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Sprike2

   (11 reviews)
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2 Screenshots

About This File

You flick the exit switch of Sprike; there is a moment of disorientation and you find yourself staring through a window into the very same exit room you had just struggled to reach. It seems that the nightmare is not yet over...

You pause momentarily and then operating a switch just ahead of you once again descend into the unknown.


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Player Lin

  
ZDooM style, not too much to say, area with pure darkness, with invisible ambushs3...just feel meh...well, I guess it's too often too see them just make my eye hurts...other than that, it plays well overall. 4/5

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Guest

Unknown date

  
Yes - great little map.

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Guest

Unknown date

  
it was good

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Guest

Unknown date

  
Mapper shows a lot of potential. However, imo this map needs refinement because it uses too many monster pop-up's, invisible monsters, and a bit too many too dark areas - one does not need to make much use of these to make a map with good gameplay. Map layout could be a bit less rectangular. @ UV I did expect the usual cybie in the final fight - which didn't arrive, so +1 for not committing to what looks like a 'standard'. Overall, as it is now: 3.5/5, but with some refinement it could be a solid 4/5.

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Zellonous

Unknown date

  
I loved it. 5/5

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Guest

Unknown date

  
yeah, this is a cool map. Really hard on the SP (like those hard mods, but not monster masses). Continue making more and refining more. ~5/5

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Guest

Unknown date

  
So nice design, with so many traps!

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Guest

Unknown date

  
Looks great, and very playable. Two thumbs up from me, good job!

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Zalewa

Unknown date

  
It's ok but there were some moments I didn't like. Red key was hidden in a secret and there was a labirynth. 3/5 - Zalewa

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  • File Reviews

    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
    • By Chipchase · Posted
      Absolutely ludicrous, Now I need a new keyboard. Technically as bad as a wad can be, surely deliberate. I like to check out low-rated wads, so it's a pity that some clowns gave this  (and other bad ones) 5 stars, because averaged with correct low scores they end up with a middling rating and can be missed.
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