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After the Holocaust

   (160 reviews)
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5 Screenshots

About This File

A semi-realistic post-apocalyptic non-linear remake of the Doom 2 level Downtown. Explore the ruined city and fight to survive.


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Voros

  
Realistic. Extremely. Amazing work!

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Skullguy

  
Hitler did nothing wrong/10

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Guest

  
An incredible map!

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Guest

  
Everyone who rates this wad as pile of crap are Sergeant_Mark_IV's haters (and Terrydoomers too since they have grudge against Brutal Doom creator). This map is awesome and it gives to you a sense of nostalgy.

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Player Lin

  
Nothing to say, I have much fun on this wad...just didn't found the last secret...and there are two sectors has stimpaks(play on UV) on them but not accessible, no tag or something, just unobtainable. Too bad SMIV now just being ass, since his maps was very good mostly... :| 5/5

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Tritnew

  
He should stick to making WADs more than working on his "Infamous" and not nicely made Brutal DOOM mod and getting Into major controversy.

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Guest

  
como mierda descargo esto en esta magina de mierda no hay un boton de de diga descargar?

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Guest

  
Large, moody and highly detailed urban-style map. Has this great Racoon City feel to it, with both the visuals and constant scavenging for ammo (at least early on). Sheer size combined with keyhunting might be a problem for some players. Also, i was never a big fan of revenants placed on convenient sniping spots, which will certainly annoy most players. Other than that, this is really well made map, whatever certain raging SJW moderator from zdoom forums might want you to think.:)

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Guest

  
BAD MAPPP!

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Guest

  
Really solid urban-style map. Great ambiance, great use of GZDoom capabilities, decent not too hard gameplay. I think this deserves four stars, however I'm leaving whole 5 simply to counter reviews made by people who are apparently reviewing the AUTHOR and not his MAPS.

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Guest

  
GOOD MAPPP~!

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Guest

  
Sub-par in everything except visuals.

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Guest

  
It's alright, nothing special though.

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Guest

  
So bad...

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Guest

  
Sub-par rip-off of Downtown, made by the creator of Brutal Doom...

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Guest

  
Made by Sergeant_Mark_IV, it is exactly of the quality I expected.

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Guest

  
Well laid out map. I think the Cybers in the end were a bit much, but you can run by them to get to the exit. Tricky secrets to find. Jumping needed to finish the map.

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MidnightMage

  
This was one of the best city themed maps I've ever played. Good atmosphere and great use of 3d environments.

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NuMetalManiak

  
pretty darn good but I hate how the piles of debris apparently block my shots. autoaim seems to go after them sometimes.

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Guest

  
fuck is this wad awesome i wish i can give 10 stars

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Guest

  
Decent enough

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Guest

  
It was really great! 5/5

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Guest

Unknown date

  
Very good map with a good chaotic ambience.

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Guest

Unknown date

  
this map is damn awesome and exactly a MUST need to play with your mod , brutal doom it looks so frigging awesome itS LEGENDARY , DUDE THIS MAP BEATS ALL THE WADS

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Unknown date

  
really big city...I lost the way

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  • File Reviews

    • By Roofi · Posted
      Very decent map from 1995. As previous comments said, it looks like a workplace with two floors tons of openable doors.   The gameplay is very classic but very enjoyable. The progression may be quite confusing, especially about finding the yellow key which was hidden in a little compartment as if it was a secret. However , discovering each room was a pretty exciting experience.    Also this level has a cool sense of place. I really like the idea of creating "elevators" by using teleporters as well as the partially demolished 2nd floor.    Despite being an easy level, some traps may kill you like the surprise monster closet with barons near the author's signature located at the beginning.   Aesthetics are ok but I really enjoyed the use of light gradiants in some corridors , they make the stock textures look a lot better !
    • By Argenteo · Posted
      Hunting for those letters reminds me of Star Force, that alone makes the set memorable. Cute midis, some custom textures and fun gameplay. Maybe it was the first episode replacement I played. Long ago. :)
    • By rd. · Posted
      50 Shades of Graytall is a seemingly improbable success of a project that was born when Gez I believe jokingly suggested a texture theme composed of a pair of Doom 2's awkward misfits -- GRAYTALL and FIREBLU -- and a texture designed for basically one purpose (it's in the name): DOORTRAK. And then miraculously, Someone actually did it.    Naturally its restrictions would seem to consign it to the garbage bin, but it worked out very well, becoming a darling of the community (but not of livestreams).     Part of the reason 50 Shades of Gray worked so well visually was that despite the apparent memeiness of the theme, the chosen assets complemented each other quite snugly. GRAYTALL, with its obnoxious off-center red strip and that ugly arrow-like splotch, is tricky to get a handle on as a mapper, but with some anger effort spent on alignment, it gives you pretty red borders, either around the original gray core or freestanding, with can be fit to planes of arbitrary width. FIREBLU is an eyesore embodied, but with its purple-blue scheme, it comports well with the red strip of GRAYTALL -- in big picture terms, it functions as a splash of color among the other two desaturated materials. DOORTRAK is a crime painted '90s style over vast surfaces, but over sleekly shaped smaller ones it's not so bad, and something about being the only dark texture means that eventually your mind starts to perceive it as shade and contrast itself, rather than "this ugly thing customarily used for doors."       Add a very pretty primary skybox -- all inky blue and pink-tinged splotches, all stars and comets and nebulas in a spacebound sky -- that is fittingly sort of a "serious" take on FIREBLU in spirit. Add each mapper's ability to choose one texture to use for floor and ceiling (usually ones that meshed with the texture theme in some way). In the end, the working materials were ultimately quite harmonious in their minimalism.     The project head Marcaek was also picky about what maps he accepted, sending rougher work back to the drawing board or in some cases serving up outright rejections (especially to work sent in batches by one particular person who likes to chuck lower-effort maps at every community project within earshot). That makes him kind of the bad guy, some might argue, but strict QC is often a necessary evil for ensuring quality with open submissions.    Handed all of these elements with few defined rules or instructions for making it all work, the varied cast of mappers (which, looking at the roster again, has a suspiciously high number of "big names") did their own thing, in different ways, which was the final element of the magic gluing it together.       The typical 50 Shades map is fairly short and to the point, almost as if motivated to end before your eyes started yelling about the overexposure to FIREBLU, but of course Mechadon threw a curveball by being himself, with a long odyssey that is honestly little different from his usual sprawling feat of relentlessly intertwining architecture and crazy interlocking angles, just with these textures instead. There are abstract little gameplay-oriented maps that focus on punchy, kinetic action in varying molds -- pistol-and-shotgun pecking early, a brief and hyperviolent BFG romp late, and every degree in between. Some mappers attempted to reach into other dimensions entirely, fashioning surrealistic art pieces that compensated for the narrow palette by concocting something out of nothing -- as with Dobu's exploiting negative space in the form of invisible sectors, and NoisyVelvet being, "Hey, HOMs are a texture too!" Of course there were crates. Contrasting the natural lean towards abstraction is a bit of stubbornly playful representation: castles, faces, giant stick figures crafted out of sectors.   In sum, it's good shit.   
    • By Argenteo · Posted
      Dario Casali siege-carnage adventure. There's maybe a thousand monsters in here, so better find those weapons and start to think how to digest it all. Watch out for those nazi ghost. Built time about two. Funny.
    • By Yandere_Doomer · Posted
      The level design is absolutely great! i love how it makes you genuinely feel like you are in a building the whole time..   For some reason this wad gives me a Die Hard vibe [probably the whole "Go down a building" Motif... now all we need is a demonic Hans and we are all set]   but yeah.. great wad overall...
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