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Corridoors of Atrocity

   (11 reviews)
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3 Screenshots

About This File

This map was originally my interperetation of MAP28 of Doom II for a project on Doomworld, but it wasn't quite up to par. I've developed my skills a bit since I made this, but I still think it's an alright map. Enjoy! =D


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Memfis

Unknown date

  
Bumpy floors everywhere, they layout is just a bunch of rooms connected by doors and corridors with a little MAP28-like cave area at the end. The red key trap is very brutal: you fight 8 revenants in an extremely tight space, what the heck? Better save the megasphere for that battle.

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hardcore_gamer

Unknown date

  
Odd design, rather boring fights. Not horrible but still very meh.

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Guest

Unknown date

  
An ok map, very cramped in many spots and due to how some of the traps are laid out, the ride is very bumpy too.

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Guest

Unknown date

  
not bad at all

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Guest

Unknown date

  
Revenant trap aside, I really enjoyed this. Bumpy floors weren't a problem here at all. Would get rid of monster blocking lines in the third room, though.

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Guest

Unknown date

  
Wow, awesome!!! Some intense funny stuff happened with the spiders too, trying to get invul and the spiders blocking and one shooting in my face but I escaped. 5/5 - Optimus

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Dragonsbrethren

Unknown date

  
Bumpy floors are never fun and bumpy floors in tight spaces while you're trying to evade projectiles are even worse.

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  • File Reviews

    • By Doomkid · Posted
      Classic funny little skin, still used in servers to this day so I think it deserves some love.   I like that the voice clip says “WHERE ARE A MY PANTS?”
    • By Chipchase · Posted
      More an exercise in 3-d artwork than a game. Just someone's bedroom with a HK in a tiny lobby outside the door, and a Caco in a tiny yard outside the window. A BFG and Invisibilty Sphere are also in the yard but you can't get out there. I think the name is a clue - maybe this was the start of a bigger level, then abandoned. He ought to have allowed it as a base for development.
    • By Chipchase · Posted
      Starts with all monsters with their backs to you, and you might as well leave it that way and just listen to the music. One big rectangular room with no finish switch. They couldn't even make the rectangle properly - freehand I guess. Kill the monsters if you want, it's easy.    
    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
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