unknown date

  
This has to be the worst map I have ever played!!! Not much to look at either. The author should be ashamed at his lack of attention to detail! -Bizzaro Superman.

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Guest

Unknown date

  
One of the best looking maps ever but this was the only level that has slowed my computer. To put into perspective, I lag less fighting 3500 enemies on combat shock 2 than I do walking around this level with 150.

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  • File Reviews

    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
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