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Putrefier

   (81 reviews)
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Ofisil

  

One more example of a map with great architecture and texturing (Q2 textures in this case), with very boring gameplay. This revolves around simplistic battles which are placed between your back and forth running of this sleep-inducing switch hunt.

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VanaheimRanger

  

I enjoyed this map, but unlike it's predecesor, Valhalla, it didn't pull of the creepy atmosphere quite as well.  The fact that it doesn't work well with the software renderer hurts it a bit.  As well as the not so fun, stationary final boss.  The organic masses around the map gave it a quite Lovecraftian feel, but the atmosphere just wasnt as on point as Cripps' previous work.

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Denim Destroyer

  

Putrefier is one of those levels that focuses on looks at the cost of level flow. You will find yourself backtracking through the same few areas multiple times just to press a switch that will blend in with the walls around it. As for the combat I feel that is the levels biggest downside. Get used to mobs teleporting into rooms you just cleared because that sums up all the encounters. I would recommend this level if you are interested in creating industrial architecture for your own maps as detailing is Putrefier's only saving grace.

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elend

  

Putrefier is one of those maps that go for atmosphere instead of out right slaughter and action. There's plenty of that, too, but in my opinion the atmosphere is front and center. Accompanied only by an ambient hum you explore this architectural marvel of a doom map always looking at its details while getting smashed to bits because you weren't paying attention. And attention you must pay, for the map's switches can sometimes be hard to see. Having such an intricate and detailed map, which is at times quite dark in places has its drawbacks, I guess. But don't worry, the fights and the overall feeling of the maps definitely make up for it.

 

Also, it's just one map. Don't act like you have something better to do and play it.

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YouAreTheDemons

  
Much better than Valhalla, although the fighting is still pretty hard. Ignore cybermind, they don't know what they're talking about.

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NuMetalManiak

· Edited by NuMetalManiak

  

the overall flow of a level must not allow for a shit-ton of backtracking without incentive and Putrefier fails in that regard. while the overall atmosphere works and the encounters, when there, are pretty decent, this level boils down to the "if you're killing enemies you're going in the right direction" cliche. and it's kinda lame too. I would've loved this level a lot more if it focused on giving you waypoints on what needs to be done next, as such, I think the author wanted you to use markers to denote which areas seem to be the next potential location. still though, not a lot of hints. visually, people say it's "stunning" and while you can say that, there's been far better ones.

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cybermind

  
Q2 style visuals, absolutely illogical "run from one switch to another" gameplay and very poor monster fighting

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snapshot

  
Great map, just lacks some fast pace .

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Guest

  
Its a greatest map...

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FractalXX

  
No. Fitting. Words. The fact that as I see, tons of resources for your maps are made by yourself, makes it even more outstanding.

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Guest

  
Excellent architecture and visuals. The game play was not so hot however. Constant back-tracking and switch hunting ruins the pace -- in fact it got downright dull and frustrating. What was really irritating were that the switches were colored grey and on grey walls, took me a long time to find the first one. Enemy placement doesn't really make use of the excellent architecture. In fact, nothing particularly interesting about the combat in the map in general. Looks super good, but no fun.

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Guest

Unknown date

  
i like

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Guest

Unknown date

  
Wow! What amazing design this level has. Dark, atmospheric, excellent gameplay and well balanced ammo and health placement. What more could you ask for? Definately the full 5/5 from me. -TRRobin.

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Guest

Unknown date

  
I LIKE A WHOLE LOT!

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Guest

Unknown date

  
the design, architecture, and graphics were great, but the framerate was a little slow so people with slow computers might want to stay away from this one. the invisible imps were a pain, and the game crashed while trying to save at one point, thus erasing the rest of my saves(seemed odd though). overall, meh. 2.5/5

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Guest

Unknown date

  
5/5

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Guest

Unknown date

  
Incredible!

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Guest

Unknown date

  
Can't even begin to say how awesome this map was. The visuals were absolutely gorgeous and the atmosphere was pretty damn creepy.....and dat music. o___o Solid 5/5 from me. Hope to see more like this.

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Guest

Unknown date

  
This is a awesome wad!Details and gameplay are great!The framerate rate goes down a lot,and it's hard to find the where a door open or and a switch appears,but that's a awesome wad.

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Guest

Unknown date

  
Unbelievable. No wad I've played has come close to the immersion, anxiety and fun I had playing this. Not the classics from the 90s or the modern wad offerings from various doom forums. Everything about Putrefier is mind altering. The visuals, the level design, and the eerie barely-there music come together to create an experience that even modern video games from both indie devs and big studios alike haven't given me. An easy 5 out of 5

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Guest

Unknown date

  
a bit switch-hunty but looks good

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Guest

Unknown date

  
My new favorite techbase. Seriously one of the best maps for gzdoom ever.

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Guest

Unknown date

  
good design, but I can't find way

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Breeder

Unknown date

  
This has to be the worst map I have ever played!!! Not much to look at either. The author should be ashamed at his lack of attention to detail! -Bizzaro Superman.

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Guest

Unknown date

  
One of the best looking maps ever but this was the only level that has slowed my computer. To put into perspective, I lag less fighting 3500 enemies on combat shock 2 than I do walking around this level with 150.

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  • File Reviews

    • By Mizuki_Jun10 · Posted
      It turned out to be a surprise for me because I didn't expect it to be such a fun level, when he said he wanted a lot of monsters in his level I didn't imagine that amount of monsters, but it was definitely fun.   I consider it a very good map, for its time, for a first map made by him, for a very humble map.   But overall I don't consider it a great or extraordinary experience, I don't see myself revisiting Crusher, but I can't call it Average because what he did is super interesting.   And it's a long level, which I also didn't expect, but to be more precise, the exploration is interesting, the layout was a little diverse, and the action on the map kept me focused and entertained, some rooms had poorly aligned textures and didn't seem to have been looked at at the last minute, which is a bit strange because he said he spent a lot of time developing the map, but I imagine why since at that time there wasn't an "Ultimate DOOM Builder" with automatic texture alignment, or maybe there was one automatic alignment?   And the maze everyone mentioned was annoying, yes I admit it lasted a lot longer than it should have, and I feel like it could have been shortened in Wad's release, it made the level feel longer than it is too, but I don't feel so much that the level it got worse because of it.   The positioning of enemies isn't that great, but they make you take cautious measures at times, but at times I was like... "It could be better..."   But that's it, it's a good level, it hasn't aged well, it could be better, but I feel like it would be unfair to call this level average, it's a level that I enjoyed, did things that weren't that common at the time, and seemed to use of resources that at the time many used wrongly, I don't feel like I wasted my time. I deserve to see more from the mapper.... (If he released something after that of course...)
    • By Mizuki_Jun10 · Posted
      Surprising even, one of the newest community maps out there, 1994, wow, but it's still a bad map, the encounters are interesting, the layout is the most superior aspect here, but it still doesn't support the technical errors that even for 1994 were already guaranteed by the original DOOM maps. Weird textures, lack of variety, lack of a more interesting design than platforms going down or going up in the dark, some moments were really fun like the dark cave itself, but the fun lasts very little, with spaces that are too tight, and a shallow exploration.
    • By Mizuki_Jun10 · Posted
      I love Quake, it's my favorite Shooter, and I totally forgive the lack of detail and technical refinement that Mapper concluded here, but I have to say that even though the map is still recognizable compared to the classic E1M1 from Quake... The map just doesn't have such a refined texturing, a good light variation, and many of the areas don't even carry the classic Quake identity, as the best example: The part where we get the Nailgun, there aren't even monsters and an encounter with Zombiemans in that room , there is very little positive to consider here unfortunately, but it was a bit fun in some parts. Either way, there are a lot of negative things that make it impossible to ignore while playing the level, a horrible map, how sad.
    • By Mizuki_Jun10 · Posted
      Normally I would define these two maps as maps with interesting premises whose execution does not positively complement the result, Chicken.wad has such a simple layout that it is disappointing at first sight, which keeps you at a higher height than Cyberdemons that you They wait in sectors that flash between dark and very light, I can only be direct in saying that although the battle between the Cyberdemons is fun, the map doesn't present you with anything other than that, and it is even impossible to cross the other side of the bridge endless to eliminate the rest of Cyberdemons. Completing Chicken (Even though Chicken doesn't have an exit on his map.).   Let's go to Gangstar.wad, you can see a somewhat open space, different from the previous experience, but with the classic theme of a UAC warehouse style E2M2 from DOOM, but the boxes here are a little distorted? (Perhaps spacetime begged the mappers not to finish the maps so it distorted the map space causing this visual curse.) As much as the open spaces of the map are fun to navigate, the fun is short-lived with several of the structures being distorted. carrying with them ill-adjusted texturing. Clearly a superior map to the previous one, but unfortunately still poor, the repetitiveness of the texturing, plus a bland design and several other missing details, make this map yet another disappointment unfortunately.   The verdict is that both maps are completely disposable, I would love for the mappers to continue with their work after such complicated work, so they would at least be able to build more and improve the quality of their design work.
    • By Devalaous · Posted
      One of the classic megawads, and the successor to TNT Evilution. I've played this several times over the years, and its grown on me more with each play as my tastes mature.   Still has a bunch of maps that got me killed in 2024, after ive finished stuff like HR and AV, and plenty of maps are memorable. Only real downsides is some of the levels have little content, showing its age.
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