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Velocity CTF X

   (20 reviews)
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About This File

The expansion of Velocity CTF: 32 maps of high-speed action-packed Capture the Flag maps by various individuals of the Mechanix Union.

Map list: MAP01 - Rotated Infinity by Dusk MAP02 - Crypts of Eternity by Decay MAP03 - and Hell Captured by Dusk MAP04 - Industrial Nukage Mining by Dusk MAP05 - Gun Shy by Kamai MAP06 - Generatrix by Decay MAP07 - Tyr's One-Wheeled Bicycle by HeavenWraith MAP08 - Bleak Outlook by Synert MAP09 - Swap Meet by Shane MAP10 - PACK ATTACK by Dusk MAP11 - Winter Sacrifice by Decay MAP12 - Complex Beta by Decay MAP13 - Stand-Off by Decay MAP14 - Industrial Waste Sewers by Decay MAP15 - The E4-Themed Reject by Kamai MAP16 - Heavy Water by Omegamax MAP17 - Return to the Crypts by Decay MAP18 - Clash of Empires by Shane MAP19 - Alpine Insurrection by Shane / Decay / HeavenWraith MAP20 - DECAY INDUSTRIES by Decay MAP21 - Save the Universe! by Heavenwraith / Dusk MAP22 - Chernobyl's Requiem by Kamai MAP23 - Radial Ruins by Omegamax MAP24 - Remmi's Wrath by Remmirath MAP25 - Mount Idle by Shane MAP26 - Mortal Revulsion by Exl MAP27 - Corrupt Technology by Decay MAP28 - Deathgrind by Dusk MAP29 - Sound Familiar? by Shane MAP30 - Artificial Valley by Heavenwraith / Dusk MAP31 - Charon Orbit by Dusk MAP32 - Complex Delta by Decay

Uses the following music tracks:

MAP01 - Flame Mammoth's theme from Mega Man X, sequenced by Teck MAP02 - "Skedar Mystery" from Perfect Dark, sequenced by Gold Jinjo MAP03 - "Wicked Child" from Castlevania, remix by Jay Reichard MAP04 - "Fear Factory" from Donkey Kong Country, sequenced by Jay Reichard MAP05 - "Names" by Bobby Prince, from Duke Nukem 3D MAP06 - "Conductor" by James Paddock MAP07 - Main theme of Fairy Tail (metal ver.) by Takanashi Yasuharu, sequenced by HeavenWraith MAP08 - "Bleak Outlook" by Synert MAP09 - "Path of Destruction" by Mark Klem (Requiem MAP06) MAP10 - "Strange World" from Mega Man 9, sequenced by Teck MAP11 - "Under a Crimson Moon" by TheGreenHerring (Plutonia 2 MAP12) MAP12 - "Transducer" by James Paddock MAP13 - "The Extreme" by Uematsu Nobuo MAP14 - "Submission" by James Paddock MAP15 - "Storming the Trenches" by Disintegrator MAP16 - "Duff McWhalen's Stage" from Mega Man X5, sequenced by King Meteor MAP17 - "Destiny" by Mark Klem MAP18 - "Sequenz - Dies Irae" from W. A. Mozart's Requiem MAP19 - "Surf City", Battletoads theme, sequenced by The Jade Emperor MAP20 - "Streets of Desolation", from Batman, sequenced by LK*1 MAP21 - "Ankoku no Madoushi" by Takanashi Yasuharu sequenced by Heavenwraith MAP22 - "L's Theme" by Taniuchi Hideki sequenced by Heavenwraith MAP23 - composed by Heavenwraith MAP24 - "Black Inferno" by James Paddock MAP25 - "Fire Field" (echo mix) from F-Zero, sequenced by Jay Reichard MAP26 - "Mourning Palace" by Dimmu Borgir, sequenced by Set Abominae MAP27 - "Raven's Nest" by James Paddock MAP28 - "Fallen" by Symphony X, sequenced by Simone Mularoni MAP29 - "Wolfsong" by Darkhaven3 MAP30 - "Schismogenesis" by Sekito Tsuyoshi sequenced by Heavenwraith MAP31 - "Opening Stage: Axl - 'Conflict'" from Mega Man X7, sequenced by King Meteor MAP32 - Wily Fortress 1/2 theme from Mega Man 2, sequenced by V-King

Title music from "Gate of Thunder Stage 6: Dark Gate" Sequenced by Disintegrator Intermusic: "Hard as Iron" by Judas Priest, sequenced by "Judas Priest Tabs"


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capodecima

  
I played these 4 years ago i remember.

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Guest

Unknown date

  
Probably the best CTF map pack ever made!

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Guest

Unknown date

  
Fun as hell, best ctf pack I've played in a while

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Guest

Unknown date

  
Legendary, absolutely love playing this set, i like how some of my favorites come up in the zdmega pack and the idl pack. NEEDS MORE

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Doomkid

Unknown date

  
Quality CTF material right here, loved the times I've played it online.

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Guest

Unknown date

  
The maps are, for the most part, very pretty indeed. However, the gameplay is shockingly poor. There's nowhere to hide. If a map has an atleast semi-complex base then it has a super-plain, small mid. If a map has an atleast semi-complex mid then it has a super-plain, small base. I'm giving three stars: two for the nice texturing, effects and music; and another star for rolling out so many maps. Average.

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Guest

Unknown date

  
A very good pack. I'm glad I helped playtest it. 5/5. -Aenima

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Guest

Unknown date

  
awesome, creative, fun maps! each level is unique and very fun to play!

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Acid

Unknown date

  
YES YES YES. I've played this wad a few times on Zandronum and it was a real blast! Definitely a fresh set compared to the dated IDL pack. 5/5

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Guest

Unknown date

  
An excellent pack, definitely worth playing!

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Combinebobnt

Unknown date

  
Has some good maps that I like, but that is laden on the fact that alot of the maps are fairly average and seem filler. I'm glad you improved the original 12 maps though. 3 stars

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Guest

Unknown date

  
Better than the best.

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Guest

Unknown date

  
Dude, I don't get this... a bunch of empty maps... Lucky for the Doom community, I know that I am the one who doesn't understand this. 5/5 because I know the voters posting and not only do I know I can trust (certain ones') judgement, I know that I am trying to play this single player. I don't think that's intended, and good job, author, for doing something original (e.g., anything capture-the-flagg-is h). :D 5/5

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Guest

Unknown date

  
Great set for people who know how to play ctf, not so good for freshmen who don't know how to support flag carriers through open mids and keeping the base clear for more than 2 seconds.

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dg93

Unknown date

  
It's awesome and I love it. 5/5

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Guest

Unknown date

  
Excellent Job. 5/5. - Netherstorm

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Guest

Unknown date

  
A righteous pack

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  • File Reviews

    • By Chipchase · Posted
      More an exercise in 3-d artwork than a game. Just someone's bedroom with a HK in a tiny lobby outside the door, and a Caco in a tiny yard outside the window. A BFG and Invisibilty Sphere are also in the yard but you can't get out there. I think the name is a clue - maybe this was the start of a bigger level, then abandoned. He ought to have allowed it as a base for development.
    • By Chipchase · Posted
      Starts with all monsters with their backs to you, and you might as well leave it that way and just listen to the music. One big rectangular room with no finish switch. They couldn't even make the rectangle properly - freehand I guess. Kill the monsters if you want, it's easy.    
    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
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