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Khorus

   (36 reviews)
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6 Screenshots

About This File

Khorus is a 9-level wad, in which you should battle against evil in woods and deserts, caves and vaults, the ancient abandoned temples and catacombs of the forgotten civilisation (that has some related roots with the ancient Egypt's one), and all it - while listening to Russian folk music, or later motives close to them (with a possible small exception). You will learn, why nobody likes cyberdemon's voice, also you will take part in the search of our hero's missing red cow, and feel the Mastermind's wrath, who couldn't expect that despite numerous and difficult traps, prepared for you, nevertheless, you'll break into his den to make the court of Doom come true.

To play Khorus, use this command line (in prboom-plus): -iwad doom2.wad -file khorus.wad -complevel 9


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Guest

Unknown date

  
Many texture makke me boring

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Guest

Unknown date

  
Visually speaking, this wad is pretty top-notch. The lack of hellish-themed maps on all wads these days seem devoid of concern from authors, and this wad is no exception. My main problem with this wad is that, while shadowman has gone to great trouble to make very aesthetically appealing levels, he puts the dumbest, happiest, lamest, un-ignorable, and least-fitting music (especially Map 07) to a wad that I HAVE EVER SEEN! No, seriously, it ruins the whole game... 3/5 (3 stars for top-notch visuals).

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Guest

Unknown date

  
Nice visual set! I love it, especially map 01 and 05!

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NuMetalManiak

Unknown date

  
totally cool woodsy mapset from Shadowman. music is silly but lively. MAP05 rules.

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Guest

Unknown date

  
Nice visuals, but folk music...

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Acid

Unknown date

  
Very nice wad! Visuals are excellent and architecture is interesting. Worth a playthrough. 5/5 from me.

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Unholypimpin

Unknown date

  
Very atmospheric and easy on the eyes. This wad caught me by surprise in a very good way. I recommend playing this.

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Memfis

Unknown date

  
Looks very very promising at the start, but then many maps (mostly "catacomb" ones) disappoint with tons of symmetry/repetition and monotonous visuals. But still a good ride overall.

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Guest

Unknown date

  
"Nice visuals, but folk music" Same. Maps are really gorgeous and gameplay is more than enjoyable... but what's the deal with weird Folk-meets-JRPG music? This deserves some kind of "least appropriate choice of soundtrack in a Doom wad" award!:D

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Terminus

Unknown date

  
An atmospheric mapset with one hell of a blast of a gameplay! Some of the music tracks I felt that didn't fit right, but otherwise this is a solid 5 stars material. Give it a shot.

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Guest

Unknown date

  
Там ;ожl 5;я дае ;т доб ;ро !

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Vermil

Unknown date

  
Excellent visuals, so so gameplay.

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Guest

Unknown date

  
Gorgeous, atmospheric fantasy-themed levels. Absolute blast to play with GMOTA: that mod's gameplay and this wad's environments and visual style are such a perfect match, almost like playing some old arcade brawler transformed in first person. Only flaws are few switch-huntey parts and overall shortness of this episode. I really hope that Shadowman is planning some sort of sequel.

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Zalewa

Unknown date

  
The music is the horror. The gameplay is awful. It's a clusterfuck of switch hunting, narrow passages, stupid labirynths, switches doing nobody knows what. Also there's not enough ammo. The maps appearance is very good but everything else is crap. 1/5 - Zalewa

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cannonball

Unknown date

  
Pretty solid short mapset, I have to admit it does remind me of epic 2 and i'm afraid it isn't as good in my opinion, still 4 stars though.

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Guest

Unknown date

  
Im not the lover of vanilla andlimit-removing wads, but Khorus seems to be interesting for me. Nice music set, doom-quake style, dark rooms and.. the atmosphere.. i give 5 stars to author

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Guest

Unknown date

  
Looks awesome, and plays just fine, certainly acceptable if not extraordinary. An easy 5 star decision and worth a Cacoward.

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Guest

Unknown date

  
Map01 showed so much promise for the project, but other than Map05 (which has a strong Curse of D'sparil feel) the rest of the maps are very square and repetitive. 4/5 because of those two maps. Project name makes me feel dirty, like it's riding on that author's "popularity" or something

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Guest

Unknown date

  
While it certainly looks nice and some of the maps have neat progression (eg. the water map), the placement of hitscanners is the worst I've seen in a while. It's a shame to see the author of some of the most atmospheric and scariest maps making what essentially is a poor copy of Epic 2 with a poor copy of Doom2 map08 and a pretty dumb project name. 3/5

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  • File Reviews

    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
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