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Revenge of the 90's

   (32 reviews)
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5 Screenshots

About This File

20 levels, designed for Single Player / CO-OP


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Combinebobnt

  
Mixed feelings about this. Would probably be more enjoyable with some hitscanner attention and wacky color removal. Halfway in got too boring

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Player Lin

  
STOP USING DARK CLOAKED ENEMIES IN DARK AREAS, and overpowered monsters, I would give 5 if I'm playing co-op game, but for SP...I only give 3, too hard with shitload of hitscan and BFG zombies...really? Later maps feels more fun, and MAP16 just pure awesome, but other than that, just so-so... :| 3/5 -playerlin

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Guest

  
It were verrrrrryyyyy gooooood!

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Guest

  
MAP16.... Best fucking map ever

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Guest

  
This is a great DooM Wad! I would've paid for something like this back in the 90's! Great graphics, great level design, and challenging gameplay :) 5/5 *****

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Guest

  
Mostly meh.. BUT map16 is one of the best city maps I've seen

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Guest

  
What were you thinking?IDK

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Doomkid

  
What was I thinking.

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NuMetalManiak

  
the gameplay unfortunately is insane. lots of hitscanners, often randomly scattered on open fields, places with 0 brightness, powerups scattered everywhere. some of the new enemies weren't good, also the fist doesn't work for me. what i liked though was the design, sprites, and music.

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Guest

  
Lots of work. Having said that: too often too dark, too cramped, and way, way too repetivite. Recoloring feels like a primitive coloring book. Water shouldn't damage. Invisible & BFG monsters should be used rare. Gameplay feels like fighting just a bunch of monsters in just a few rooms, over and over and over again. In other words: most levels simply have no decent gameplan / leitmotiv, and everything looks exchangeable. So sadly the adventure gets boring way too quickly. 3* because of the effort.

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Guest

  
I like it!

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Guest

  
I like it.

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Guest

  
It's shit. - Good Taste

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Guest

Unknown date

  
a bit confusing at times but its good. 4 stars

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maggotjoe

Unknown date

  
love the new sprites! its rather difficult as well 4/5

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Zalewa

Unknown date

  
WAD picks up after few maps. I didn't like the difficulty of hitscanners. 3/5 - Zalewa

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Guest

Unknown date

  
good map set for big coop battles, good job -Alexx

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dg93

Unknown date

  
Very nice wad. A bit difficult, but definitely a step up from UACRebellion 4/5

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Guest

Unknown date

  
yawns, I guess it's different from the iwad standards. Tis okay. ~2/5

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Guest

Unknown date

  
Not sure why anyone's complaining. I had lots of fun with this one! 4/5

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NaturalTvventy

Unknown date

  
This gets a 5 from me. A bit chaotic, but with plenty of nice touches. The new graphics, weapons, and monsters spice things up. A blast the whole way through.

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Guest

Unknown date

  
Some of the levels are pretty dark, although that's not the worst thing because the architecture is pretty bland and the design is boxy and a tad monotonous. The changes in monsters and weapons mix things up but don't really change the game drastically, and it lacks those little touches and refined improvements that bump this up into classic territory. It's really in between a 3 and 4.-Plastic Animal

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  • File Reviews

    • By top10epicfails · Posted
      this wad SAVED MY MARRIAGE. 3/5
    • By finnaboing · Posted
      LOCAL DINGUS PLAYS EVERY SINGLE DOOMER BOARDS PROJECT PART 2: CIRCLE OF CAINA SP   (if you don't know what the Doomer Boards Projects are, here's the Doom Wiki article on them)   The next installment of the Doomer Boards Projects, April 2018's Circle of Caina SP, helmed once again by 40oz, is a notable step up from its predecessor. Inspired by FraGMarE's "icy deathmatch map" of the same name (y'know, minus the "SP"), it's a set of eight levels based around a wintry theme and it single-handedly got me excited for the rest of this series.   First and foremost, this WAD looks incredible. Every arena feels very distinct from the last - none of these fights blend in with one another and they're all the better for it. 40oz chose an amazing resource pack for that month, with the textures being perfectly suited for the cold, jagged landscapes. Normally, I either wouldn't notice the blockiness of the terrain because I'm so used to it in Doom or I'd dock points for it, but here, it works so well with the vibes of each map that I honestly love it. I'm already partial to ice/snow levels in video games for a ton of reasons, so this WAD going all in with the lighting and icy aesthetics makes me so happy. The music choices are also perfect (other than Hell Revealed MAP16's MIDI for "Cold Shoulder" for some reason but it's not that out-of-place), with a lineup of classic MIDIs that also happen to evoke that chilly feeling.   That's not to say it's all style and no substance, though - even if the fights do feel like they have a less intense bite overall than MoM, there are a lot more tricky "gotcha!" moments here that really keep you on your toes for longer. Each new arena feels dynamic and well thought-out (even the random pop-up monsters in MAP08 that feel a bit forced in but still work somehow even though you got a free BFG (the only BFG in the set, if I'm not mistaken) in the first room and plenty of cells along the way so it doesn't even really matter but whatever). The whole WAD flows super well, too, and lends itself very well to marathon sessions. Each map has a degree of momentum that keeps everything moving at an enjoyable pace.   I found the ammo balance to be a lot more generous than Monuments of Mars for this one too. I don't know if I'd necessarily say that means this WAD is "easier," but it feels a lot more beginner-friendly (as in, me. that's me. I'm beginner) and makes fights feel a lot fairer. Outside of MAP07, "Below Zero," being WAY harder than every other map in the set (and almost every map in DBP1, for that matter), the difficulty stays pretty consistent throughout. MAP01 starts out really simple and minimalistic, MAP08 is a bit of mini-slaughter, you know, the usual.   For me, the show-stealer is MAP05, "Frosty Cream Glade." It is maybe one of the greatest Doom maps I've ever played. It doesn't look like much when you first see it, but the way everything is so interconnected and how clever yet simple the encounters are and how pretty the visuals are and how the nonlinearity of the map lets you tackle the encounters in almost any order you want so it feels a lot more personalized and how the map's layout means that part of the puzzle is figuring out how to get where you want to go and the indirect signposting is so well-done that you're probably guaranteed to find it but it still feels satisfying AAAAAAAAA I love this map it's so good. If there's one's map you need to play from this set, it's "Frosty Cream Glade." The AUDACITY of supercupcaketactics to use the MIDI from Scythe 2 MAP21 and somehow completely justify its placement is something I aspire to.   This WAD's far from perfect - 40oz's maps can be underwhelming, some of the levels' freeform nature greatly hurt their pacing ("Cold Shoulder"), they take FOREVER to give you a rocket launcher (you don't get one until MAP04, that's annoying), MAP04 and MAP08 use the exact same MIDI which is really jarring when you play MAP08 for the first time, and for whatever reason MAP05's exit is tagged as a secret even though it's not hidden at all and is required - but I'm getting nitpicky. Circle of Caina SP is a fantastic set of levels from some highly talented people working with a theme that I'm already a huge fan of. Definitely a WAD to check out if you've got a few hours to spare.   OVERALL RATING: 8/10 FAVORITE MAP: MAP05 - "Frosty Cream Glade" (by supercupcaketactics) LEAST FAVORITE MAP: MAP03 - "Some Other Circle" (by 40oz) (it's not terrible by any means but it feels kinda meh compared to the other maps) HARDEST MAP (for me at least): MAP07 - "Below Zero" (by 40oz) MAP YOU SHOULD PLAY FIRST IF YOU WANT A SAMPLER: MAP01 - "The Chill Before The Thrill" (by noisyvelvet)
    • By BoxY · Posted
      Horribly glitchy and impossible to see or do anything in the game. Literally every single texture is glitched out, only thing that works normally is the shooting sounds. 5/5
    • By Shaii · Posted
      I wanted to try this mod because everyone said it was really good and it won an award, but it must have been corrupted during the upload because it is literally unplayable. Horribly glitchy and impossible to see or do anything in the game. Literally every single texture is glitched out, only thing that works normally is the shooting sounds. Are people rating this 5 and calling it art as a joke or something? If so, I don't get it. :/
    • By Kuma · Posted
      Everyone has a doom game they remember with wistful nostalgia as their first wad. For most, it's Doom II, Doom 1, or for some, Final Doom.

      JPCP is mine, and five years after first finding it I've published my own wad and am working on two more.   Thank you.
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