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Revenge of the 90's

   (32 reviews)
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5 Screenshots

About This File

20 levels, designed for Single Player / CO-OP


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Combinebobnt

  
Mixed feelings about this. Would probably be more enjoyable with some hitscanner attention and wacky color removal. Halfway in got too boring

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Player Lin

  
STOP USING DARK CLOAKED ENEMIES IN DARK AREAS, and overpowered monsters, I would give 5 if I'm playing co-op game, but for SP...I only give 3, too hard with shitload of hitscan and BFG zombies...really? Later maps feels more fun, and MAP16 just pure awesome, but other than that, just so-so... :| 3/5 -playerlin

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Guest

  
It were verrrrrryyyyy gooooood!

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Guest

  
MAP16.... Best fucking map ever

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Guest

  
This is a great DooM Wad! I would've paid for something like this back in the 90's! Great graphics, great level design, and challenging gameplay :) 5/5 *****

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Guest

  
Mostly meh.. BUT map16 is one of the best city maps I've seen

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Guest

  
What were you thinking?IDK

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Doomkid

  
What was I thinking.

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NuMetalManiak

  
the gameplay unfortunately is insane. lots of hitscanners, often randomly scattered on open fields, places with 0 brightness, powerups scattered everywhere. some of the new enemies weren't good, also the fist doesn't work for me. what i liked though was the design, sprites, and music.

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Guest

  
Lots of work. Having said that: too often too dark, too cramped, and way, way too repetivite. Recoloring feels like a primitive coloring book. Water shouldn't damage. Invisible & BFG monsters should be used rare. Gameplay feels like fighting just a bunch of monsters in just a few rooms, over and over and over again. In other words: most levels simply have no decent gameplan / leitmotiv, and everything looks exchangeable. So sadly the adventure gets boring way too quickly. 3* because of the effort.

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Guest

  
I like it!

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Guest

  
I like it.

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Guest

  
It's shit. - Good Taste

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Guest

Unknown date

  
a bit confusing at times but its good. 4 stars

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maggotjoe

Unknown date

  
love the new sprites! its rather difficult as well 4/5

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Zalewa

Unknown date

  
WAD picks up after few maps. I didn't like the difficulty of hitscanners. 3/5 - Zalewa

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Guest

Unknown date

  
good map set for big coop battles, good job -Alexx

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dg93

Unknown date

  
Very nice wad. A bit difficult, but definitely a step up from UACRebellion 4/5

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Guest

Unknown date

  
yawns, I guess it's different from the iwad standards. Tis okay. ~2/5

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Guest

Unknown date

  
Not sure why anyone's complaining. I had lots of fun with this one! 4/5

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NaturalTvventy

Unknown date

  
This gets a 5 from me. A bit chaotic, but with plenty of nice touches. The new graphics, weapons, and monsters spice things up. A blast the whole way through.

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Guest

Unknown date

  
Some of the levels are pretty dark, although that's not the worst thing because the architecture is pretty bland and the design is boxy and a tad monotonous. The changes in monsters and weapons mix things up but don't really change the game drastically, and it lacks those little touches and refined improvements that bump this up into classic territory. It's really in between a 3 and 4.-Plastic Animal

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  • File Reviews

    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
    • By mArt1And00m3r11339 · Posted
      If it were renamed "Garbage Dump," I would have given it a better rating.
    • By StormCatcher.77 · Posted
      A large, but not very prolong map, which is interesting to explore. I liked the author's strategy to place strong weapons in well-protected places. To get them the player need to pass a kind of test. The difficulty depends on the player's luck. It is important not to miss the shotgun at the very beginning, otherwise entangled corridors can lead the player to a situation in which he will be easy prey, left without ammo. Visually, the map looks neat, another good example of using standard textures.
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