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Moonstone

   (16 reviews)
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4 Screenshots

About This File

One level for any limit removing port. This map is built in grid with the 64x64 dimensions. Moonstone mineral number 64.

Command line: glboom-plus moonston.wad -complevel 2

Music: Eternal Doom III by Rich Nagel; Sky: Eternal Doom III; Textures: setka64r.wad from contest: http://i.iddqd.ru/viewtopic.php?t=6847

Additional Credits to: id Software, The authors of DoomBuilder and DeePsea


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Guest

Unknown date

  
Another grid-based entry from DeadAll, though not as memorable as 32 Inch Nails. It's an open, airy map using Eternal Doom assets, characterized by combat with a vertical element and a number of modest teleportation ambushes. It's most dangerous at the start, requiring one to run around a little before getting a decent weapon, but once you've got a foothold, it's quite leisurely, at least if you can find the various megasphere secrets (and indeed, secret-hunting is a lot of the fun here). --TDoTW

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Guest

Unknown date

  
Good level, a fun run through, reminds me of Eternal Doom. The atmosphere in this level is not quite as epic as Eternal's usual stuff, but every time I get on the idgames database, I hope that Eternal has released something new. He is my favorite doom author and this level is very well put together, balanced gameplay, not too much ammo (I only played on hurt me plenty), and not too much life 5/5 GO ETERNAL! Can't wait for your next mini set :)

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Guest

Unknown date

  
Challenging map and great castle design. Recommended.

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Guest

Unknown date

  
Pretty solid Eternal Doom-styled map. Plenty of hidden switches, secrets and barbs to make sure the player is paying attention. As all of the health is in secrets, you'll either need great playing skills or a keen eye. Ilike the reuse of space at the end. 4* -Phobus

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Guest

Unknown date

  
A nicely looking and designed level, with good gameplay flow and balanced amounts of ammo. However, the decision to squirrel all the health items away within well-hidden secret areas makes it harder and more frustrating than it should be. 3.5/5

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Katamori

Unknown date

  
Hard but nice and Eternal Doom-esque. Also, it's from Eternal that makes 5/5 from me. Almost all the time. - Katamori

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Guest

Unknown date

  
Nice maps but no medkits or armor. Armor is essential in rooms with too many chaingunners even if you can hide. I lost twice. And shamefully used resurrect :P 4/5 - Optimus

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Guest

Unknown date

  
good map

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maggotjoe

Unknown date

  
Great map! but i only have one concern, i keep dying every time. it lacks med kits.

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Guest

Unknown date

  
fun and challenging. hope to see future work by this author. 4.5/5

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Guest

Unknown date

  
Where are the medikits?

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  • File Reviews

    • By StormCatcher.77 · Posted
      The visuals of the map is rich in details, but they look somewhat erratic and do not form a solid style. Although, some of the author's decisions looks new for me. If you be careful enough, then this map may well bring positive impressions of the gameplay. Lock a player in a narrow space with strong opponents is controversial idea, but an experienced player can get good trial from fights by finding a winning strategy. In general, the map does not leave the desire to go through it again. I recommend this map for seekers of hard and challengind gameplay.
    • By StormCatcher.77 · Posted
      Just a cool ZDoom map with well balanced gameplay. I was run through it with pleasure.
    • By Gaia74 · Posted
      I must say that although it is a wad of terry, I would like to find a serious one like this, new enemies very interesting and original just for their attacks, bosses that have inspired me (and you can see it in my creations) and it is really amazing like this wad despite having their terry traps is entertaining and much better than many wads of 32 levels, if you want to have something interesting to play and different as long as you ignore the story is fun filled with very good boss fights, excellent music, this is an option although if you can not stand the terry traps just do not try it   5/5 to be a joke wad   Gaia74
    • By Chipchase · Posted
      A quarter of a million monsters in a gigantic flat square room. It is said to be for stress testing source ports (and your PC?), otherwise it's on the other side of crazy. It took my PC nearly two minutes to load the wad (I thought it had crashed) and I took less than two seconds to die. At least it ran - the author says he never even managed that.
       
      The first screenshot has a high viewpoint because an Archvile lifted me. The second shows it in the Eureka editor; seeing only about 4% of the area, and every red square is a heavyweight monster (yellow selecting a caco).  and Doomguy is in the bottom left corner. Eureka was crawling, almost unusable - how did the author even build this?    
    • By CaptainResident · Posted
      This was great. Great joke wad and a great Terry trap collection. Instead of the generic "Oh it's a well made map at first then BOOM" it's actually a well-made megawad that simply has them as little traps that can be avoided. It's able to be completed, seriously. That's new. I especially love the final boss and highly suggest using a cheat against him. Trust me, do it, it'll be worth it.
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