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Underground Compound

   (18 reviews)
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2 Screenshots

About This File

An underground marine base. I made this map in one day to test my speedrun skills.


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Guest

  
Feels like author took average OBLIGE map, slightly reworked it and added bunch of details. Result plays about as well as you would expect. My rating has nothing to do with the author or BD, it is purely result of this particular map's quality (more like utter lack thereof).

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Guest

  
Unpolished, unfun, overdetailed mess. Avoid like a plague.

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Guest

  
This is at best a demonstration of technical skils, not a level. It looks like rapidly being built from a bunch of prefabs. The amount of HOMs, glidges and texture size errors is horrible. Ambiance is potentially great, although the components are unoriginal. Gameplay is plain boring. All-over it is about what you may expect from a one day build time map. As-is: 1*, and @ author: throw this away & start something new. And before all, begin with better layout before spending any time on decoration.

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Guest

  
Very obviously a speedmaps. Gameplay is what I on par with what I expect from Sergeant Mark, ie really poor, and map obviously lack nice-ish visuals that were only reason to play his other maps.

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HankTheLugiasBitch

Unknown date

  
Great map. Nice detail, and plenty of good fun all round. ~Hank

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Guest

Unknown date

  
three word:amazing mapping skill

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Guest

Unknown date

  
Good work.

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Guest

Unknown date

  
not bad

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Guest

Unknown date

  
Really pretty cool, especially for a speedmap. I liked how the level was made to actually make sense as a base. 4/5 - ZZ

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Zalewa

Unknown date

  
Rather average. 3/5 - Zalewa

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Guest

Unknown date

  
not that great

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  • File Reviews

    • By Doomkid · Posted
      Download the REAL file here (rd1.zip is NOT correct) https://www.doomworld.com/idgames/levels/doom2/megawads/d64d2   Shocked to see so many negative reviews. I had an absolute blast with this one, and I'm not sure what Nems was talking about with the Boom stuff as this runs in Doom2.exe with no trouble. In fact, there is a TON of impressive vanilla stuff going on here. I guess it was so well done that it tricked him.   This deserves a high score. It's a lot of fun.
    • By Rimantas · Posted
      It definitely makes Doom look darker, but also slightly changes colors (it reminds me PSX Doom). I prefer original Doom colors and miss how it looked on CRT (almost same colors as with modern monitors, but less brightness and maybe more contrast).
    • By Hypпotiк · Posted
      Great spirit/item placements, and also nice trap placements. Textures are georgeous and scream "1980's sci-fi action movie".
    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
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