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Velocity CTF X

   (20 reviews)
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About This File

The expansion of Velocity CTF: 32 maps of high-speed action-packed Capture the Flag maps by various individuals of the Mechanix Union.

Map list: MAP01 - Rotated Infinity by Dusk MAP02 - Crypts of Eternity by Decay MAP03 - and Hell Captured by Dusk MAP04 - Industrial Nukage Mining by Dusk MAP05 - Gun Shy by Kamai MAP06 - Generatrix by Decay MAP07 - Tyr's One-Wheeled Bicycle by HeavenWraith MAP08 - Bleak Outlook by Synert MAP09 - Swap Meet by Shane MAP10 - PACK ATTACK by Dusk MAP11 - Winter Sacrifice by Decay MAP12 - Complex Beta by Decay MAP13 - Stand-Off by Decay MAP14 - Industrial Waste Sewers by Decay MAP15 - The E4-Themed Reject by Kamai MAP16 - Heavy Water by Omegamax MAP17 - Return to the Crypts by Decay MAP18 - Clash of Empires by Shane MAP19 - Alpine Insurrection by Shane / Decay / HeavenWraith MAP20 - DECAY INDUSTRIES by Decay MAP21 - Save the Universe! by Heavenwraith / Dusk MAP22 - Chernobyl's Requiem by Kamai MAP23 - Radial Ruins by Omegamax MAP24 - Remmi's Wrath by Remmirath MAP25 - Mount Idle by Shane MAP26 - Mortal Revulsion by Exl MAP27 - Corrupt Technology by Decay MAP28 - Deathgrind by Dusk MAP29 - Sound Familiar? by Shane MAP30 - Artificial Valley by Heavenwraith / Dusk MAP31 - Charon Orbit by Dusk MAP32 - Complex Delta by Decay

Uses the following music tracks:

MAP01 - Flame Mammoth's theme from Mega Man X, sequenced by Teck MAP02 - "Skedar Mystery" from Perfect Dark, sequenced by Gold Jinjo MAP03 - "Wicked Child" from Castlevania, remix by Jay Reichard MAP04 - "Fear Factory" from Donkey Kong Country, sequenced by Jay Reichard MAP05 - "Names" by Bobby Prince, from Duke Nukem 3D MAP06 - "Conductor" by James Paddock MAP07 - Main theme of Fairy Tail (metal ver.) by Takanashi Yasuharu, sequenced by HeavenWraith MAP08 - "Bleak Outlook" by Synert MAP09 - "Path of Destruction" by Mark Klem (Requiem MAP06) MAP10 - "Strange World" from Mega Man 9, sequenced by Teck MAP11 - "Under a Crimson Moon" by TheGreenHerring (Plutonia 2 MAP12) MAP12 - "Transducer" by James Paddock MAP13 - "The Extreme" by Uematsu Nobuo MAP14 - "Submission" by James Paddock MAP15 - "Storming the Trenches" by Disintegrator MAP16 - "Duff McWhalen's Stage" from Mega Man X5, sequenced by King Meteor MAP17 - "Destiny" by Mark Klem MAP18 - "Sequenz - Dies Irae" from W. A. Mozart's Requiem MAP19 - "Surf City", Battletoads theme, sequenced by The Jade Emperor MAP20 - "Streets of Desolation", from Batman, sequenced by LK*1 MAP21 - "Ankoku no Madoushi" by Takanashi Yasuharu sequenced by Heavenwraith MAP22 - "L's Theme" by Taniuchi Hideki sequenced by Heavenwraith MAP23 - composed by Heavenwraith MAP24 - "Black Inferno" by James Paddock MAP25 - "Fire Field" (echo mix) from F-Zero, sequenced by Jay Reichard MAP26 - "Mourning Palace" by Dimmu Borgir, sequenced by Set Abominae MAP27 - "Raven's Nest" by James Paddock MAP28 - "Fallen" by Symphony X, sequenced by Simone Mularoni MAP29 - "Wolfsong" by Darkhaven3 MAP30 - "Schismogenesis" by Sekito Tsuyoshi sequenced by Heavenwraith MAP31 - "Opening Stage: Axl - 'Conflict'" from Mega Man X7, sequenced by King Meteor MAP32 - Wily Fortress 1/2 theme from Mega Man 2, sequenced by V-King

Title music from "Gate of Thunder Stage 6: Dark Gate" Sequenced by Disintegrator Intermusic: "Hard as Iron" by Judas Priest, sequenced by "Judas Priest Tabs"


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capodecima

  
I played these 4 years ago i remember.

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Guest

Unknown date

  
Probably the best CTF map pack ever made!

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Guest

Unknown date

  
Fun as hell, best ctf pack I've played in a while

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Guest

Unknown date

  
Legendary, absolutely love playing this set, i like how some of my favorites come up in the zdmega pack and the idl pack. NEEDS MORE

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Doomkid

Unknown date

  
Quality CTF material right here, loved the times I've played it online.

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Guest

Unknown date

  
The maps are, for the most part, very pretty indeed. However, the gameplay is shockingly poor. There's nowhere to hide. If a map has an atleast semi-complex base then it has a super-plain, small mid. If a map has an atleast semi-complex mid then it has a super-plain, small base. I'm giving three stars: two for the nice texturing, effects and music; and another star for rolling out so many maps. Average.

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Guest

Unknown date

  
A very good pack. I'm glad I helped playtest it. 5/5. -Aenima

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Guest

Unknown date

  
awesome, creative, fun maps! each level is unique and very fun to play!

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Acid

Unknown date

  
YES YES YES. I've played this wad a few times on Zandronum and it was a real blast! Definitely a fresh set compared to the dated IDL pack. 5/5

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Guest

Unknown date

  
An excellent pack, definitely worth playing!

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Combinebobnt

Unknown date

  
Has some good maps that I like, but that is laden on the fact that alot of the maps are fairly average and seem filler. I'm glad you improved the original 12 maps though. 3 stars

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Guest

Unknown date

  
Better than the best.

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Guest

Unknown date

  
Dude, I don't get this... a bunch of empty maps... Lucky for the Doom community, I know that I am the one who doesn't understand this. 5/5 because I know the voters posting and not only do I know I can trust (certain ones') judgement, I know that I am trying to play this single player. I don't think that's intended, and good job, author, for doing something original (e.g., anything capture-the-flagg-is h). :D 5/5

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Guest

Unknown date

  
Great set for people who know how to play ctf, not so good for freshmen who don't know how to support flag carriers through open mids and keeping the base clear for more than 2 seconds.

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dg93

Unknown date

  
It's awesome and I love it. 5/5

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Guest

Unknown date

  
Excellent Job. 5/5. - Netherstorm

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Guest

Unknown date

  
A righteous pack

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  • File Reviews

    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
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