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Neighborhood From Hell

   (64 reviews)
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4 Screenshots

About This File

A semi-realistic post-apocaliptic remake of Doom 2's map16 - Suburbs. Extremely non-linear gameplay full of optional areas to explore with a sandbox felling. You can enter inside any building of the map. Explore all the houses to find supplies, and find your way out of this hell on earth.


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Player Lin

  
The level design just awesome but the difficulty and boring-age will be too high(at least in UV) if player cannot found powerful weapons which needed go to every houses in the level with some confusing about "Where should I go?" or "Where is the goddamned keys/weapons?!". Secret to BFG9000 is cool but not easily to found. 4/5

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Guest

  
Amazing visuals but gameplay's unbalanced.

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Guest

  
Holy fudge knocker in a pickle barrel, this is amazing!

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Guest

  
Bad rip-off of Suburbs. Even comparing this to Duke 3D maps is an insult.

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Guest

  
Pretty good urban-style map, somewhat reminiscent of Duke 3D's city levels. Lots of fun exploration and decently challenging combat. I can say that I enjoyed few of this author's maps way, way more that gameplay mod (that Shall Not Be Named) of his.

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Guest

  
Great map!But how the suburbs should be?Cool!

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Guest

Unknown date

  
Hmm, this is how Surburbs should be!

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Guest

Unknown date

  
A suburbs level that actually looks like the suburbs? I must be dreaming!

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Guest

Unknown date

  
Very nice wad - 4/5.

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Ofisil

Unknown date

  
Wonderful survival-style WAD

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Guest

Unknown date

  
5 out of 5 stars. This is an AMAZING (as realistic as Doom 2 can get) map. I love and admire the amount of realism put in it. It reminds me of Knee Deep in Z-Doom. I wish someone would do the same with the other Doom 2 Levels.

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Guest

Unknown date

  
5 stars, realistic, fun and challenging. Great replay value.

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Guest

Unknown date

  
This map has everything which I want from a Doom wad--a great ambiance, a detailed, logical environment, some fun chaos, and a good, but fun challenge. I was genuinely very sad when I got to the exit and it was over. 5/5 because, for me, this is the best classic Doom map which I have seen. And "After the Holocaust" comes in a close second.

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Guest

Unknown date

  
Nice work. Very good wad!!

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Guest

Unknown date

  
Very cool, liked it a lot - wish it'd been more than one level, though, I was a bit disappointed when it just ended. Red skullkey secret was a bit annoying - would be nicer to not have to make a mad dash for the key in cramped corners where you can easily get caught. Still a well-deserved 4/5 - pretty darn good. -ZZ

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  • File Reviews

    • By Chipchase · Posted
      More tripe.  Huge badly designed and featureless rooms that give you leg ache just watching going through them. The opposition from monsters is pitiful. 
    • By Chipchase · Posted
      A busted crock of shit. The map is random scribble, it's insane.  Why do they upload this tripe?  The third screenshot above gives an idea what to expect.
    • By Chipchase · Posted
      Consists of some rooms to be opened in key sequence from a central area. Doors are narrow and each reveals a row of monsters waiting for you, and you don't have enough ammo (I had to cheat). No atmosphere, bright lighting, and mostly Wolfenstein-ish cuboid rooms. Technically OK, with minor texture mis-matches. At least his own summary was modest.   Give it a miss.
    • By NuMetalManiak · Posted
      cannonball is yet another mapper who will probably take some getting used to when it comes to his maps. I remember hating on Return to Hadron when I first played it, but after subsequent plays it got easier. the same can be said for a lot of his other wads.   while this is my first time playing through Sparta 2, I easily got into cannonball's playstyle. his architecture style is always the same, as are his usage of monsters, basically you'll be running around often in the heat of monsters; the space is wide enough to accomodate this kind of playstyle and you just gotta be quite wary of where projectiles are flying. even if the monster count is low the layouts make things rough. but overall, what I like most about cannonball's maps is how well they can be run through. sure, you're gonna be dealing with a fuckload of carnage in these maps, but they all are very speedrun-friendly which is a plus. notable maps include:   MAP08, which is probably the roughest start in the wad MAP12, which has a false sense of security with its monster count. the two slaughter finales which are both well done.
    • By Summer Deep · Posted
      I don't pretend to understand any of the promotional material accompanying this map, relating to wizards and the like, and it just seems like a typically unsubtle early offering, albeit on a grand scale. One of the reviews says you can't get out of the Cyberdemon arena once you've teleported into it near the start, but the bad news is that you can. The final room with the Spider Mastermind is quite lively and entertaining, if you persevere that far.   The version of this I played was a Doom 2 conversion, which ran in the MAP10 slot, with some Revenants, chaingunners and Pain Elementals, but if you download the one on this page you'll probably get the original wad.  
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