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Doom: Planet Wars

   (14 reviews)
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9 Screenshots

About This File

A marine's journey across different worlds to stop the forces of hell from taking over yet one more time.


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Player Lin

  
Innovative? Since its main designs always corridors/small cramp areas, I can't agree with it at all...sure, early maps still good and enough detailed, later maps are not, I give up about map06 because I tired all cramp corridors bullshit and confusing switches/cross-line triggers...too bad many nice ideas wasted with bad execution and boring layout design...:( 2/5

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Netherstorm

Unknown date

  
I sincerely like the detail you put into the few first maps, but really, the corridors are way too tight. Leave some space for the player to walk around and shoot. Later on, the maps started to get ugly and un-detailed, I can see that your motivation faded away when making these later maps. Don't outdo yourself. 3/5 - Netherstorm

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Guest

Unknown date

  
I liked it very much!

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Guest

Unknown date

  
The first reviewer is an ass hole. That having been said, this wad is really not bad. Sure, it has its flaws, but it's really innovative and, quite frankly, pretty damn fun. A nice respite from the same old, same old. I like the use of different environments, and the usage of different atmospheric ideas. 4/5

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Phml

Unknown date

  
Nonsensical level design that is either super cramped or ridiculously open, filled with hostile marines all sporting the same look, stealth monsters, or monsters shooting recolored BFG sprites at you; complete with poor sound replacements. Ten years in the making, and ten minutes is all it takes to realise this isn't worth playing. Why not focus on making one good map before going for a megawad?

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Guest

Unknown date

  
I lost the way. 0/5

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Guest

Unknown date

  
Whatever else it is,I certainly enjoyed it.

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Guest

Unknown date

  
Different level design from most MegaWADs, quite sizable single player content. Not sure what the first reviewer was on about since i haven't seen a single recolored BFG sprite in this mod... All good things aside, some of the best levels come much later on and midway levels are rather lacking in detail. For a single person working on it though, great effort overall!

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Guest

Unknown date

  
Sorry, this don't work for me. Too much spiddle of details. map31 is bullshit crazy. I dunno what's going on! ~1/5 for effort, but lacks megawad definition. It's all about the game, baby!

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Guest

Unknown date

  
Finally a megawad that uses stealth enemies well! J/K 0/5

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  • File Reviews

    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
    • By mArt1And00m3r11339 · Posted
      If it were renamed "Garbage Dump," I would have given it a better rating.
    • By StormCatcher.77 · Posted
      A large, but not very prolong map, which is interesting to explore. I liked the author's strategy to place strong weapons in well-protected places. To get them the player need to pass a kind of test. The difficulty depends on the player's luck. It is important not to miss the shotgun at the very beginning, otherwise entangled corridors can lead the player to a situation in which he will be easy prey, left without ammo. Visually, the map looks neat, another good example of using standard textures.
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