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Doomguy's Warzone All Stars!

   (58 reviews)
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About This File

This edition of Doomguy's Warzone is all about the very best monsters from the 3 generations put together as one epic cast. To see who made the cut in All Stars!, check out the credit texture to see the names of the enemies that made it here.

This edition comes with an Skulltag version that has more enemies and is good for Deathmatch and other gamemodes that this port has to offer, including Invasion.

I consider all stars the hardest version of Doomguy's Warzone I have to offer for a good number of reasons. The normal gamebreakers such as the Whoopee Cushion are gone, some monsters are faster with more health, stronger attacks, and less frequent item drops to make this based on as much skill as possible. The Rifle is slightly stronger to equal the power of the M60, which isn't present in All Stars.


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Pakman2600

  

c melman

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Guest

  
i dont even know... good wad tho

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Guest

  
Very fun but gold version is better 4/5

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Guest

  
quite arse

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Guest

  
Technical skills clearly differ from artistical skills. Doomguy 2000 does know some about the first, but fails completely for the second. As technical skills as-is are of at best secondary interest: solid 0*. IOW: 84 MB waste-of-bandwidth.

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Guest

Unknown date

  
This is basically Doomguy's Warzone from 6 months ago, with less monsters and a different intermission screen. Not saying much, but that version was better.

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Guest

Unknown date

  
Doomguy, this is NOT funny. STOP.

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Guest

Unknown date

  
Just stop, kid. We know you don't give a shit about making something worthwhile. Stop wasting everyone's time.

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Guest

Unknown date

  
No thanks. 0/5

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Guest

Unknown date

  
the file for the wad is sooooooooooo big and its a piece of crap anyway terry's wads are actually a little bit funny but this is just shit

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Guest

Unknown date

  
WTF IS THIS SHIT THIS SUCKS YOU SUCK AT MAKING WADS GO LIE DOWN IN A HOLE AND DIE

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Guest

Unknown date

  
start specific on something, don't bloat it all up. I like that you can kill pikachu. The rest I don't know. There is porno in this wad so this may not be for kiddies. ~1/5 for pikachu, not porno.

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Guest

Unknown date

  
HATERS GONNA HATE! You can combine the skulltag version with Beyond Reality which makes for an awesome wad combo.

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Guest

Unknown date

  
A new version of a wad that was already vomit. Yay!

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Csonicgo

Unknown date

  
Terry, Doomguy2000 and the rest of your jerkstore clan should find a nice fire to die in. 5 solid white stars for you. Stop uploading this bile.

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Guest

Unknown date

  
A shining example of why this fool was loser-ed from Doom World.

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Guest

Unknown date

  
fucking garbage...

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Guest

Unknown date

  
Not very serious mod, but can be funny 2 or 3 minutes... (for a kid)

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Guest

Unknown date

  
Yet another piece of crap from Doomguy 2000. Ty Halderman should really start rejecting this shit. It's Doomguy's same old shitty wad-making, only this time it's uploaded in an 84 MB file, wasting space in the archives. 0/5

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Guest

Unknown date

  
That did`nt work!

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mallo

Unknown date

  
This is Terry Quality and Terrible. Terryble! Anyways, Doomguy 2000 has a potential - the coding in this is actually pretty good. Too bad he wastes it by making such awful pieces of shit.

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Zellonous

Unknown date

  
Junk. Can't can't even get both files to load.

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Unholypimpin

Unknown date

  
Horrible. 0/5 I was gonna give you one star but then i realized you upload this crap on purpose.

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trooper077

Unknown date

  
TRASH. ABSOLUTE TRASH. My computer feels raped by this garbage

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Darsycho

Unknown date

  
meh, feels like the same as doomguy's warzone, only with less stuff. =/

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  • File Reviews

    • By abunchoftrash · Posted
      honestly the weirdest wad that ever released. play it if you have the option.
    • By PsychEyeball · Posted
      The most avant-garde Doom will ever get. Obviously not a WAD for everyone, the core target for such a mod is mainly people who are in video game glitches, corruptions and to some extent, creepypastas (whether that love is ironic or not). Nothing works as it is supposed to. You can hardly understand most of the things that are happening to you. Some of the custom monsters (like the hitscanning corrupted pinky) will put you on edge and keep you paranoid about the ruleset of the game.   The aesthetic of lilith.pk3 is one of a kind, horribly mangling the rendering engine of old ZDoom beyond belief to disform sprites, textures, text and even sound effects. The end result makes close to no sense, your Doom marine sprite is heavily dislocated and looks more like one of those creatures from Alien than a human being and the list goes on and on. The confused looks obviously doesn't always make for clean or concise gameplay, especially in later levels which crank the confusion up to eleven and manipulate the level geometry to do things you thought weren't possible in the game. Even basic things like crushers, slime pits or a turnstile look horribly out of shape and makes the player uncomfortable.   This is essentially what lilith boils down to: an unfamilarity to something we thought we knew by heart, a rising sense of uncomfort as the level design makes less and less sense and offering the player a new perspective on what Doom is. Don't play lilith expecting top-notch Doom gameplay, but play it for the one of a kind experience it offers you. For the better and for the worse, there are no WADs like lilith anywhere and there will never be.
    • By Skittle · Posted
      I think that the combination between shotgun and chaingun combat, and the hitscanner shootouts this WAD offers are really fun and engaging. Pinky Demons are placed in areas where they're not frustrating, (The opposite being something I see very often, nice work Romero :P.) My only issue with this WAD is that one or two of the secrets, specifically those found in the darkened tech room, are sort of esoteric. The one where you have to jump from a platform isn't the worst, but the one for the Mega-Armour is annoying and in my opinion, unfair to find.   Despite these small issues, I think that Phobos Mission Control is an excellent and exciting level to run through, and I applaud Romero for returning to the Doom Community to make new levels.
    • By top10epicfails · Posted
      this wad SAVED MY MARRIAGE. 3/5
    • By finnaboing · Posted
      LOCAL DINGUS PLAYS EVERY SINGLE DOOMER BOARDS PROJECT PART 2: CIRCLE OF CAINA SP   (if you don't know what the Doomer Boards Projects are, here's the Doom Wiki article on them)   The next installment of the Doomer Boards Projects, April 2018's Circle of Caina SP, helmed once again by 40oz, is a notable step up from its predecessor. Inspired by FraGMarE's "icy deathmatch map" of the same name (y'know, minus the "SP"), it's a set of eight levels based around a wintry theme and it single-handedly got me excited for the rest of this series.   First and foremost, this WAD looks incredible. Every arena feels very distinct from the last - none of these fights blend in with one another and they're all the better for it. 40oz chose an amazing resource pack for that month, with the textures being perfectly suited for the cold, jagged landscapes. Normally, I either wouldn't notice the blockiness of the terrain because I'm so used to it in Doom or I'd dock points for it, but here, it works so well with the vibes of each map that I honestly love it. I'm already partial to ice/snow levels in video games for a ton of reasons, so this WAD going all in with the lighting and icy aesthetics makes me so happy. The music choices are also perfect (other than Hell Revealed MAP16's MIDI for "Cold Shoulder" for some reason but it's not that out-of-place), with a lineup of classic MIDIs that also happen to evoke that chilly feeling.   That's not to say it's all style and no substance, though - even if the fights do feel like they have a less intense bite overall than MoM, there are a lot more tricky "gotcha!" moments here that really keep you on your toes for longer. Each new arena feels dynamic and well thought-out (even the random pop-up monsters in MAP08 that feel a bit forced in but still work somehow even though you got a free BFG (the only BFG in the set, if I'm not mistaken) in the first room and plenty of cells along the way so it doesn't even really matter but whatever). The whole WAD flows super well, too, and lends itself very well to marathon sessions. Each map has a degree of momentum that keeps everything moving at an enjoyable pace.   I found the ammo balance to be a lot more generous than Monuments of Mars for this one too. I don't know if I'd necessarily say that means this WAD is "easier," but it feels a lot more beginner-friendly (as in, me. that's me. I'm beginner) and makes fights feel a lot fairer. Outside of MAP07, "Below Zero," being WAY harder than every other map in the set (and almost every map in DBP1, for that matter), the difficulty stays pretty consistent throughout. MAP01 starts out really simple and minimalistic, MAP08 is a bit of mini-slaughter, you know, the usual.   For me, the show-stealer is MAP05, "Frosty Cream Glade." It is maybe one of the greatest Doom maps I've ever played. It doesn't look like much when you first see it, but the way everything is so interconnected and how clever yet simple the encounters are and how pretty the visuals are and how the nonlinearity of the map lets you tackle the encounters in almost any order you want so it feels a lot more personalized and how the map's layout means that part of the puzzle is figuring out how to get where you want to go and the indirect signposting is so well-done that you're probably guaranteed to find it but it still feels satisfying AAAAAAAAA I love this map it's so good. If there's one's map you need to play from this set, it's "Frosty Cream Glade." The AUDACITY of supercupcaketactics to use the MIDI from Scythe 2 MAP21 and somehow completely justify its placement is something I aspire to.   This WAD's far from perfect - 40oz's maps can be underwhelming, some of the levels' freeform nature greatly hurt their pacing ("Cold Shoulder"), they take FOREVER to give you a rocket launcher (you don't get one until MAP04, that's annoying), MAP04 and MAP08 use the exact same MIDI which is really jarring when you play MAP08 for the first time, and for whatever reason MAP05's exit is tagged as a secret even though it's not hidden at all and is required - but I'm getting nitpicky. Circle of Caina SP is a fantastic set of levels from some highly talented people working with a theme that I'm already a huge fan of. Definitely a WAD to check out if you've got a few hours to spare.   OVERALL RATING: 8/10 FAVORITE MAP: MAP05 - "Frosty Cream Glade" (by supercupcaketactics) LEAST FAVORITE MAP: MAP03 - "Some Other Circle" (by 40oz) (it's not terrible by any means but it feels kinda meh compared to the other maps) HARDEST MAP (for me at least): MAP07 - "Below Zero" (by 40oz) MAP YOU SHOULD PLAY FIRST IF YOU WANT A SAMPLER: MAP01 - "The Chill Before The Thrill" (by noisyvelvet)
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