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MAYhem 2012

   (14 reviews)
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About This File

One fine day two years ago MionicDonut decided that a megawad made in one month would be a nifty idea. Then he forgot about it for two years. Before doing so again the idea was pushed forth that the month of May 2012 would be an open call to make some boom maps, and put everything together into one 32-map megawad. What was not accounted for is that May is a busy time for people doing college exams so they can become lawyers and businessmen. Accordingly, only 12 maps we completed by the end of the month. But they are an enjoyable bunch of maps, and we are still about five times more time efficient than the CC4 crowd.

At least we have that.

The maplist is!

01 - Vigilance By Phobus

02 - The Golden Age By Walter C

03 - Derpman 3D - The Other Game By Walter C

04 - Eerie Canals By TheMionicDonut

05 - Iron Industries By Scypek2

06 - The Metal By Phobus

07 - Red like Jungle By Walter C

08 - Hell's Ravines By Scypek2

09 - The Grudge By Ribbiks

10 - Infiltration By Cannonball

11 - A cold day in Hell By Cannonnball

12- Thematic Terror By Moti and Kongming


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NuMetalManiak

  
interesting maps overall, some good mappers involved.

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purist

  
A definite mixed bag. Some levels are pretty accomplished, while the worst can be described kindly as failed experiments. Worth playing once out of interest.

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Guest

Unknown date

  
First 7 were hit and miss but fun enough, map 7 in particular. Map 8 must be a joke, I left the wad there. Needs quality control.

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Guest

Unknown date

  
"Advanced engine needed: BOOM" LOL

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cannonball

Unknown date

  
12 levels ranging from average to very good. It's not bad a romp. Credit personally to phml for making my maps in this remotely playable :P. 4 stars for the maps which are not mine. lols for the textfile.

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Zahid

Unknown date

  
Got a Crush on it:) almost all maps are awesome...esp map 4... and cannonballs.... eagerly waiting for mayhem13

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Guest

Unknown date

  
some good, some bad.

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Zalewa

Unknown date

  
The maps range from bad to very good, and similarly so does the difficulty level: from easy to slightly insane. The last 3 maps completely outshine anything bad that occurred before therefore it's 5/5 - Zalewa.

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  • File Reviews

    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
    • By Player Lin · Posted
      Normally, I don't like DooM (1 or UD) WADs because I tired shooting baddies with shotgun as most of them tend put a lot of shotgun guys/ammo and I have shot those full of shotty shit...well, this one can't escaped from that but I found author's tricky as I didn't found many of them(or they placed when I needed to use shotty), also the monster placements(with middle-tier ones) in this megawad helped too, even E1 doesn't suffers low-tier ammo-droping-fest unlike IWAD and most PWADs.   Level layouts and theme are interesting, some E3 levels just a little mazed but I feel okay, never get lost...many levels I feel plays like IWAD but better and larger, you'll found middle-tier monsters in E1 levels and it helps the gameplay, unlike the IWAD you'll have too much ammo in every level even pistol start, if you wasted too much and will out of ammo for sure(at least in UV).   All I can say about this megawad is...fun,  vanilla fun. Except E3M8, the yellow key area with platforming when all enemies + 4 cyberdemons are try to kill me and battles-of-deal-with-4-cyberdemons-or/and-other-powerful-monsters are nasty to me, on top of them, the final "BOSS"...I feel trolled...really? IoS-style?? IT'S ****ING DOOM, NOT DOOM 2 WHY USE IOS-STYLE AS FINAL BOSS?!  :P (At least there is no respawning monster cubes just annoying cyberdemons and barons...but they're still give me a lot of headaches as the battle area isn't very huge and a little cramped I think...)   But at least IDMUS11 helps me dealt with those problems all, for some reasons I feel the main theme of Power Ranger does fit DooM...don't know why but I keep switch to the theme with IDMUS11 cheat if I don't like the level's music, helps me blast through this megawad and the nasty E3M8. :P
    • By Doomkid · Posted
      Download the REAL file here (rd1.zip is NOT correct) https://www.doomworld.com/idgames/levels/doom2/megawads/d64d2   Shocked to see so many negative reviews. I had an absolute blast with this one, and I'm not sure what Nems was talking about with the Boom stuff as this runs in Doom2.exe with no trouble. In fact, there is a TON of impressive vanilla stuff going on here. I guess it was so well done that it tricked him.   This deserves a high score. It's a lot of fun.
    • By Rimantas · Posted
      It definitely makes Doom look darker, but also slightly changes colors (it reminds me PSX Doom). I prefer original Doom colors and miss how it looked on CRT (almost same colors as with modern monitors, but less brightness and maybe more contrast).
    • By Hypпotiк · Posted
      Great spirit/item placements, and also nice trap placements. Textures are georgeous and scream "1980's sci-fi action movie".
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