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Moonstone

   (16 reviews)
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4 Screenshots

About This File

One level for any limit removing port. This map is built in grid with the 64x64 dimensions. Moonstone mineral number 64.

Command line: glboom-plus moonston.wad -complevel 2

Music: Eternal Doom III by Rich Nagel; Sky: Eternal Doom III; Textures: setka64r.wad from contest: http://i.iddqd.ru/viewtopic.php?t=6847

Additional Credits to: id Software, The authors of DoomBuilder and DeePsea


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Guest

Unknown date

  
Another grid-based entry from DeadAll, though not as memorable as 32 Inch Nails. It's an open, airy map using Eternal Doom assets, characterized by combat with a vertical element and a number of modest teleportation ambushes. It's most dangerous at the start, requiring one to run around a little before getting a decent weapon, but once you've got a foothold, it's quite leisurely, at least if you can find the various megasphere secrets (and indeed, secret-hunting is a lot of the fun here). --TDoTW

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Guest

Unknown date

  
Good level, a fun run through, reminds me of Eternal Doom. The atmosphere in this level is not quite as epic as Eternal's usual stuff, but every time I get on the idgames database, I hope that Eternal has released something new. He is my favorite doom author and this level is very well put together, balanced gameplay, not too much ammo (I only played on hurt me plenty), and not too much life 5/5 GO ETERNAL! Can't wait for your next mini set :)

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Guest

Unknown date

  
Challenging map and great castle design. Recommended.

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Guest

Unknown date

  
Pretty solid Eternal Doom-styled map. Plenty of hidden switches, secrets and barbs to make sure the player is paying attention. As all of the health is in secrets, you'll either need great playing skills or a keen eye. Ilike the reuse of space at the end. 4* -Phobus

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Guest

Unknown date

  
A nicely looking and designed level, with good gameplay flow and balanced amounts of ammo. However, the decision to squirrel all the health items away within well-hidden secret areas makes it harder and more frustrating than it should be. 3.5/5

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Katamori

Unknown date

  
Hard but nice and Eternal Doom-esque. Also, it's from Eternal that makes 5/5 from me. Almost all the time. - Katamori

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Guest

Unknown date

  
Nice maps but no medkits or armor. Armor is essential in rooms with too many chaingunners even if you can hide. I lost twice. And shamefully used resurrect :P 4/5 - Optimus

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Guest

Unknown date

  
good map

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maggotjoe

Unknown date

  
Great map! but i only have one concern, i keep dying every time. it lacks med kits.

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Guest

Unknown date

  
fun and challenging. hope to see future work by this author. 4.5/5

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Guest

Unknown date

  
Where are the medikits?

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  • File Reviews

    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
    • By Player Lin · Posted
      Normally, I don't like DooM (1 or UD) WADs because I tired shooting baddies with shotgun as most of them tend put a lot of shotgun guys/ammo and I have shot those full of shotty shit...well, this one can't escaped from that but I found author's tricky as I didn't found many of them(or they placed when I needed to use shotty), also the monster placements(with middle-tier ones) in this megawad helped too, even E1 doesn't suffers low-tier ammo-droping-fest unlike IWAD and most PWADs.   Level layouts and theme are interesting, some E3 levels just a little mazed but I feel okay, never get lost...many levels I feel plays like IWAD but better and larger, you'll found middle-tier monsters in E1 levels and it helps the gameplay, unlike the IWAD you'll have too much ammo in every level even pistol start, if you wasted too much and will out of ammo for sure(at least in UV).   All I can say about this megawad is...fun,  vanilla fun. Except E3M8, the yellow key area with platforming when all enemies + 4 cyberdemons are try to kill me and battles-of-deal-with-4-cyberdemons-or/and-other-powerful-monsters are nasty to me, on top of them, the final "BOSS"...I feel trolled...really? IoS-style?? IT'S ****ING DOOM, NOT DOOM 2 WHY USE IOS-STYLE AS FINAL BOSS?!  :P (At least there is no respawning monster cubes just annoying cyberdemons and barons...but they're still give me a lot of headaches as the battle area isn't very huge and a little cramped I think...)   But at least IDMUS11 helps me dealt with those problems all, for some reasons I feel the main theme of Power Ranger does fit DooM...don't know why but I keep switch to the theme with IDMUS11 cheat if I don't like the level's music, helps me blast through this megawad and the nasty E3M8. :P
    • By Doomkid · Posted
      Download the REAL file here (rd1.zip is NOT correct) https://www.doomworld.com/idgames/levels/doom2/megawads/d64d2   Shocked to see so many negative reviews. I had an absolute blast with this one, and I'm not sure what Nems was talking about with the Boom stuff as this runs in Doom2.exe with no trouble. In fact, there is a TON of impressive vanilla stuff going on here. I guess it was so well done that it tricked him.   This deserves a high score. It's a lot of fun.
    • By Rimantas · Posted
      It definitely makes Doom look darker, but also slightly changes colors (it reminds me PSX Doom). I prefer original Doom colors and miss how it looked on CRT (almost same colors as with modern monitors, but less brightness and maybe more contrast).
    • By Hypпotiк · Posted
      Great spirit/item placements, and also nice trap placements. Textures are georgeous and scream "1980's sci-fi action movie".
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