Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

BLASFEMIA, L'EXODE DELS DEUS

   (3 reviews)
Sign in to follow this  

Guest

About This File

Really big spaces, high ceilings and not many doors, as like as lifts and teleporters. Lots of Imps and Sergeants...

...And there's NO HEALTH BONUS. I think it's no realistic.

One last thing: read the history to know how to exit this level.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Meril

  
Story has no sense. Murderer to go to haven has to kill victims again? WTF? No health becouse unrealistic? Shooting demons is realistic? Extremely frustraiting becouse of extremly dark mazes with hitscanners. Impassible to avoid damages... Better don't download. Waste of time

Share this review


Link to review
Memfis

Unknown date

  
The idea is that you have to find the exit in a big maze of a map before you get hurt too much (because there is no way to replenish your health, although you may find a blue armor). Could be interesting, but the abundance of hitscanners made it too frustrating for me. Oh, btw, the exit "switch" is a plain wooden wall without any signs on it. The readme gives a hint though so better read it if you decide to check this map out.

Share this review


Link to review
Guest

Unknown date

  
The description says all - 94 WAD with over 50% of the enemies being hitscanners, no health pickups, and no new content. I have a word for Byte & Byte Associates - 0x0001.

Share this review


Link to review
  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
×