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Strife: Absolute Order

   (11 reviews)
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7 Screenshots

About This File

You wanted it, now you've got it, a 6 map hub for Strife. Requires a Zdoom compatible source port.

A rough story? Well ok. Despite the main threat of the order being defeated, there are many other towns still under their fragmented rule. The front now has the resources to send agents to these outward places and attempt to destroy what's left of the tyranny. You have arrived in the small town of Sweetwater, where what few people survive live a near meaningless life that is under constant threat.


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Alfonzo

Unknown date

  
It being a release for Strife alone should warrant your consideration, but AO just so happens to be an expertly crafted set of maps. Khorus demonstrates his passion for the game as well as a real understanding of balance in gameplay, and the end result is sheer, unadulterated awesome. This is how you Strife! [4.5]*

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mrthejoshmon

Unknown date

  
another masterpiece from Khorus

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Guest

Unknown date

  
My god.

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Guest

Unknown date

  
First area is very detailed. Unfortunately none of the peasants have anything useful to say. After finding the card to the next area the sewer tunnel ended up crashing me out citing line 601 doesn't have a front side and it needs fixing. What i saw looked pretty good as a town area/hub, but the fact that the wad broke makes me go wtf.

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Guest

Unknown date

  
Line 601 has no front sector The following lines do not have a front sidedef: 601 You need to fix these lines to play this map.

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Guest

Unknown date

  
My only gripes with this are the lack of custom dialogue and the ending. Otherwise, it's pretty good.

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DooM Soul

Unknown date

  
This is one of the niftiest wads i've ever played. The new monsters and weapons are cool.

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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