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Corridoors of Atrocity

   (11 reviews)
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3 Screenshots

About This File

This map was originally my interperetation of MAP28 of Doom II for a project on Doomworld, but it wasn't quite up to par. I've developed my skills a bit since I made this, but I still think it's an alright map. Enjoy! =D


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Memfis

Unknown date

  
Bumpy floors everywhere, they layout is just a bunch of rooms connected by doors and corridors with a little MAP28-like cave area at the end. The red key trap is very brutal: you fight 8 revenants in an extremely tight space, what the heck? Better save the megasphere for that battle.

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hardcore_gamer

Unknown date

  
Odd design, rather boring fights. Not horrible but still very meh.

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Guest

Unknown date

  
An ok map, very cramped in many spots and due to how some of the traps are laid out, the ride is very bumpy too.

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Guest

Unknown date

  
not bad at all

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Guest

Unknown date

  
Revenant trap aside, I really enjoyed this. Bumpy floors weren't a problem here at all. Would get rid of monster blocking lines in the third room, though.

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Guest

Unknown date

  
Wow, awesome!!! Some intense funny stuff happened with the spiders too, trying to get invul and the spiders blocking and one shooting in my face but I escaped. 5/5 - Optimus

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Dragonsbrethren

Unknown date

  
Bumpy floors are never fun and bumpy floors in tight spaces while you're trying to evade projectiles are even worse.

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  • File Reviews

    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
    • By Walter confetti · Posted
      A basic and nice looking showroom type of map where monsters are trapped inside glass prisons, no exit and no way to play this with any modern source Port like DSDA-Doom and GZDoom, but works really well in Crispy Doom. It was a pleasant experience.
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