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Corridoors of Atrocity

   (11 reviews)
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3 Screenshots

About This File

This map was originally my interperetation of MAP28 of Doom II for a project on Doomworld, but it wasn't quite up to par. I've developed my skills a bit since I made this, but I still think it's an alright map. Enjoy! =D


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Memfis

Unknown date

  
Bumpy floors everywhere, they layout is just a bunch of rooms connected by doors and corridors with a little MAP28-like cave area at the end. The red key trap is very brutal: you fight 8 revenants in an extremely tight space, what the heck? Better save the megasphere for that battle.

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hardcore_gamer

Unknown date

  
Odd design, rather boring fights. Not horrible but still very meh.

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Guest

Unknown date

  
An ok map, very cramped in many spots and due to how some of the traps are laid out, the ride is very bumpy too.

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Guest

Unknown date

  
not bad at all

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Guest

Unknown date

  
Revenant trap aside, I really enjoyed this. Bumpy floors weren't a problem here at all. Would get rid of monster blocking lines in the third room, though.

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Guest

Unknown date

  
Wow, awesome!!! Some intense funny stuff happened with the spiders too, trying to get invul and the spiders blocking and one shooting in my face but I escaped. 5/5 - Optimus

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Dragonsbrethren

Unknown date

  
Bumpy floors are never fun and bumpy floors in tight spaces while you're trying to evade projectiles are even worse.

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  • File Reviews

    • By Meril · Posted
      It's large 1995 map. Starting area is looking nice, but later author lost creativity and made mazy corridors. Very challenging because of overuse of chaingunners. It's extremely annoying. Lots of traps, Some clever, some not fair.
    • By HUGEkidsY2K · Posted
      Too linear in my tastes looking back now, will do better with my next projects!
    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
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