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book.WAD

   (7 reviews)
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A level for Doom2


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Meril

  

Map is long circa 300monsters on UV, mostly brownish textures. Some walkthrouable cages. Mostly rectangular boring rooms. Autor loves stairs on switch. 4+/10

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Guest

  
Large, mostly primitive map suffering from the mapping diarrhea syndrome: it goes on and on and on, but about never gets interesting, not on architecture, not on ambiance and not on gameplay - which is on places horrible. This has even for a '95 map too many flaws and is clearly below average, so I have not the faintest idea why this gets 5* legendary. BTW managed to get a trio mancubuses infighting, but they couldn't hurt each other, so they kept amusing themselves until end-of-level :lol:

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Zahid

  
very nice and worked map for its age....bit easy but progression is classic....

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Guest

Unknown date

  
I liked it

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Guest

Unknown date

  
I hope this is a jokewad, or you are a crack monkey!

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  • File Reviews

    • By Meril · Posted
      Another abomination in doom mapping. It's crap even in crap category.
    • By Meril · Posted
      Ugly, rectangular, not enough ammo. In one word: CRAP
    • By Meril · Posted
      Sound replacement is terrible. Sounds are very annoying. Level also is ugly. Only thing I like is sprites replacement. Kicking nazi asses is same as good like demons ones ;)
    • By SeanLeal · Posted
      Dear Doomkid,

      I was involved in the design and play-test of each of these levels. Please know these were created from *scratch* and we spent our time making sure the levels were as playable as possible. We were not terribly focused on texturing, other than to give players positional awareness in different parts of each arena.

      Map 6 -- Offices of Death -- Was intentionally designed to be as accurate a representation of the office we worked in as possible. Admittedly, playability was taken as a second priority. We did manage to create working "elevators" and "stairs" to give the illusion you were going up and down floors. I was pretty happy with how we did.

      Considering it was 1996, and no way to simply "Google" different ideas. Your best bet at the time was to jump onto the Usenet and hope you could find a decent board with active members. Other than that, it was pretty much all self-taught.

      I'm glad you enjoyed the other levels. Yes, they are old-school, big arena, style. We spent a LOT of time trying to make sure they were as balanced as possible, with escape routes, and required risks for rewards.
    • By Summer Deep · Posted
      Excellent stuff for the mid-1990s. Lots of action, good layouts, pretty challenging on UV.    9/10
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