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After the Holocaust

   (160 reviews)
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About This File

A semi-realistic post-apocalyptic non-linear remake of the Doom 2 level Downtown. Explore the ruined city and fight to survive.


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Voros

  
Realistic. Extremely. Amazing work!

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Skullguy

  
Hitler did nothing wrong/10

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Guest

  
An incredible map!

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Guest

  
Everyone who rates this wad as pile of crap are Sergeant_Mark_IV's haters (and Terrydoomers too since they have grudge against Brutal Doom creator). This map is awesome and it gives to you a sense of nostalgy.

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Player Lin

  
Nothing to say, I have much fun on this wad...just didn't found the last secret...and there are two sectors has stimpaks(play on UV) on them but not accessible, no tag or something, just unobtainable. Too bad SMIV now just being ass, since his maps was very good mostly... :| 5/5

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Tritnew

  
He should stick to making WADs more than working on his "Infamous" and not nicely made Brutal DOOM mod and getting Into major controversy.

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Guest

  
como mierda descargo esto en esta magina de mierda no hay un boton de de diga descargar?

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Guest

  
Large, moody and highly detailed urban-style map. Has this great Racoon City feel to it, with both the visuals and constant scavenging for ammo (at least early on). Sheer size combined with keyhunting might be a problem for some players. Also, i was never a big fan of revenants placed on convenient sniping spots, which will certainly annoy most players. Other than that, this is really well made map, whatever certain raging SJW moderator from zdoom forums might want you to think.:)

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Guest

  
BAD MAPPP!

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Guest

  
Really solid urban-style map. Great ambiance, great use of GZDoom capabilities, decent not too hard gameplay. I think this deserves four stars, however I'm leaving whole 5 simply to counter reviews made by people who are apparently reviewing the AUTHOR and not his MAPS.

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Guest

  
GOOD MAPPP~!

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Guest

  
Sub-par in everything except visuals.

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Guest

  
It's alright, nothing special though.

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Guest

  
So bad...

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Guest

  
Sub-par rip-off of Downtown, made by the creator of Brutal Doom...

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Guest

  
Made by Sergeant_Mark_IV, it is exactly of the quality I expected.

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Guest

  
Well laid out map. I think the Cybers in the end were a bit much, but you can run by them to get to the exit. Tricky secrets to find. Jumping needed to finish the map.

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MidnightMage

  
This was one of the best city themed maps I've ever played. Good atmosphere and great use of 3d environments.

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NuMetalManiak

  
pretty darn good but I hate how the piles of debris apparently block my shots. autoaim seems to go after them sometimes.

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Guest

  
fuck is this wad awesome i wish i can give 10 stars

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Guest

  
Decent enough

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Guest

  
It was really great! 5/5

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Guest

Unknown date

  
Very good map with a good chaotic ambience.

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Guest

Unknown date

  
this map is damn awesome and exactly a MUST need to play with your mod , brutal doom it looks so frigging awesome itS LEGENDARY , DUDE THIS MAP BEATS ALL THE WADS

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Guest

Unknown date

  
really big city...I lost the way

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  • File Reviews

    • By abunchoftrash · Posted
      honestly the weirdest wad that ever released. play it if you have the option.
    • By PsychEyeball · Posted
      The most avant-garde Doom will ever get. Obviously not a WAD for everyone, the core target for such a mod is mainly people who are in video game glitches, corruptions and to some extent, creepypastas (whether that love is ironic or not). Nothing works as it is supposed to. You can hardly understand most of the things that are happening to you. Some of the custom monsters (like the hitscanning corrupted pinky) will put you on edge and keep you paranoid about the ruleset of the game.   The aesthetic of lilith.pk3 is one of a kind, horribly mangling the rendering engine of old ZDoom beyond belief to disform sprites, textures, text and even sound effects. The end result makes close to no sense, your Doom marine sprite is heavily dislocated and looks more like one of those creatures from Alien than a human being and the list goes on and on. The confused looks obviously doesn't always make for clean or concise gameplay, especially in later levels which crank the confusion up to eleven and manipulate the level geometry to do things you thought weren't possible in the game. Even basic things like crushers, slime pits or a turnstile look horribly out of shape and makes the player uncomfortable.   This is essentially what lilith boils down to: an unfamilarity to something we thought we knew by heart, a rising sense of uncomfort as the level design makes less and less sense and offering the player a new perspective on what Doom is. Don't play lilith expecting top-notch Doom gameplay, but play it for the one of a kind experience it offers you. For the better and for the worse, there are no WADs like lilith anywhere and there will never be.
    • By Skittle · Posted
      I think that the combination between shotgun and chaingun combat, and the hitscanner shootouts this WAD offers are really fun and engaging. Pinky Demons are placed in areas where they're not frustrating, (The opposite being something I see very often, nice work Romero :P.) My only issue with this WAD is that one or two of the secrets, specifically those found in the darkened tech room, are sort of esoteric. The one where you have to jump from a platform isn't the worst, but the one for the Mega-Armour is annoying and in my opinion, unfair to find.   Despite these small issues, I think that Phobos Mission Control is an excellent and exciting level to run through, and I applaud Romero for returning to the Doom Community to make new levels.
    • By top10epicfails · Posted
      this wad SAVED MY MARRIAGE. 3/5
    • By finnaboing · Posted
      LOCAL DINGUS PLAYS EVERY SINGLE DOOMER BOARDS PROJECT PART 2: CIRCLE OF CAINA SP   (if you don't know what the Doomer Boards Projects are, here's the Doom Wiki article on them)   The next installment of the Doomer Boards Projects, April 2018's Circle of Caina SP, helmed once again by 40oz, is a notable step up from its predecessor. Inspired by FraGMarE's "icy deathmatch map" of the same name (y'know, minus the "SP"), it's a set of eight levels based around a wintry theme and it single-handedly got me excited for the rest of this series.   First and foremost, this WAD looks incredible. Every arena feels very distinct from the last - none of these fights blend in with one another and they're all the better for it. 40oz chose an amazing resource pack for that month, with the textures being perfectly suited for the cold, jagged landscapes. Normally, I either wouldn't notice the blockiness of the terrain because I'm so used to it in Doom or I'd dock points for it, but here, it works so well with the vibes of each map that I honestly love it. I'm already partial to ice/snow levels in video games for a ton of reasons, so this WAD going all in with the lighting and icy aesthetics makes me so happy. The music choices are also perfect (other than Hell Revealed MAP16's MIDI for "Cold Shoulder" for some reason but it's not that out-of-place), with a lineup of classic MIDIs that also happen to evoke that chilly feeling.   That's not to say it's all style and no substance, though - even if the fights do feel like they have a less intense bite overall than MoM, there are a lot more tricky "gotcha!" moments here that really keep you on your toes for longer. Each new arena feels dynamic and well thought-out (even the random pop-up monsters in MAP08 that feel a bit forced in but still work somehow even though you got a free BFG (the only BFG in the set, if I'm not mistaken) in the first room and plenty of cells along the way so it doesn't even really matter but whatever). The whole WAD flows super well, too, and lends itself very well to marathon sessions. Each map has a degree of momentum that keeps everything moving at an enjoyable pace.   I found the ammo balance to be a lot more generous than Monuments of Mars for this one too. I don't know if I'd necessarily say that means this WAD is "easier," but it feels a lot more beginner-friendly (as in, me. that's me. I'm beginner) and makes fights feel a lot fairer. Outside of MAP07, "Below Zero," being WAY harder than every other map in the set (and almost every map in DBP1, for that matter), the difficulty stays pretty consistent throughout. MAP01 starts out really simple and minimalistic, MAP08 is a bit of mini-slaughter, you know, the usual.   For me, the show-stealer is MAP05, "Frosty Cream Glade." It is maybe one of the greatest Doom maps I've ever played. It doesn't look like much when you first see it, but the way everything is so interconnected and how clever yet simple the encounters are and how pretty the visuals are and how the nonlinearity of the map lets you tackle the encounters in almost any order you want so it feels a lot more personalized and how the map's layout means that part of the puzzle is figuring out how to get where you want to go and the indirect signposting is so well-done that you're probably guaranteed to find it but it still feels satisfying AAAAAAAAA I love this map it's so good. If there's one's map you need to play from this set, it's "Frosty Cream Glade." The AUDACITY of supercupcaketactics to use the MIDI from Scythe 2 MAP21 and somehow completely justify its placement is something I aspire to.   This WAD's far from perfect - 40oz's maps can be underwhelming, some of the levels' freeform nature greatly hurt their pacing ("Cold Shoulder"), they take FOREVER to give you a rocket launcher (you don't get one until MAP04, that's annoying), MAP04 and MAP08 use the exact same MIDI which is really jarring when you play MAP08 for the first time, and for whatever reason MAP05's exit is tagged as a secret even though it's not hidden at all and is required - but I'm getting nitpicky. Circle of Caina SP is a fantastic set of levels from some highly talented people working with a theme that I'm already a huge fan of. Definitely a WAD to check out if you've got a few hours to spare.   OVERALL RATING: 8/10 FAVORITE MAP: MAP05 - "Frosty Cream Glade" (by supercupcaketactics) LEAST FAVORITE MAP: MAP03 - "Some Other Circle" (by 40oz) (it's not terrible by any means but it feels kinda meh compared to the other maps) HARDEST MAP (for me at least): MAP07 - "Below Zero" (by 40oz) MAP YOU SHOULD PLAY FIRST IF YOU WANT A SAMPLER: MAP01 - "The Chill Before The Thrill" (by noisyvelvet)
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