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Ocean House

   (19 reviews)
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About This File

After you have defeated Weightlifter12 in an epic showdown, you somehow get teleported to somewhere familiar. You look outside the window to find out that this specific house has been submerged at the bottom of the ocean. You must find a way to escape this nightmare or else you will be trapped in this house for the rest of your life.


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Guest

Unknown date

  
Look at all the asshurt faggots above me. Good wad DoomGuy2000. 5/5

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Guest

Unknown date

  
An interesting idea, but it's ruined by poor layout and texturing. The new monsters are also quite dumb. 1/5.

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Netherstorm

Unknown date

  
Well, it's not as bad as some of your other shitty maps, there's no point in this map what so ever anyway. 2/5 - Netherstorm

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Guest

Unknown date

  
Doomguy, will you please just stop mapping? It's obvious you don't care about what Doomers want in their wads, and this just further proves it. 0/5

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Guest

Unknown date

  
This is better than fapping with hot sauce. Damn fine work Doomguy!

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Guest

Unknown date

  
In short: Doomguy2000 shows a few elementary skills, but sadly he also repeatedly shows having not the faintest idea about the meaning of the word 'gameplay'. So 0 for the map + 1 for the effort = small 1/5. BTW 2012 - 2000 = 12, which, given his average maps, presumably is his age. Which, nofi, might explain a lot about his maps.

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Guest

Unknown date

  
5 stars yo

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Guest

Unknown date

  
As usual, shitty.

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Guest

Unknown date

  
I'm not sure it explains how shitty waht he done is, if he was really born in 2000 he is just one year younger than me and I started mapping a few days after he realeased his first map here. Just a bad troll and someone too lazy to try giving something good.

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trooper077

Unknown date

  
This is why we can't have nice things in the world. It's half assed. Garbage, and nothing short of trash. For the love of christ doomguy. Stop. Making.This.Shit

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  • File Reviews

    • By Chipchase · Posted
      A quarter of a million monsters in a gigantic flat square room. It is said to be for stress testing source ports (and your PC?), otherwise it's on the other side of crazy. It took my PC nearly two minutes to load the wad (I thought it had crashed) and I took less than two seconds to die. At least it ran - the author says he never even managed that.
       
      The first screenshot has a high viewpoint because an Archvile lifted me. The second shows it in the Eureka editor; seeing only about 4% of the area, and every red square is a heavyweight monster (yellow selecting a caco).  and Doomguy is in the bottom left corner. Eureka was crawling, almost unusable - how did the author even build this?    
    • By CaptainResident · Posted
      This was great. Great joke wad and a great Terry trap collection. Instead of the generic "Oh it's a well made map at first then BOOM" it's actually a well-made megawad that simply has them as little traps that can be avoided. It's able to be completed, seriously. That's new. I especially love the final boss and highly suggest using a cheat against him. Trust me, do it, it'll be worth it.
    • By defiatron · Posted
      This wad is fucking legendary.
    • By geo · Posted
      Are you up for a brutal, non stop challenge through detailed, but bland environments? The Secret Energy doesn't let up, so it's either a low health slaughter map or a speed runner's dream to get from switch to switch, all while enemies constantly spawn in with each button press. There's little health for such meaty enemies and even on the easiest difficulty, it's a slog to kill them all. The place is so big and centralized, you might miss where you need to go next. No arrows, the switches are around corners and walls inside of rooms that may or may not have opened.   It feels like a punishing experience from the first room. It fills with imps, then pinkies, then flying enemies, then revenants and a cyber demon. The entire map is like that. Enter a room and it will flood in via waves. Each wave opens up something new and you need to find where that new thing is. Is it a switch on a wall? Is it a switch inside of a pillar? Did a door just open up? Are you supposed to go back into the main corridors of the complex? At least on my first play through, I felt there was a poor flow to the level.   The game has its detail, but detail with greens, browns, a few blue wires across the floors, perhaps to guide you to the next area. It was all lost on me and blurred together into a jumble. While the structures of each new room was different, it's the color scheme and darkness that stayed the same.   Give it a try. There is something redeemable in here for those hardcore enough to endure the first room, let alone the entire map.
    • By geo · Posted
      Believe the hype, Sand Chain is indeed a terrible map. Not terrible like oh this must be someone's first map or designed by a team of kinder gardeners and their friend in second grade who can use DoomBuilder, I'm talking hall of mirror walls, coupled with the fact you can go through the game's exit switches. The map is short and sweet, which only adds to how terrible it is. The level is a single hallway with... get this... a bend! Oh stay with me here... and then after that bend, there is a bank of switches! Yeah, that's it. The level isn't meant for Nightmare, but it should become everyone's first accomplishment of, "I can beat this level on nightmare."

      I suppose in an artistic way, the hall of mirror affect on all walls is to disorient the player, so they miss the big twist at the end. Thus costing speed runners valuable seconds on their first play through. The big twist being the bend. Other than that, there are plenty of shotgun shells, shotgun troopers and health to ensure you make it to the end of this brutal and rigorous test of endurance over the course of 5 - 30 seconds.

      This is the level that has become famous, because everyone needs to play it themselves to add their two cents of "it's crap" to the pile of reviews that will no doubt entice more people to play this game. It's a gorgeous display of everything wrong without the annoyance of having to play it for longer than a full minute. Complete with someone from an aol email to spice up it's true 1995 feel... despite being made in 2009.   * slow clap * You've done it. You've found a new twist on terrible.
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