Advanced engine needed : BOOM
Primary purpose : Single play
Title : MAYhem 2012
Filename : Mayhem2012.wad
Release date : July 17, 2012
Author : A buncha clowns
Email Address : email@example.com (Phobus - added as we need one for archiving purposes)
Other Files By Author : Varies by author
Misc. Author Info : Its a good thing we didnt have exams or couldn't
be arsed to do them. We made doom maps this
month! Priorities are awesome!
You can find most of us on doomworld. I'm
really speaking for myself but a lot of people
that worked on this wad seem to enjoy a good
speedmapping session. Its a shame this wasn't
Description : One fine day two years ago MionicDonut decided
that a megawad made in one month would be a nifty
idea. Then he forgot about it for two years.
Before doing so again the idea was pushed forth
that the month of May 2012 would be an open call
to make some boom maps, and put everything
together into one 32-map megawad. What was not
accounted for is that May is a busy time for
people doing college exams so they can become
lawyers and businessmen. Accordingly, only 12
maps we completed by the end of the month. But
they are an enjoyable bunch of maps, and we are
still about five times more time efficient than
the CC4 crowd.
At least we have that.
The maplist is!
01 - Vigilance
02 - The Golden Age
By Walter C
03 - Derpman 3D - The Other Game
By Walter C
04 - Eerie Canals
05 - Iron Industries
06 - The Metal
07 - Red like Jungle
By Walter C
08 - Hell's Ravines
09 - The Grudge
10 - Infiltration
11 - A cold day in Hell
12- Thematic Terror
By Moti and Kongming
Additional Credits to : Tango for the Orange sky.
Nick Baker for the recolored texture pack
Phobus for making the labels and MAPINFO junk
because Donut sucks at it and is possibly
(Note: map names are only present in ZDoom and
Phobus for also getting this onto /idgames after
how many months
The midi-makers who works we unashamedly stole.
All the playtesters, especially Phobus and walter
The folks at YEDS for inspiring community
mapmaking in a time limit, and crafting the art
of waiting seven weeks for a finished product.
Everybody who sat through my "hype-building",
which was totally not me putting off compiling
for seven weeks.
Robert Downey Jr. for his impeccable work as Iron
And you, dear reader.
* What is included *
New levels : Twelve
Sounds : No
Music : Yes
Graphics : Yes
Dehacked/BEX Patch : No
Demos : No
Other : May contain wheat products
Other files required : Nope
* Play Information *
Game : Doom 2
Map # : 01-12
Single Player : Designed for
Cooperative 2-4 Player : Player starts only, sometimes
Deathmatch 2-4 Player : Player starts only, sometimes
Other game styles : None
Difficulty Settings : Yes
* Construction *
Base : New from scratch
Build Time : It was made over a month. Maps took between one
day and one month.
Editor(s) used : Doombuilder 2, Slade3. The usual rigamarole.
Known Bugs : Not every map has starts for coop/DM. I may make
them more compatible. Expect that version to
come out around 2016!
May Not Run With... : a high fiber diet
* Copyright / Permissions *
Authors may NOT use the contents of this file as a base for modification or
reuse. Permissions have been obtained from original authors for any of
their resources modified or included in this file.
You MAY distribute this file, provided you include this text file, with no
modifications. You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact. I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.
* Where to get the file that this text file describes *
The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
Web sites: DOOMWORLD!
http://www.phobus.servegame.com/doom/contributions.html (mirror on Phobus' site)