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Rocktober

   (17 reviews)
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6 Screenshots

About This File

Birthday map for purist and Katamori


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Guest

Unknown date

  
Very nice map. 5/5

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Guest

Unknown date

  
It's a OK map with nice monster placement laid out in a circular path that wraps around a nukage pit. It uses a large amount of poorly-contrasting textures giving it a hodgepodged look. This would have been really nice back in 1996, and would fit in with all the other WADs with terrible britrock midis, but I couldn't motivate myself to finish this one. 2/5

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Zalewa

Unknown date

  
Simple and short, but fun. 4/5

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Guest

Unknown date

  
Awful... amateurish map!

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Guest

Unknown date

  
Map is quite short, architecture is nothing special, but plays well for a 5-minutes wad, and that's where it is all about. 4/5

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Guest

Unknown date

  
Very nice small map. So much fun to play! 5/5 - Optimus

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Guest

Unknown date

  
good map

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Guest

Unknown date

  
Average in all : design, architecture... not that bad, not taht great.

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Dragonsbrethren

Unknown date

  
Great map. Visually I think it would've benefited from having a few less texture themes.

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Guest

Unknown date

  
nagyon jóóóóóóóóóóóóóóóóóóó óóóó

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Gebstadter

Unknown date

  
I enjoyed it.

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Guest

Unknown date

  
Kind present, nice map, 5/5 =) - Katamori

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Glaice

Unknown date

  
Very fun stuff. 4/5

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  • File Reviews

    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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