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Compound-087-B

   (12 reviews)
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About This File

You were sent to Compound-087-B to investigate a terrible accident that occurred in the area. Your primary objective is to get the Lost Naval Intelligence from the compound so that the other marines can know more about the accident. Keep in mind soldier! Your all by yourself. But your not alone...


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CYBERIA

  

Gave me chills I'll give you that, but thats only because im a wuss and its 2:00 AM. Other than that, just straight crap. Its just 3 dark rooms. Thats all.

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NoneeLlama

Unknown date

  
This is a single map for ZDoom. It consits 3 big dark, square rooms, plus some corridors connecting them. In the last room, you have to pick up a red key, then step on the correct teleporter. There seems to be some kind of invisible monster roaming around, but if you don't stop moving, you probably won't encounter it. There's no reason to play this.

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Canofbacon

Unknown date

  
C'mon man this wasn't as good as Club Epic! Hopefully you are working on a new WAD that will be your best. I am eagerly awaiting your next release, but I'm afraid I'll have to give this 1/5 stars.

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Guest

Unknown date

  
It would normally be sufficient to just say it's just another terrible 90's wad, but since rehashed DOOM 1 map remakes still get churned out to this day, it's hard to tell since there's no release date information. 1/5

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Guest

Unknown date

  
this is the best wad i have ever played! keep making more!!

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Pottus

Unknown date

  
0/5 This couldn't be more than an hours work.

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insanoflex312

Unknown date

  
just for the lulz, I tried to make a bfg that could kill this thing. Even after making one that shoots 75 bfgs every frame, I still couldn't kill it.

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Guest

Unknown date

  
^ Can you give us a download to your weapon?

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Guest

Unknown date

  
This was just Really a horrible attempt at recreating the feel of the game SCP-087-B which I maintain that this wad is based off of. My advice to the mapper, Don't try to make things based off of the SCP entries on doom. While the engine is still capable of amazing things, it cant handle the randomly generated maps and resulting the heavy random scripting that makes the only 2 good games fun to play.

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Guest

Unknown date

  
0/5

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  • File Reviews

    • By erzboesewicht · Posted
      Really good puzzle map in a big dark metal/stone building. It catches the atmosphere of Bob Evans' Eternal Doom stuff, and I think there are even some homages to some other Eternal Doom maps as well (for example, the big two-layered outdoor area looks a bit like the "amusement park" in MAP26).   In my experience the puzzles were a bit easier than in "Silures" or "Excalibur", but it's possible that having played a lot of puzzle map stuff since I played Eternal Doom, having played through the whole canon of Bob Evans and Jim Flynn, and liking to search for Doom secrets in every map has made me recognize certain tropes better. The puzzles I liked most were (the spoilers only give minor hints):
          Gameplay is good too, at the start ammo is scarce so the chainsaw and berserk are your friend, and midtiers say hello from the start on, but hitscanners are the biggest threat. Rockets should be saved for archviles until you find the first larger cache.   9,5/10
    • By Somniac · Posted
      Fun, challenging set of maps that looks much better than you might expect for the time it was made. These maps will still slap you around a bit on HMP if you're not staying sharp. The author is fond of Chaingunner ambushes which keep you on your toes. I didn't find the SSG until around MAP05, which was cool, I like when its not given out too early. Pistol-starting the last two maps is pretty tough, but doable.   The map designs do a really good job of letting the player see crucial areas from different angles through progression and the layouts are really tidy overall, and feel a bit more modern than a lot of other 94/95 maps I've played. There are some really nice large-scale vistas (like the start of MAP06), nice uses of verticality and a good mixture of tight and more open combat.   Recommended!
    • By Darman Macray · Posted
      Spectacular visuals and engaging combat make this an absolute must play. There's a puzzle with a "Shoot the thing" answer that kind of comes out of left field and can be an easy place to get stuck if you're not on your toes, but that hardly stops the map from being a thrilling masterpiece.
    • By Darman Macray · Posted
      E3M9's refrain of back-tracking to a church for keys is a little tedious, and there are a few moments where things can become a frustrating key/switch hunt as you figure out what to do next, but aside from that, this an intense and rewarding adventure with beautiful lighting and architecture.
    • By JKWAD · Posted
      This actually Reminds of Me Epic 2
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