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Revenge of the 90's

   (32 reviews)
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5 Screenshots

About This File

20 levels, designed for Single Player / CO-OP


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Combinebobnt

  
Mixed feelings about this. Would probably be more enjoyable with some hitscanner attention and wacky color removal. Halfway in got too boring

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<inactive>Player Lin

  
STOP USING DARK CLOAKED ENEMIES IN DARK AREAS, and overpowered monsters, I would give 5 if I'm playing co-op game, but for SP...I only give 3, too hard with shitload of hitscan and BFG zombies...really? Later maps feels more fun, and MAP16 just pure awesome, but other than that, just so-so... :| 3/5 -playerlin

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Guest

  
It were verrrrrryyyyy gooooood!

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Guest

  
MAP16.... Best fucking map ever

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Guest

  
This is a great DooM Wad! I would've paid for something like this back in the 90's! Great graphics, great level design, and challenging gameplay :) 5/5 *****

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Guest

  
Mostly meh.. BUT map16 is one of the best city maps I've seen

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Guest

  
What were you thinking?IDK

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Doomkid

  
What was I thinking.

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NuMetalManiak

  
the gameplay unfortunately is insane. lots of hitscanners, often randomly scattered on open fields, places with 0 brightness, powerups scattered everywhere. some of the new enemies weren't good, also the fist doesn't work for me. what i liked though was the design, sprites, and music.

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Guest

  
Lots of work. Having said that: too often too dark, too cramped, and way, way too repetivite. Recoloring feels like a primitive coloring book. Water shouldn't damage. Invisible & BFG monsters should be used rare. Gameplay feels like fighting just a bunch of monsters in just a few rooms, over and over and over again. In other words: most levels simply have no decent gameplan / leitmotiv, and everything looks exchangeable. So sadly the adventure gets boring way too quickly. 3* because of the effort.

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Guest

  
I like it!

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Guest

  
I like it.

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Guest

  
It's shit. - Good Taste

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Guest

Unknown date

  
a bit confusing at times but its good. 4 stars

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maggotjoe

Unknown date

  
love the new sprites! its rather difficult as well 4/5

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Zalewa

Unknown date

  
WAD picks up after few maps. I didn't like the difficulty of hitscanners. 3/5 - Zalewa

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Guest

Unknown date

  
good map set for big coop battles, good job -Alexx

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dg93

Unknown date

  
Very nice wad. A bit difficult, but definitely a step up from UACRebellion 4/5

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Guest

Unknown date

  
yawns, I guess it's different from the iwad standards. Tis okay. ~2/5

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Guest

Unknown date

  
Not sure why anyone's complaining. I had lots of fun with this one! 4/5

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NaturalTvventy

Unknown date

  
This gets a 5 from me. A bit chaotic, but with plenty of nice touches. The new graphics, weapons, and monsters spice things up. A blast the whole way through.

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Guest

Unknown date

  
Some of the levels are pretty dark, although that's not the worst thing because the architecture is pretty bland and the design is boxy and a tad monotonous. The changes in monsters and weapons mix things up but don't really change the game drastically, and it lacks those little touches and refined improvements that bump this up into classic territory. It's really in between a 3 and 4.-Plastic Animal

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  • File Reviews

    • By Mizuki_Jun10 · Posted
      It turned out to be a surprise for me because I didn't expect it to be such a fun level, when he said he wanted a lot of monsters in his level I didn't imagine that amount of monsters, but it was definitely fun.   I consider it a very good map, for its time, for a first map made by him, for a very humble map.   But overall I don't consider it a great or extraordinary experience, I don't see myself revisiting Crusher, but I can't call it Average because what he did is super interesting.   And it's a long level, which I also didn't expect, but to be more precise, the exploration is interesting, the layout was a little diverse, and the action on the map kept me focused and entertained, some rooms had poorly aligned textures and didn't seem to have been looked at at the last minute, which is a bit strange because he said he spent a lot of time developing the map, but I imagine why since at that time there wasn't an "Ultimate DOOM Builder" with automatic texture alignment, or maybe there was one automatic alignment?   And the maze everyone mentioned was annoying, yes I admit it lasted a lot longer than it should have, and I feel like it could have been shortened in Wad's release, it made the level feel longer than it is too, but I don't feel so much that the level it got worse because of it.   The positioning of enemies isn't that great, but they make you take cautious measures at times, but at times I was like... "It could be better..."   But that's it, it's a good level, it hasn't aged well, it could be better, but I feel like it would be unfair to call this level average, it's a level that I enjoyed, did things that weren't that common at the time, and seemed to use of resources that at the time many used wrongly, I don't feel like I wasted my time. I deserve to see more from the mapper.... (If he released something after that of course...)
    • By Mizuki_Jun10 · Posted
      Surprising even, one of the newest community maps out there, 1994, wow, but it's still a bad map, the encounters are interesting, the layout is the most superior aspect here, but it still doesn't support the technical errors that even for 1994 were already guaranteed by the original DOOM maps. Weird textures, lack of variety, lack of a more interesting design than platforms going down or going up in the dark, some moments were really fun like the dark cave itself, but the fun lasts very little, with spaces that are too tight, and a shallow exploration.
    • By Mizuki_Jun10 · Posted
      I love Quake, it's my favorite Shooter, and I totally forgive the lack of detail and technical refinement that Mapper concluded here, but I have to say that even though the map is still recognizable compared to the classic E1M1 from Quake... The map just doesn't have such a refined texturing, a good light variation, and many of the areas don't even carry the classic Quake identity, as the best example: The part where we get the Nailgun, there aren't even monsters and an encounter with Zombiemans in that room , there is very little positive to consider here unfortunately, but it was a bit fun in some parts. Either way, there are a lot of negative things that make it impossible to ignore while playing the level, a horrible map, how sad.
    • By Mizuki_Jun10 · Posted
      Normally I would define these two maps as maps with interesting premises whose execution does not positively complement the result, Chicken.wad has such a simple layout that it is disappointing at first sight, which keeps you at a higher height than Cyberdemons that you They wait in sectors that flash between dark and very light, I can only be direct in saying that although the battle between the Cyberdemons is fun, the map doesn't present you with anything other than that, and it is even impossible to cross the other side of the bridge endless to eliminate the rest of Cyberdemons. Completing Chicken (Even though Chicken doesn't have an exit on his map.).   Let's go to Gangstar.wad, you can see a somewhat open space, different from the previous experience, but with the classic theme of a UAC warehouse style E2M2 from DOOM, but the boxes here are a little distorted? (Perhaps spacetime begged the mappers not to finish the maps so it distorted the map space causing this visual curse.) As much as the open spaces of the map are fun to navigate, the fun is short-lived with several of the structures being distorted. carrying with them ill-adjusted texturing. Clearly a superior map to the previous one, but unfortunately still poor, the repetitiveness of the texturing, plus a bland design and several other missing details, make this map yet another disappointment unfortunately.   The verdict is that both maps are completely disposable, I would love for the mappers to continue with their work after such complicated work, so they would at least be able to build more and improve the quality of their design work.
    • By Devalaous · Posted
      One of the classic megawads, and the successor to TNT Evilution. I've played this several times over the years, and its grown on me more with each play as my tastes mature.   Still has a bunch of maps that got me killed in 2024, after ive finished stuff like HR and AV, and plenty of maps are memorable. Only real downsides is some of the levels have little content, showing its age.
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