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Doomguy's Warzone All Stars!

   (57 reviews)
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About This File

This edition of Doomguy's Warzone is all about the very best monsters from the 3 generations put together as one epic cast. To see who made the cut in All Stars!, check out the credit texture to see the names of the enemies that made it here.

This edition comes with an Skulltag version that has more enemies and is good for Deathmatch and other gamemodes that this port has to offer, including Invasion.

I consider all stars the hardest version of Doomguy's Warzone I have to offer for a good number of reasons. The normal gamebreakers such as the Whoopee Cushion are gone, some monsters are faster with more health, stronger attacks, and less frequent item drops to make this based on as much skill as possible. The Rifle is slightly stronger to equal the power of the M60, which isn't present in All Stars.


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Guest

  
i dont even know... good wad tho

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Guest

  
Very fun but gold version is better 4/5

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Guest

  
quite arse

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Guest

  
Technical skills clearly differ from artistical skills. Doomguy 2000 does know some about the first, but fails completely for the second. As technical skills as-is are of at best secondary interest: solid 0*. IOW: 84 MB waste-of-bandwidth.

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Guest

Unknown date

  
This is basically Doomguy's Warzone from 6 months ago, with less monsters and a different intermission screen. Not saying much, but that version was better.

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Guest

Unknown date

  
Doomguy, this is NOT funny. STOP.

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Guest

Unknown date

  
Just stop, kid. We know you don't give a shit about making something worthwhile. Stop wasting everyone's time.

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Guest

Unknown date

  
No thanks. 0/5

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Guest

Unknown date

  
the file for the wad is sooooooooooo big and its a piece of crap anyway terry's wads are actually a little bit funny but this is just shit

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Guest

Unknown date

  
WTF IS THIS SHIT THIS SUCKS YOU SUCK AT MAKING WADS GO LIE DOWN IN A HOLE AND DIE

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Guest

Unknown date

  
start specific on something, don't bloat it all up. I like that you can kill pikachu. The rest I don't know. There is porno in this wad so this may not be for kiddies. ~1/5 for pikachu, not porno.

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Guest

Unknown date

  
HATERS GONNA HATE! You can combine the skulltag version with Beyond Reality which makes for an awesome wad combo.

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Guest

Unknown date

  
A new version of a wad that was already vomit. Yay!

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Csonicgo

Unknown date

  
Terry, Doomguy2000 and the rest of your jerkstore clan should find a nice fire to die in. 5 solid white stars for you. Stop uploading this bile.

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Guest

Unknown date

  
A shining example of why this fool was loser-ed from Doom World.

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Guest

Unknown date

  
fucking garbage...

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Guest

Unknown date

  
Not very serious mod, but can be funny 2 or 3 minutes... (for a kid)

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Guest

Unknown date

  
Yet another piece of crap from Doomguy 2000. Ty Halderman should really start rejecting this shit. It's Doomguy's same old shitty wad-making, only this time it's uploaded in an 84 MB file, wasting space in the archives. 0/5

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Guest

Unknown date

  
That did`nt work!

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mallo

Unknown date

  
This is Terry Quality and Terrible. Terryble! Anyways, Doomguy 2000 has a potential - the coding in this is actually pretty good. Too bad he wastes it by making such awful pieces of shit.

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Zellonous

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Junk. Can't can't even get both files to load.

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Unholypimpin

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Horrible. 0/5 I was gonna give you one star but then i realized you upload this crap on purpose.

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trooper077

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TRASH. ABSOLUTE TRASH. My computer feels raped by this garbage

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Darsycho

Unknown date

  
meh, feels like the same as doomguy's warzone, only with less stuff. =/

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Guest DILDOMASTER666

Unknown date

  
I could .................... .................... ................ pull a better wad out of my ass in a week

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  • File Reviews

    • By rd. · Posted
      50 Shades of Graytall is a seemingly improbable success of a project that was born when Gez I believe jokingly suggested a texture theme composed of a pair of Doom 2's awkward misfits -- GRAYTALL and FIREBLU -- and a texture designed for basically one purpose (it's in the name): DOORTRAK. And then miraculously, Someone actually did it.    Naturally its restrictions would seem to consign it to the garbage bin, but it worked out very well, becoming a darling of the community (but not of livestreams).     Part of the reason 50 Shades of Gray worked so well visually was that despite the apparent memeiness of the theme, the chosen assets complemented each other quite snugly. GRAYTALL, with its obnoxious off-center red strip and that ugly arrow-like splotch, is tricky to get a handle on as a mapper, but with some anger effort spent on alignment, it gives you pretty red borders, either around the original gray core or freestanding, with can be fit to planes of arbitrary width. FIREBLU is an eyesore embodied, but with its purple-blue scheme, it comports well with the red strip of GRAYTALL -- in big picture terms, it functions as a splash of color among the other two desaturated materials. DOORTRAK is a crime painted '90s style over vast surfaces, but over sleekly shaped smaller ones it's not so bad, and something about being the only dark texture means that eventually your mind starts to perceive it as shade and contrast itself, rather than "this ugly thing customarily used for doors."       Add a very pretty primary skybox -- all inky blue and pink-tinged splotches, all stars and comets and nebulas in a spacebound sky -- that is fittingly sort of a "serious" take on FIREBLU in spirit. Add each mapper's ability to choose one texture to use for floor and ceiling (usually ones that meshed with the texture theme in some way). In the end, the working materials were ultimately quite harmonious in their minimalism.     The project head Marcaek was also picky about what maps he accepted, sending rougher work back to the drawing board or in some cases serving up outright rejections (especially to work sent in batches by one particular person who likes to chuck lower-effort maps at every community project within earshot). That makes him kind of the bad guy, some might argue, but strict QC is often a necessary evil for ensuring quality with open submissions.    Handed all of these elements with few defined rules or instructions for making it all work, the varied cast of mappers (which, looking at the roster again, has a suspiciously high number of "big names") did their own thing, in different ways, which was the final element of the magic gluing it together.       The typical 50 Shades map is fairly short and to the point, almost as if motivated to end before your eyes started yelling about the overexposure to FIREBLU, but of course Mechadon threw a curveball by being himself, with a long odyssey that is honestly little different from his usual sprawling feat of relentlessly intertwining architecture and crazy interlocking angles, just with these textures instead. There are abstract little gameplay-oriented maps that focus on punchy, kinetic action in varying molds -- pistol-and-shotgun pecking early, a brief and hyperviolent BFG romp late, and every degree in between. Some mappers attempted to reach into other dimensions entirely, fashioning surrealistic art pieces that compensated for the narrow palette by concocting something out of nothing -- as with Dobu's exploiting negative space in the form of invisible sectors, and NoisyVelvet being, "Hey, HOMs are a texture too!" Of course there were crates. Contrasting the natural lean towards abstraction is a bit of stubbornly playful representation: castles, faces, giant stick figures crafted out of sectors.   In sum, it's good shit.   
    • By Argenteo · Posted
      Dario Casali siege-carnage adventure. There's maybe a thousand monsters in here, so better find those weapons and start to think how to digest it all. Watch out for those nazi ghost. Built time about two. Funny.
    • By Yandere_Doomer · Posted
      The level design is absolutely great! i love how it makes you genuinely feel like you are in a building the whole time..   For some reason this wad gives me a Die Hard vibe [probably the whole "Go down a building" Motif... now all we need is a demonic Hans and we are all set]   but yeah.. great wad overall...
    • By Argenteo · Posted
      Amazing episode, some custom decorations and good care to lights and shadows. I like how he uses the playing space (wide corridors) and how it affects the combat. Despite her beautiful voice, you gotta kill her. Burning trees.
    • By aargh · Posted
      Nice, tight level design. E1M8 was an amazing puzzle map.
      It's surprisingly difficult for a Doom 1 WAD, but for wrong reasons: constant ambushes, monsters teleporting right behind you. Also, there is a serious lack of medikits. Fights with 5 % health and hitscanners all around are common.
      Still, it was quite fun.
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