Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Moonstone

   (16 reviews)
Sign in to follow this  

Guest

4 Screenshots

About This File

One level for any limit removing port. This map is built in grid with the 64x64 dimensions. Moonstone mineral number 64.

Command line: glboom-plus moonston.wad -complevel 2

Music: Eternal Doom III by Rich Nagel; Sky: Eternal Doom III; Textures: setka64r.wad from contest: http://i.iddqd.ru/viewtopic.php?t=6847

Additional Credits to: id Software, The authors of DoomBuilder and DeePsea


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Guest

Unknown date

  
Another grid-based entry from DeadAll, though not as memorable as 32 Inch Nails. It's an open, airy map using Eternal Doom assets, characterized by combat with a vertical element and a number of modest teleportation ambushes. It's most dangerous at the start, requiring one to run around a little before getting a decent weapon, but once you've got a foothold, it's quite leisurely, at least if you can find the various megasphere secrets (and indeed, secret-hunting is a lot of the fun here). --TDoTW

Share this review


Link to review
Guest

Unknown date

  
Good level, a fun run through, reminds me of Eternal Doom. The atmosphere in this level is not quite as epic as Eternal's usual stuff, but every time I get on the idgames database, I hope that Eternal has released something new. He is my favorite doom author and this level is very well put together, balanced gameplay, not too much ammo (I only played on hurt me plenty), and not too much life 5/5 GO ETERNAL! Can't wait for your next mini set :)

Share this review


Link to review
Guest

Unknown date

  
Challenging map and great castle design. Recommended.

Share this review


Link to review
Guest

Unknown date

  
Pretty solid Eternal Doom-styled map. Plenty of hidden switches, secrets and barbs to make sure the player is paying attention. As all of the health is in secrets, you'll either need great playing skills or a keen eye. Ilike the reuse of space at the end. 4* -Phobus

Share this review


Link to review
Guest

Unknown date

  
A nicely looking and designed level, with good gameplay flow and balanced amounts of ammo. However, the decision to squirrel all the health items away within well-hidden secret areas makes it harder and more frustrating than it should be. 3.5/5

Share this review


Link to review
Katamori

Unknown date

  
Hard but nice and Eternal Doom-esque. Also, it's from Eternal that makes 5/5 from me. Almost all the time. - Katamori

Share this review


Link to review
Guest

Unknown date

  
Nice maps but no medkits or armor. Armor is essential in rooms with too many chaingunners even if you can hide. I lost twice. And shamefully used resurrect :P 4/5 - Optimus

Share this review


Link to review
Guest

Unknown date

  
good map

Share this review


Link to review
maggotjoe

Unknown date

  
Great map! but i only have one concern, i keep dying every time. it lacks med kits.

Share this review


Link to review
Guest

Unknown date

  
fun and challenging. hope to see future work by this author. 4.5/5

Share this review


Link to review
Guest

Unknown date

  
Where are the medikits?

Share this review


Link to review
  • File Reviews

    • By Argenteo · Posted
      A lot better sights and tougher than S1, with another pack of cute midis. 
    • By P41R47 · Posted
      Pretty entertaining and challenging mapset. The maps start in a somewhat heretic or cave theme at first, and with a really abstract style with just tiny little realistic details. It use TNT as iwad and there are just a few maps with name patches. The rest and the text screens are the ones from TNT. The story is interesting: Serena, B.J. Blazkowicz's wife, worried that, after the incident on 20 Days In Hell (but it could be also after Doom 2 final map), he hasn't returned home yet. So she decide to go search for him. In the proces she found that every map we play is an hour of torture for her husband, and thats from where the title 32 Hours of Pain come. Thematically, the maps use the TNT skies to tell the story, starting with Serena on earth, vayaging throught space on map12 to map20, and reaching hell where her husband is being tortured on map21 to map30   Maps have a good gameplay, and the little and few details really stand out from the abstract design, like in map11 the ship sailing out to space. The design varies from really large and big open areas to really cramped and difficult to traverse tunnels and areas. Thus, it somehow really grasp the TNT feel and style. This also implies, sometimes, obscure progression and switch hunting. The texturing is varied, from monotexturing to using different themes like starbase and marble on the same map, especially on those where the hellish influece is seen as bigger.   I really enjoyed it! Its not a masterpiece, but it certaily has a charm and offers a good challenge. Kristian Aro's story, maybe i'm wrong with this, was use as a base for 2002: A Doom Odyssey later as its pretty similar. This mapset is kinda analogue to Paul Corfiatis The Twilight Zone. Both follow a free thematic texturing from map to map, both have a story mostly told throught little details (TTZ has a proper mapinfo on it, though) and both shows the first mapping efforts of their respective authors and how the ideas here lead to their later awesome mapsets.   I recommend it to anyone who is seeking abstract design and challenge.
    • By Meddy · Posted
      Short, but pretty well done. The best custom Hexen levels I played so far.
    • By Roofi · Posted
      Very decent map from 1995. As previous comments said, it looks like a workplace with two floors tons of openable doors.   The gameplay is very classic but very enjoyable. The progression may be quite confusing, especially about finding the yellow key which was hidden in a little compartment as if it was a secret. However , discovering each room was a pretty exciting experience.    Also this level has a cool sense of place. I really like the idea of creating "elevators" by using teleporters as well as the partially demolished 2nd floor.    Despite being an easy level, some traps may kill you like the surprise monster closet with barons near the author's signature located at the beginning.   Aesthetics are ok but I really enjoyed the use of light gradiants in some corridors , they make the stock textures look a lot better !
    • By Argenteo · Posted
      Hunting for those letters reminds me of Star Force, that alone makes the set memorable. Cute midis, some custom textures and fun gameplay. Maybe it was the first episode replacement I played. Long ago. :)
×