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Sprike2

   (11 reviews)
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2 Screenshots

About This File

You flick the exit switch of Sprike; there is a moment of disorientation and you find yourself staring through a window into the very same exit room you had just struggled to reach. It seems that the nightmare is not yet over...

You pause momentarily and then operating a switch just ahead of you once again descend into the unknown.


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Player Lin

  
ZDooM style, not too much to say, area with pure darkness, with invisible ambushs3...just feel meh...well, I guess it's too often too see them just make my eye hurts...other than that, it plays well overall. 4/5

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Guest

Unknown date

  
Yes - great little map.

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Guest

Unknown date

  
it was good

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Guest

Unknown date

  
Mapper shows a lot of potential. However, imo this map needs refinement because it uses too many monster pop-up's, invisible monsters, and a bit too many too dark areas - one does not need to make much use of these to make a map with good gameplay. Map layout could be a bit less rectangular. @ UV I did expect the usual cybie in the final fight - which didn't arrive, so +1 for not committing to what looks like a 'standard'. Overall, as it is now: 3.5/5, but with some refinement it could be a solid 4/5.

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Zellonous

Unknown date

  
I loved it. 5/5

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Guest

Unknown date

  
yeah, this is a cool map. Really hard on the SP (like those hard mods, but not monster masses). Continue making more and refining more. ~5/5

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Guest

Unknown date

  
So nice design, with so many traps!

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Guest

Unknown date

  
Looks great, and very playable. Two thumbs up from me, good job!

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Zalewa

Unknown date

  
It's ok but there were some moments I didn't like. Red key was hidden in a secret and there was a labirynth. 3/5 - Zalewa

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  • File Reviews

    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
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