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Khorus

   (36 reviews)
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6 Screenshots

About This File

Khorus is a 9-level wad, in which you should battle against evil in woods and deserts, caves and vaults, the ancient abandoned temples and catacombs of the forgotten civilisation (that has some related roots with the ancient Egypt's one), and all it - while listening to Russian folk music, or later motives close to them (with a possible small exception). You will learn, why nobody likes cyberdemon's voice, also you will take part in the search of our hero's missing red cow, and feel the Mastermind's wrath, who couldn't expect that despite numerous and difficult traps, prepared for you, nevertheless, you'll break into his den to make the court of Doom come true.

To play Khorus, use this command line (in prboom-plus): -iwad doom2.wad -file khorus.wad -complevel 9


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Guest

Unknown date

  
Many texture makke me boring

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Guest

Unknown date

  
Visually speaking, this wad is pretty top-notch. The lack of hellish-themed maps on all wads these days seem devoid of concern from authors, and this wad is no exception. My main problem with this wad is that, while shadowman has gone to great trouble to make very aesthetically appealing levels, he puts the dumbest, happiest, lamest, un-ignorable, and least-fitting music (especially Map 07) to a wad that I HAVE EVER SEEN! No, seriously, it ruins the whole game... 3/5 (3 stars for top-notch visuals).

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Guest

Unknown date

  
Nice visual set! I love it, especially map 01 and 05!

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NuMetalManiak

Unknown date

  
totally cool woodsy mapset from Shadowman. music is silly but lively. MAP05 rules.

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Guest

Unknown date

  
Nice visuals, but folk music...

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Acid

Unknown date

  
Very nice wad! Visuals are excellent and architecture is interesting. Worth a playthrough. 5/5 from me.

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Unholypimpin

Unknown date

  
Very atmospheric and easy on the eyes. This wad caught me by surprise in a very good way. I recommend playing this.

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Memfis

Unknown date

  
Looks very very promising at the start, but then many maps (mostly "catacomb" ones) disappoint with tons of symmetry/repetition and monotonous visuals. But still a good ride overall.

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Guest

Unknown date

  
"Nice visuals, but folk music" Same. Maps are really gorgeous and gameplay is more than enjoyable... but what's the deal with weird Folk-meets-JRPG music? This deserves some kind of "least appropriate choice of soundtrack in a Doom wad" award!:D

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Terminus

Unknown date

  
An atmospheric mapset with one hell of a blast of a gameplay! Some of the music tracks I felt that didn't fit right, but otherwise this is a solid 5 stars material. Give it a shot.

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Guest

Unknown date

  
Там ;ожl 5;я дае ;т доб ;ро !

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Vermil

Unknown date

  
Excellent visuals, so so gameplay.

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Guest

Unknown date

  
Gorgeous, atmospheric fantasy-themed levels. Absolute blast to play with GMOTA: that mod's gameplay and this wad's environments and visual style are such a perfect match, almost like playing some old arcade brawler transformed in first person. Only flaws are few switch-huntey parts and overall shortness of this episode. I really hope that Shadowman is planning some sort of sequel.

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Zalewa

Unknown date

  
The music is the horror. The gameplay is awful. It's a clusterfuck of switch hunting, narrow passages, stupid labirynths, switches doing nobody knows what. Also there's not enough ammo. The maps appearance is very good but everything else is crap. 1/5 - Zalewa

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cannonball

Unknown date

  
Pretty solid short mapset, I have to admit it does remind me of epic 2 and i'm afraid it isn't as good in my opinion, still 4 stars though.

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Guest

Unknown date

  
Im not the lover of vanilla andlimit-removing wads, but Khorus seems to be interesting for me. Nice music set, doom-quake style, dark rooms and.. the atmosphere.. i give 5 stars to author

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Guest

Unknown date

  
Looks awesome, and plays just fine, certainly acceptable if not extraordinary. An easy 5 star decision and worth a Cacoward.

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Guest

Unknown date

  
Map01 showed so much promise for the project, but other than Map05 (which has a strong Curse of D'sparil feel) the rest of the maps are very square and repetitive. 4/5 because of those two maps. Project name makes me feel dirty, like it's riding on that author's "popularity" or something

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Guest

Unknown date

  
While it certainly looks nice and some of the maps have neat progression (eg. the water map), the placement of hitscanners is the worst I've seen in a while. It's a shame to see the author of some of the most atmospheric and scariest maps making what essentially is a poor copy of Epic 2 with a poor copy of Doom2 map08 and a pretty dumb project name. 3/5

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  • File Reviews

    • By Player Lin · Posted
      Normally, I don't like DooM (1 or UD) WADs because I tired shooting baddies with shotgun as most of them tend put a lot of shotgun guys/ammo and I have shot those full of shotty shit...well, this one can't escaped from that but I found author's tricky as I didn't found many of them(or they placed when I needed to use shotty), also the monster placements(with middle-tier ones) in this megawad helped too, even E1 doesn't suffers low-tier ammo-droping-fest unlike IWAD and most PWADs.   Level layouts and theme are interesting, some E3 levels just a little mazed but I feel okay, never get lost...many levels I feel plays like IWAD but better and larger, you'll found middle-tier monsters in E1 levels and it helps the gameplay, unlike the IWAD you'll have too much ammo in every level even pistol start, if you wasted too much and will out of ammo for sure(at least in UV).   All I can say about this megawad is...fun,  vanilla fun. Except E3M8, the yellow key area with platforming when all enemies + 4 cyberdemons are try to kill me and battles-of-deal-with-4-cyberdemons-or/and-other-powerful-monsters are nasty to me, on top of them, the final "BOSS"...I feel trolled...really? IoS-style?? IT'S ****ING DOOM, NOT DOOM 2 WHY USE IOS-STYLE AS FINAL BOSS?!  :P (At least there is no respawning monster cubes just annoying cyberdemons and barons...but they're still give me a lot of headaches as the battle area isn't very huge and a little cramped I think...)   But at least IDMUS11 helps me dealt with those problems all, for some reasons I feel the main theme of Power Ranger does fit DooM...don't know why but I keep switch to the theme with IDMUS11 cheat if I don't like the level's music, helps me blast through this megawad and the nasty E3M8. :P
    • By Doomkid · Posted
      Download the REAL file here (rd1.zip is NOT correct) https://www.doomworld.com/idgames/levels/doom2/megawads/d64d2   Shocked to see so many negative reviews. I had an absolute blast with this one, and I'm not sure what Nems was talking about with the Boom stuff as this runs in Doom2.exe with no trouble. In fact, there is a TON of impressive vanilla stuff going on here. I guess it was so well done that it tricked him.   This deserves a high score. It's a lot of fun.
    • By Rimantas · Posted
      It definitely makes Doom look darker, but also slightly changes colors (it reminds me PSX Doom). I prefer original Doom colors and miss how it looked on CRT (almost same colors as with modern monitors, but less brightness and maybe more contrast).
    • By Hypпotiк · Posted
      Great spirit/item placements, and also nice trap placements. Textures are georgeous and scream "1980's sci-fi action movie".
    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
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