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Doom Chronicles: Zodiac Base

   (9 reviews)
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About This File

After you escaped with the chopper from the Base 63, You got home, alive and well. They have a another mission for you, this time it is the Zodiac Base, this base was runned by a before fallen company called Texxus Zodiac Ltd, But now it is been used by the Army, What we know is that Zodiac Base is overrun by demons, how did it happen? Well when the Base 63 experiment gone wrong, the experiment created some teleporters where demons are coming from, now the whole country is overrun by demons. now we have to clear the whole country. But first: The Zodiac Base.


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Guest

  
Terrible noob maps. Zero detail, horrid layout, awful gameplay. Ostensibly for Zandronum, but really just uses a few ZDoom features to do nothing worthwhile. This isn't so bad it's good, it's so bad it's awful. One star for effort and an okay soundtrack.

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Guest

Unknown date

  
Large areas with no detail.. Poor texturework with ground and ceiling textures that change without height changes. Poor monster, item, and weapon layout all-together. 1/5.

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mrthejoshmon

Unknown date

  
bad... really say hi to youtube for me :D

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Guest

Unknown date

  
nice level pack, a bit short though, still great 3/5

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Lippeth

Unknown date

  
So bad it's worth a play through just to make your face red from palming. Just make sure you delete it afterwards so it doesn't infect your computer with AIDS. 0/5 doesn't do this wad justice. 0/5 implies that it's still good enough to be measured on a scale.

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Guest

Unknown date

  
^ come on it ain't that bad, but it still has some flaws, and afaik this is one of the author's first wads, im giving it 2/5, he could do the wad better, but it ain't bad neither good, so 2/5

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Zalewa

Unknown date

  
The horror, the horror. 1994 design. No, it's not 1994 design. It's Wolfenstein design. And it's bad, really bad. SuperGod's shit-o-meter reached 120%. 0/5 - Zalewa

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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