Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Strife: Absolute Order

   (11 reviews)
Sign in to follow this  

Guest

7 Screenshots

About This File

You wanted it, now you've got it, a 6 map hub for Strife. Requires a Zdoom compatible source port.

A rough story? Well ok. Despite the main threat of the order being defeated, there are many other towns still under their fragmented rule. The front now has the resources to send agents to these outward places and attempt to destroy what's left of the tyranny. You have arrived in the small town of Sweetwater, where what few people survive live a near meaningless life that is under constant threat.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Alfonzo

Unknown date

  
It being a release for Strife alone should warrant your consideration, but AO just so happens to be an expertly crafted set of maps. Khorus demonstrates his passion for the game as well as a real understanding of balance in gameplay, and the end result is sheer, unadulterated awesome. This is how you Strife! [4.5]*

Share this review


Link to review
mrthejoshmon

Unknown date

  
another masterpiece from Khorus

Share this review


Link to review
Guest

Unknown date

  
My god.

Share this review


Link to review
Guest

Unknown date

  
First area is very detailed. Unfortunately none of the peasants have anything useful to say. After finding the card to the next area the sewer tunnel ended up crashing me out citing line 601 doesn't have a front side and it needs fixing. What i saw looked pretty good as a town area/hub, but the fact that the wad broke makes me go wtf.

Share this review


Link to review
Guest

Unknown date

  
Line 601 has no front sector The following lines do not have a front sidedef: 601 You need to fix these lines to play this map.

Share this review


Link to review
Guest

Unknown date

  
My only gripes with this are the lack of custom dialogue and the ending. Otherwise, it's pretty good.

Share this review


Link to review
DooM Soul

Unknown date

  
This is one of the niftiest wads i've ever played. The new monsters and weapons are cool.

Share this review


Link to review
  • File Reviews

    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
×